Yes it has 'guessing' to reverse, but teching a throw in Street Fighter requires a correct 'guess' to know if they will throw or attack.
No, people tech when they see themselves about to be thrown. It's an instinctive reaction, not a lucky guess.
I find it hilarious that you, the person who plays Street Fighter, wouldn't know that. :lol:
You'll notice I said it becomes about anticipation and prediction in my post. Maybe you missed it, or ignored it so you could be a smat alec?
The fact is, they could throw you, or they might attack you. You won't really know until it happens so there is always a degree of guessing involved.
With the air-exchange, you can only do so many attacks in an air combo before you need to end it. When that time comes you'll know to go for a reversal.
Parrying in Street Fighter III requires a 'guess' of if/when/where they will attack.
No, again, people use parries on attacks they can actually see or anticipate coming.
They might get lucky parries every now and then, but it's not like this air combo guessing system where you have no idea what's going to happen so you just randomly throw out a direction and cross your fingers that the other player does it too. There are no visual cues you can use to anticipate it or anything. You have to be lucky.
Again, how do you know your opponent won't go for a command throw or even just take a break in his attack when you go for a parry? Against projectiles, sure you can see it coming, but when they are in your face, again they can mix up between an attack or a throw.
Reversing a throw in Virtua Fighter requires a 'guess' to know which direction to press+Throw to reverse it.
LOL VIRTUA FIGHTER
Okay, moving on...
If you're just going to be a troll, you'll get banned. You're on very thin ice as it is, I'm sure you know.
You'll know that there are only so many moves a character can do in an air combo before they need to finish it, which gives you that opportunity to break the combo when you see that they'll need to use the exchange button if they want to continue it. Based on their previous uses of the button you'll have a likely chance to predict and use the right reversal.
It's still got an element of chance thanks to the direction needing to match, but if all you had to do was hit the exchange button when they were about to finish their combo, nobody would get a succesful exchange.
Lets at least see how it works in practice first. I'm not saying it's going to be amazing, but I'm not about to write this off just yet either.
Marvel Vs Capcom 2 had almost every concession possible to be more 'casual', like the examples I said above. Yet you loved that game a great deal, who knows how this will work out.