I was surprised to see some of the people here get excited when they were talking about how Shinobi should be run'n'gun platforming instead of action/melee few pages back... Because the 3DS game sounds like a heavy juggle based hack'n'slash, totally opposite of what they liked and what Shinobi is all about.
When was the last the first level consisted of falling buildings, horse riding, log jumping and then going into a snow cave to battle a witch? Bygone era, that's what it is. Battling a cyborg shark too, yeap sounds like something Joe would get himself involved in.
As I said in my actual post, I need to see the gameplay before I can attack that, or else Sanus would have had very reasonable arguments against Bayonetta. The fact I can attack with shurikens again is reason enough to rejoice, not completely happy with close combat but I do not even know what close combat it is.
As for the art style, I see nothing wrong with it, you cannot expect a series that will soon be three decades old to hold a consistent art style. At least it's better than the Playstation 2 Shinobi art, at least for me. Finally, how are the horses cartoony?
Now that you've seen it, Is that what you wanted? Fighting on top of jets and against cyborg sharks isn't the only thing that makes a Shinobi game, from the trailer and the information, it looks barely like a Shinobi game, why the hell is there juggle moves? is this DMC 2.5D? NO.
When you think about it, its actually more Hack'Slash/Melee focused than the PS2 games, which you disliked, besides juggles, there is a block button, blocking in Shinobi! I know there was a block function in the Classics, but it was against projectiles only. How much of a hack'slash they want to turn it into? Also, infinite Kunais'... Sorry but that's no where near the original gameplay of Shinobi, and I cannot understand how some people here can't see the huge differences.
If he hadn't done the double jump/multiple kunai throw move I would have thought its a cheap indie game for XBLA.
As for the horses...
Really? The artstyle looks like its out of KungFu Panda movie or some comic, its evident in the design of the horses in how big/comical they are, not to mention the stereotypical "Eastern" building design (looks more like Chinese than Japanese)...overall I'm not like the style, and the gameplay sounds like its more of a hack'n'slash with juggling, which is not I want from a Shinobi game (2D nonetheless).
But its good that you guys like it... It's not for me. :cry:
I'm afrid you're totally wrong...
The only difference is that in Shinboi 3 he is riding a racing horse and in this one he is riding a farm horse, probably taken from the Oboro village which makes far more sense then if they had a racing horse just laying around...
Is this to cartoony for you?
Honestly I think you are grasping at straws here, you didn't seem to have a problem with Bayonettas really generic depiction of European building designs... So why are you so offended when it is the other way around. Not that I'm picking up what you are talking about, from the 4 pictures we've seen it looks extremely Shinobi like to me... Down to the enemy we see in the first screenshot being straight out of Shinobi 3...
I'm grasping at straws? I'm not the one who threw in a baseless theory that the Ninjas stole "farm horses" from Oboro villiage, when its obviously a design choice given the art direction. :|
What does Bayonetta had to do with anything, its an original IP, not drastically changed sequel/reboot. I'm arguing that the current art direction of the 3DS game is un-shinobi like...while you guys pretend that not much has changed.
I saw the trailer...let's just say it completely killed any remaining interest I had in the game, Suzuki Yu said it best... To think I have waited all these years for such a cheap revival.