Oy, where to start:
Batman: Arkham City - Finished the game a couple of days ago. A very good game. Just not GOTY material to be honest. I wish the story had a little more focus, but all in all, it shows that you can make a true sandbox game with Batman. As far as side missions go, the game clearly sets a new standard for these types of quests. They almost feel like their own seperate story.
Asura's Wrath - Watched the first two episodes. That's about it.
Star Ocean: The Last Hope - Played around a bit, for old time's sake.
Spiral Knights - Not gonna play this one, anytime soon. I'm getting bored with pronto.
Sonic 4: Episode II - Finished the game, collected all the Emeralds, played through the whole game in one go, finished Act 1 in less than a minute. All good.
Bulletstorm - It has some good ideas thrown in, but ultimately it makes for a very forgettable experience. It's also quite deceptive. With so much talk about this game for it's notorious use of profanity and foul language, I gotta tell you, I was unimpressed. The leash mechanic is the game's main selling point and it's easy to understand why. Because the friggin' enemies are bullet sponges, they can take a lot of hits, which force you to use the leash to whip someone and kick'em into whatever you can use in the enviroment as a weapon.
You can hurl people into catcuses, man eating plants, spikes, throw them off cliffs, electric fences,etc. This will kill them instantely, unlike your actual firearms which feel useless 50% of the time. Sometimes you might get lucky and score a headshot or remove a leg, but for the most part, the leesh does the trick. But to have a powerful shotgun in your hands, fire it and do minimal damage to enemies is counterproductive to what the game is supossed to be about: senseless killing. The character actually gloat about it ingame. It's just that the game design gimps that feeling.
I'll be moving on to Duke Nukem Forever...