Author Topic: [Sonic Lost World] discussion topic  (Read 123172 times)

Offline Trippled

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Re: [Sonic Lost World] discussion topic
« Reply #120 on: October 20, 2013, 02:35:32 pm »
I find the youtube drama from sonic fans embarassing. You can make any Sonic game look playable.

Offline Kevin-N

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Re: [Sonic Lost World] discussion topic
« Reply #121 on: October 20, 2013, 03:50:00 pm »
@ Radrappy

Well, i liked the story of 06'. Even when the gameplay was faulty with framedrops, slowdowns and bad loading times, i prefer it more than the gameplay of heroes with the constant switching of characters.
« Last Edit: October 20, 2013, 03:52:42 pm by Kevin-N »
SEGA fan 4 life !

Offline Nameless 24

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Re: [Sonic Lost World] discussion topic
« Reply #122 on: October 21, 2013, 04:34:50 pm »
I kind of feel like I don't like this game...at all.

The controls are awkward for me, the levels spike unfairly, in addition to feeling as if it's missing some charm that makes a Sonic game, a Sonic game.

To me it's like Mario 3D Land/World, but failing in some ways....although I found 3D Land far too short and easy.
Big fan of Claymore, Miria in particular.

Currently playing Yakuza 0.

Offline TimmiT

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Re: [Sonic Lost World] discussion topic
« Reply #123 on: October 21, 2013, 05:08:02 pm »
although I found 3D Land far too short and easy.
I guess you haven't played the second half of the game. :V

Offline Happy Cat

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Re: [Sonic Lost World] discussion topic
« Reply #124 on: October 21, 2013, 09:56:17 pm »
http://www.youtube.com/watch?v=EJCzpr9kJJE

lol (language and volume warning, best start with volume low and turn up as needed)

Offline CrazyT

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Re: [Sonic Lost World] discussion topic
« Reply #125 on: October 22, 2013, 10:43:06 am »
Has anyone played both 3DS and WIIU versions to compare? The controls (mainly turning) looked a lot more natural in the 3ds version's footages. Any thoughts?

Offline Nameless 24

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Re: [Sonic Lost World] discussion topic
« Reply #126 on: October 22, 2013, 03:28:01 pm »
I guess you haven't played the second half of the game. :V

Actually, I have. I beat it all within the week. Shadow Mario only follows your precise moments, so you have to never cross your path with his.

It was definitely more challenging, but nowhere near the trouble I have (and still do) with Mario's 1 to 3.

To add to that, the game was never unfair, until the very last level, but even then the Tanooki Suit solved that problem.

However, Lost World is definitely unfair...
« Last Edit: October 22, 2013, 03:30:18 pm by Nameless 24 »
Big fan of Claymore, Miria in particular.

Currently playing Yakuza 0.

Offline Happy Cat

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Re: [Sonic Lost World] discussion topic
« Reply #127 on: October 22, 2013, 03:52:10 pm »
IGN reviewed the 3DS version, were a bit kinder towards it but not a ton

http://www.ign.com/articles/2013/10/22/sonic-lost-world-3ds-review

but they say "fails to capture the mario magic" Ok, when a reviewer says that you know SEGA has taken the completely wrong direction with this game. Sonic was never about capturing Mario magic, it was about making Mario look extremely lame and boring in comparison to Sonic :P

Sonic appealing to Nintendo/Mario fans = the death of Sonic. Sonic needs to be his own thing, get his own audience and become popular off of that. Not become a 2nd rate low quality Mario platformer. Which is exactly what lost World is being seen as by Nintendo fans, a Mario game that isn't as good as Mario.

Don't get me wrong, I'm not saying Sonic has to be boost to win to be good, but come on, trying to be a Mario game is a really bad direction for Sonic.

That's my opinion.
« Last Edit: October 22, 2013, 04:05:17 pm by Will »

Offline Chaosmaster8753

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Re: [Sonic Lost World] discussion topic
« Reply #128 on: October 22, 2013, 08:22:09 pm »
Funny enough, for everything the series has been through, the fact that Sonic's following is still pretty big today has gotta mean something, right? Even to the point where it was one of the top 20 best selling gaming brands from 2005-2012.

Offline Nameless 24

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Re: [Sonic Lost World] discussion topic
« Reply #129 on: October 25, 2013, 05:16:12 am »
Sonic appealing to Nintendo/Mario fans = the death of Sonic. Sonic needs to be his own thing, get his own audience and become popular off of that. Not become a 2nd rate low quality Mario platformer. Which is exactly what lost World is being seen as by Nintendo fans, a Mario game that isn't as good as Mario.

Don't get me wrong, I'm not saying Sonic has to be boost to win to be good, but come on, trying to be a Mario game is a really bad direction for Sonic.

That's my opinion.

I'm on both sides of the coin.

Sonic's references to his past badniks and the more Mario like level approach is definitely something that has improved for me regarding the Sonic games.

But yes...Sonic plays like  a fast Mario, but the controls are even worse. The one thing Sonic should be copying Mario from is the controls. It doesn't need to be 1:1 with Mario, but to a point that Sonic's homing attacks work whether you are "locked on" or not would have been good...since I died on Zorak many times because of the really stupid way it locks on...look away and the lock on is lost...especially the five tiered Homing Attack build up, which sucks....

The power ups (Wisps in particular) are executed horribly in this game...whereas in Colours they worked...so I don't get what Sonic Team are trying to do.

Some of the Mario copying ideas are good (collectable Red Rings, level design is actually better since I can see the pretty world and even the level structure are what I believe are the good points from Mario), but some of the ideas are not so great (Wisp Powers, which use gimmicks and are worse ideas from Mario's more 3D World like power-up system, the controls & parkour system (I still don't get how you run across walls from the vertical run) and the boss fights).

What I think they messed up on entirely is the difficulty spikes you encounter in the game...unless you really remember every single thing in the levels, you will die...a lot. Mario's not necessarily difficult per se (the new ones like 3D Land and NSMB), but I always find the challenges fair. Sonic's gone the opposite direction and made it harder to do due to the bad controls.
Big fan of Claymore, Miria in particular.

Currently playing Yakuza 0.

Offline Barry the Nomad

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Re: [Sonic Lost World] discussion topic
« Reply #130 on: October 25, 2013, 10:45:45 am »
Someday this game will release and I will play it.

Offline Radrappy

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Re: [Sonic Lost World] discussion topic
« Reply #131 on: October 25, 2013, 10:47:47 am »
One day barry, one day.  Where is our demo? 

Offline Barry the Nomad

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Re: [Sonic Lost World] discussion topic
« Reply #132 on: October 25, 2013, 10:49:49 am »
By this point a demo is pointless. :(

But I would like to know why no demo at all. Remember SA2: The Trial being bundled with PSO version 2? I played the shit out of that! By the time SA2 actually released I was a pro at the game.

Offline Radrappy

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Re: [Sonic Lost World] discussion topic
« Reply #133 on: October 25, 2013, 12:17:24 pm »
But I would like to know why no demo at all.

Exactly.  At this point it's more the mystery that intrigues me.  It's such a simple thing to do and a good demo experience could easily convince someone on the fence to make a purchase.  On that note, has there been any marketing for this title?  It feels like Sega went dead quiet just weeks before it came out in the UK.  Very strange given that that's typically when you push hard. 

edit: I stand corrected

http://www.youtube.com/watch?v=fiTMgNqPlgc
« Last Edit: October 25, 2013, 09:11:21 pm by Radrappy »

Offline Centrale

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Re: [Sonic Lost World] discussion topic
« Reply #134 on: October 25, 2013, 07:19:35 pm »
It's not really a trivial thing to prepare a demo. It takes time, not only in setting up the demo-specific code but also the various certification processes, and if the development team has no time to spare in working on the full title, they're not going to divert resources to create a demo.