apparently there's a press member posting anonymously on 4chan about how horrible the 3DS version is. Which is honestly no surprise, it's Dimps. He said he was expecting a Sonic Galaxy and only left with tons of disappointment of bad camera and controls.
I think this game is trying way too hard to be Mario. Sonic makes Mario noises, the clock is a Mario style clock. The font is Mario style. SEGA is using Nintendo's dull generic play it safe formula, and the Sonic Team quirkiness is still sticking through, which makes the game.. well... unique? lol. As more and more people speak out it's obvious this game isn't going to be anything like a Mario game in terms of consistency.
I was talking to a friend earlier and I think he put it perfectly, Mario is the Call of Duty of platformers. With the same play it safe formula in every game over and over again, and the target audience eats it right up. Any game that tries to be like Call of Duty doesn't sell well at all, because it's not as polished and it's not Call of Duty. I think that exact same situation is going to happen with Sonic Lost World. It's not going to sell well as Mario, because it's not polished as Mario, and the fact that it's not Mario.
The more of this game I see. the more depressed I get. There is a snowy tube level that is basically a re-skin of windy hill with harder obstacles. These tube levels just aren't very interesting to me, they have no alternate paths, unless you count walking around to the other side of the loop a different path. But eventually you are going to reach a big spring or some other transitional element that takes you through a disguised loading screen to another dull boring planet or tube. Now I know why there is so many differing level tropes, it's to hide the fact that every is the same loop over and over again with very little variation.
I think Sonic Generations had the alternate path thing nailed pretty well. I'm not saying future Sonic games should be like Sonic Generations, but I think parts of it where quite really good. Like the alternate paths and level design in general. It was quite interesting and never got boring. They could do level design like that without having Sonic boosting. I'm also not saying they gotta keep rehashing level themes from older games, I'm just saying I thought Sonic Generations had a really good formula going.
Also, there is nothing wrong with a more surreal art style, but come on. That doesn't mean you have to go the cheap Mario route and use textures with no detail. I mean freaking Hatsune Miku has more detail in it then Sonic Lost World does, and that's not even a game that's about good graphics.
That's just my opinion. Maybe it will change, but I really got my doubts at the moment. I'll still get the game eventually of course, because I need my Sonic fix, but I really really really will be quite sad if this ends up being the future direction of all Sonic games from what I've seen so far.
but... deep down inside, i know Iizuka-san won't let us down when it comes to future Sonic games... I know that he is working on Sonic Adventure 3 with next gen graphics and will blow everyones minds for Sonic's 25th anniversary. I look forward to that day
he just gets way too happy when Sonic Adventure 3 is mentioned for him to not be working on it.
Oh and did I mention Sonic is way too slow? He was slow in Sonic Adventure, but not THIS slow
http://www.youtube.com/watch?v=PhhboZELIdYIf I wanted to play Mario I'd play Mario. The whole appeal of Sonic is that he's always been faster and more extreme than Mario. Sonic Lost World completely gets rid of Sonic's identity, instead makes him a generic Mario clone that isn't as polished in the eyes of Nintendo fans
http://www.youtube.com/watch?v=_dmmCnNlzJohttp://www.youtube.com/watch?v=FR86QgC3eiE