Author Topic: The state of SEGA and the games  (Read 28402 times)

Offline ROJM

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Re: The state of SEGA and the games
« Reply #15 on: February 21, 2013, 09:50:59 am »
I'm back... and if nobody else dies... I'll be back for longer.
Welcome back Sharky. KUDOS!

Offline semmie

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Re: The state of SEGA and the games
« Reply #16 on: February 21, 2013, 12:08:00 pm »
honestly the optimistic me.

but realistically and my own opinion. im losing sega spirit. the mast time i really really really enjoyed a sega game was resonance of fate.
and thats long ago. the games of nowadays dont feel ike sega is supposed to be in my view.
i sense a comercialised company. which is ok. but not in terms of following the masses to create many clones of third person view games.

i think the state of sega in economics is ok and well stable. but ofcourse mistakes are not to be made

i think sega in making games lost spirit badly
the real sega died in euthanasia long time ago. and it was kept alive trough the name sega. but there is no permanent sonic team or am2 no mo

there are companys working for sega for certain amount of time such as sumo and gearboxshit
sega of europe died in euthanasia. usa and japan still lives on with a terrible pacemaker. the economis got better and better
games worse.

so even tho it is getting better at sega. i think there will be one sudden death for them

and now im frankly honest.


ofcourse i hope im wrong. but i wont take back that sega has o.d. on us in europe.
it just isnt seg anymore
szeriously sonic made by sumo. all respect cause the game beat all kart games ever and even attrected people who never were ineressted in those kind of games

Offline thearcticsea

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Re: The state of SEGA and the games
« Reply #17 on: February 21, 2013, 02:02:32 pm »
the mast time i really really really enjoyed a sega game was resonance of fate.
and thats long ago.

Not a Sega game. Tri-Ace developed.

I think it's time we all start realizing that game publishers and developers are not the same thing. Sega had nothing (creatively) to do with RoF.

Offline CrazyT

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Re: The state of SEGA and the games
« Reply #18 on: February 22, 2013, 02:08:54 am »
^Resonance of fate was fantastic I agree. Dunno why we shouldn't be able to look at published games as SEGA games. I'm sure resonance of fate is used as a SEGA IP in that projext X game for the 3DS.

Well Yakuza is a very Japanese title, regardless it was always going to aim at them, rightly or wrongly, on the only market that supports the title. Though like MadeManG, I do not see the title as an action adventure title but more of a JRPG brawler. These are anarchic genres but its the last of a once successful genre, if they want to try to do something a bit more modern I say they should just make a brand new series. If they want to go for a global audience, why jeopardise what they have built in Yakuza and aim for the dollars?
I don't mean it in the sense of focussing on the dollars. The dollars will come themselves once the quality is there. I get your and mademangs point because I like that part too, but that's the thing, we apreciate the series for what it is now. Others would need convincing, and just like many games from japan, a lot of the stuff feels dated to people that would love to get into the series for the amazing story, but then feel like the combat isn't very fun. I've been starting to notice myself less liking that part with each installment. I know the game has been this way since yakuza 1, but the brawling just feels kind of mindless sometimes. It'd be cool if like every move had its merits in a future installment. I feel like the game doesn't encourage me to use a lot of the moves I unlock. Most of the game can be completed by using avoid and the most powerful square triangle move and then whatevr heat move you think looks awesome. It doesn't feel rewarding and I like it when a game subtly forces you and rewards you to do that, either by difficulty or because certain tactics dont work for a certain type of enemies.

Quote
Though after seeing that Playstation 4 presentation, it seems SEGA's Japanese teams are going to be left further in the dust. I really just do not see how they are going to be able to sustain themselves with spiralling budgets on consoles when they can focus on one market alone. I mean they still make games I love from both West and East, but I just do not see how they can push themselves onto the next generation of consoles and realistically seeing them forced on handheld and mobile titles.

So basically on the same boat as Mang.
Yeah it would suck if the yakuza series had to go through that path. But i'm quite sure it'll be PS4 if the PS4 does well. Otherwise it would seem unlikely for the series to go vita. Wonder if making a game outside of sony would ever be an option....?
 
« Last Edit: February 22, 2013, 02:45:35 am by CrazyTails »

Offline ROJM

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Re: The state of SEGA and the games
« Reply #19 on: February 22, 2013, 05:09:10 am »
RESONANCE OF FATE isn't a published game, its a second party game. Sega commisoned and help fund the project as well as own the IP and characters, therefore its a Sega game be it via a second party one. Published games are titles carried by Sega but are completly owned by the developers/company who made the game. HELL YEAH,CONDUIT falls into that catergory.

Offline Barry the Nomad

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Re: The state of SEGA and the games
« Reply #20 on: February 22, 2013, 08:14:05 am »
Resonance of Fate characters appear in Project X Zone representing SEGA alongside Ulala, Bruno Delinger and others

Offline thearcticsea

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Re: The state of SEGA and the games
« Reply #21 on: February 22, 2013, 08:37:36 am »
I know ROJM has a thing for arguing with me now, simply because I don't agree with him, but don't let your desire to prove me wrong overwhelm your reason.

Look at the credits to Resonance of Fate.

Written by Masaki Norimoto (FOUNDER of Tri-Ace, orginal creator of Star Ocean)
Directed by Takayuki Suguro (Long employed game developer at Tri-Ace)
They also used a proprietary Tri-Ace engine.

The most important people to the vision and creation of a game are its Director and Writer. Neither of these people work at Sega.

Simply because Sega gave them money and said "We'll pay for you to make an RPG that we can put our logo on" does not mean it's a Sega game.

They may own the rights to the characters, etc. but they in no way "made" that game.

A little research goes a long way instead of just saying "Arcticsea posted something?! Well I'll show him."

You only want it to be a Sega game because it's a good game and shines a good light on your floundering favorite company. Don't bend the facts just to suit your wishes.

Offline Barry the Nomad

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Re: The state of SEGA and the games
« Reply #22 on: February 22, 2013, 09:08:46 am »
Oh boy... we're getting into the is it/isn't it a SEGA game argument.

I might make a card game where players are shown a franchise and players yell out "SEGA" or "NOT SEGA", and if all players agree, they progress to the next round. If they disagree, they wrestle on the floor until the losing player yells "Yuji Naka!", then they move on to the next card (while not actually deciding if the disputed franchise was or wasn't SEGA).

Offline CrazyT

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Re: The state of SEGA and the games
« Reply #23 on: February 22, 2013, 09:39:08 am »
It gets me friggin confusing as well. So a dev team has  to be bought and owned by SEGA for it to be considered a SEGA game? Resonance of fate is now a SEGA IP just as much Sonic is their IP. In sonic's case they can pick whoever and it will be considered a SEGA game by anyone. Shouldn't it be similar to any other SEGA IP? I mean is DmC not a capcom game either because ninja theory developed all of it?

Offline Barry the Nomad

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Re: The state of SEGA and the games
« Reply #24 on: February 22, 2013, 09:52:46 am »
Personally, if I see a SEGA logo on the box, it's a SEGA game. However I also clarify things with a tier system:

1 - Internally developed and SEGA owned and published
2 - Externally developed and SEGA owned and published
3 - Externally developed and developer owned and SEGA published

Things can also get even more detailed when you factor in specifics like the exact point SEGA got involved (tiers 2&3) and how much internal SEGA staff assisted in development. Sonic, for example, is that first tier. Bayonetta is second tier (and the game itself was SEGA influenced and some SEGA staff assisted in development). Jack Lumber is third tier, as it was already developed and the dev owns the game, SEGA just published it.

Of course there are always going to be special cases, like ASRT and Sonic 4, where it was externally developed but it deals with a SEGA license. In that case it could be considered both tier 1 and tier 2 (1.5?).

Resonance of Fate would be a second tier title, same goes for Ecco and Toe Jam & Earl. Right?

Offline crackdude

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Re: The state of SEGA and the games
« Reply #25 on: February 22, 2013, 10:21:40 am »
If it's Sega property, it's a Sega game.

Sonic Battle doesn't say Sega on the box, but Sega owns Sonic. Sega game.
Aliens Colonial Marines says Sega on the box, but Sega didn't invent Aliens. Sega-published game.

Adding to this, if a game is internally developed by Sega, obvious it's a Sega game. (imagine AM2 made Aliens)
SEG4GES

Offline thearcticsea

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Re: The state of SEGA and the games
« Reply #26 on: February 22, 2013, 10:45:46 am »
See I just disagree then.

I don't see Sega as a name on a box. I see Sega (or any company) as individual people employed by that company.

If a product is not imagined, written, and developed by someone, how can you say it is their product? Simply because they sell it? Makes no sense.

RoF is a Tri-Ace game.

Also I should say I don't care about who developed this game. It was a great game. The point is I don't like people seeing my screen name and suddenly acquiring a target. Just because I don't agree with something someone said in a different thread shouldn't make every post I make a springboard to an argument.

Some people on here are definitely wearing beer-goggles when it comes to all things Sega. That's my main point.
« Last Edit: February 22, 2013, 10:49:20 am by thearcticsea »

Offline semmie

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Re: The state of SEGA and the games
« Reply #27 on: February 22, 2013, 12:51:04 pm »
Not a Sega game. Tri-Ace developed.

I think it's time we all start realizing that game publishers and developers are not the same thing. Sega had nothing (creatively) to do with RoF.

it did give me the seg spirit feeling. i could swer its a sega game
roJM second me i see


« Last Edit: February 22, 2013, 12:53:09 pm by semmie »

Offline semmie

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Re: The state of SEGA and the games
« Reply #28 on: February 22, 2013, 12:57:23 pm »
See I just disagree then.

I don't see Sega as a name on a box. I see Sega (or any company) as individual people employed by that company.

If a product is not imagined, written, and developed by someone, how can you say it is their product? Simply because they sell it? Makes no sense.

RoF is a Tri-Ace game.

Also I should say I don't care about who developed this game. It was a great game. The point is I don't like people seeing my screen name and suddenly acquiring a target. Just because I don't agree with something someone said in a different thread shouldn't make every post I make a springboard to an argument.

Some people on here are definitely wearing beer-goggles when it comes to all things Sega. That's my main point.

yeah i ubderstand your view. its like a supermarket havin vegetables. they just bought it to sell ir more expensive and make profit out of it. but they will never be the farmer

if the farmer sells it and makes the crops it gives more sense to the vegetables.

i feel u


Offline thearcticsea

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Re: The state of SEGA and the games
« Reply #29 on: February 22, 2013, 01:53:05 pm »
I love you Semmie.