Author Topic: SegaBits Fight Club  (Read 92410 times)

Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #120 on: May 28, 2010, 06:04:10 pm »
^I know they are in every game, but I figured I would mention them anyway since you said the whole roster was boring. I do like American Sports Team, Saisyu, Orochi Team and '97 Outlaw team better than characters like Bao and Momoko etc.

Even so, I really like a lot of new characters too, Oswald and Shen Woo from the top of my head seem like cool designs, although I don't really play as either. Maxima is someone I sometimes use and really like as well.

Thats the cool thing about KOF, all the games have a huge roster and characters I like.

Having said that, I played some guys on GGPO last night who repeatedly OCV'd me with random select. Like holy shit, they knew how to beast with every single character in '98! Really makes me realise how much more there is to learn in the games, although I'm happy playing casually with friends, don't think I'll ever get to that level.
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #121 on: May 28, 2010, 06:43:21 pm »
Quote from: "MadeManG74"
Quote from: "Sega Uranus"
This woman is able to kill Rugal? Fuck you SNK.
Whaaa? Rugal has been dead since '95. The only person to best him in combat was Goenitz who is the most powerful Orochi-King. Rugal died when he tried to absorb Orochi's power and got consumed by it.

She is from some of the spinoff games, that is how Rugal is in.

Quote from: "George"
Errr. No Blazeblue is a better game. I like Guilty Gear, but this one is better.

Guilty Gear has a better set of character designs I think. BlazBlue stuff is really generic looking Japanese stuff to me.

That said I do not really think either series are that good, especially for 'casual fans', it is just way too hard to get into them I think. Plus, instant deaths are bullshit.
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Offline MadeManG74

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« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #123 on: June 01, 2010, 02:42:30 pm »
NeoGeo Battle Coliseum confirmed for June 9th (Not this Wednesday, but next!) release on XBLA in Japan, so it should come everywhere else either the same day or month.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #124 on: June 01, 2010, 04:52:52 pm »
I've decided to skip that and just wait for 2k2UM. Hopefully they pull another Garou/'98 Release and have 2k2 Release like the fortnight after or something.
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #125 on: June 01, 2010, 06:51:32 pm »
I have really wanted to try out NGBC for a long time, so if I get anything it would probably be that, though I will try both.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #126 on: June 11, 2010, 02:38:19 am »
So anyone here get NGBC?

I downloaded it the other day, but while the netcode is better than '98 and Garou, it's still not good enough to play most Americans without lag. Not too bad though since i have a number of Australians on my friends list who will likely get hte game anyway. I really wish they would patch '98 and garou with this netcode though so I could play those better, 98UM is probably my favourite fighting game. I can play OG 98 on GGPO, but it doesn't have a lot of features and characters I like.


aaaaaaaaaanyway.... NGBC, very fun game, interesting system that seems much faster than KOF games. Mr Big and Shermie play quite differently to their KOF counterparts though, so that takes some getting used to. Marco from Metal Slug is interesting too, but i'm pretty rubbish with most characters at this stage.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #127 on: June 11, 2010, 06:24:21 pm »
http://www.gametrailers.com/video/e3-20 ... 2?type=flv

New MVC3 trailer, only 2 new characters revealed though. Bit of a recycling job really, seems they want to stretch this out as long as possible.
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #128 on: June 11, 2010, 09:00:43 pm »
I'm carefully trying to decide between whether I want NGBC right now or if I want to save it for another time. I don't think I need a new fighting game immediately, even if it does look like a lot of fun.

DSP's Hakan arcade mode playthrough is hilarious:

[youtube:10u7s32e]ZFacH1TEKu0[/youtube:10u7s32e]
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #129 on: June 12, 2010, 01:13:32 am »
Hey Mademan - for some reason, XBL won't let me send messages on their website, and I didn't feel like writing out a big response using a DPad. =P

But anyway, nah, SSF2HDR isn't a game for me. There's just too much turtling in that game.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #130 on: June 12, 2010, 02:34:30 am »
No problem, although as for turtling in HDR, don't forget you use Zangief and T Hawk, so theres no way I'm going to try to get in close with them. Especially not when I'm using Vega :p
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #131 on: June 12, 2010, 04:22:06 pm »
Pffft, you should come up close and fight Zangief like a MAN. :P
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #132 on: June 13, 2010, 02:20:35 am »
This XBL message made my day:

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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #133 on: June 15, 2010, 05:54:20 pm »
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #134 on: June 15, 2010, 06:02:04 pm »
...Whoa damn, I've got a lot to say about that trailer, but I'll have to save it for when I get back home. ^__^ However, I will quickly say that it already looks better than TvC did.
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