Did not want to open a new thread for small tidbits, but after the news of SEGA canceling few of their in-deveoplment games, I decided to inquire about what Hardlight (the new UK studio) is doing... Through some web and twitter searches.
The Story writer for the game, Tom Jubert (Who worked on Binary Domain, among other games) has said the following on his Blog (This was back in December 2011):
Of most interest, though, is probably the secret project that's taking up most of my time. I'm currently narrative designer for a major new Sega IP for Playstation Vita being developed up at Sega's new 'boutique' studio outside of Birmingham. Boutique, for once, is actually being applied quite fairly - this is a bunch of around 15 highly talented chaps and chapesses producing what Sega sorely needs: new, ambitious, home-grown intellectual property. The studio's creative team is headed by Simon Woodroffe of Simon the Sorceror and Call of Cthulhu: Dark Corners of the Earth fame, and we're working on what is probably only the second game I've worked on which I felt might really do something great with its writing. (The first was the ill-fated Hydravision zombie game.)
The game's being designed from the ground up with narrative as its focus, and right now myself and another designer are knee deep in fleshing out the gameplay scenarios and producing a vertical slice. We're hoping to be able to announce details Q1 next year. Story development is actually in large part being informed by the aesthetics and philosophy of mind that I'm researching at King's, and I'll probably bore you to tears with some details on the latter some time soon.
http://tom-jubert.blogspot.com/2011/12/christmas-looms-work-pervades-sega-game.htmlSo, the game is in a stage where it can be shown-off at this time of the year I presume. That Simon Woodroffe fellow has an impressive Track Record.
It's worth nothing that Hardlight was recruiting for Programmers when I checked gameindustry.biz last month.