So I own the 3DS version of the game, and I find it to be fun. However I decided to write my own little review on the game, you can read it bellow if you want. Keep in mind it's my first review so go easy on me if it's bad. xD Also sorry for the spacing, I typed this up in Notepad++... :V
Sonic Lost World (3DS) RF's Review
With the release of Sonic Lost World yesterday I finally picked up a copy around 9 something at night since my gf and I had a few issues we needed to
resolve first before going shopping. After reading all the horrible reviews online I didn't care about their view on the game because I enjoyed playing
Frozen Factory during Sonic Boom this year. I haven't finished the game yet, but I'll go ahead and share my views on the game bellow. This is my first
review so let me know if it sucks or whatever. xP
Alright so I booted up the game and was greeted with the title screen of course. I press A to start my adventure, and the first cutscene plays. Let me tell
you about the quality of the cutscenes, they are pretty bad even with the 3D fully on. They are grainy and are pretty difficult to watch due to the quality.
The dubbing is fine though, it's just too bad they messed this part up while if I remember correctly Sonic Colors for the DS was fine. (Granted I guess you
couldn't really call them cutscenes though since they were still images...) This is bad Sega, though it could have something to do with how the 3DS handles
certain video codecs, I really don't know the specs of a 3DS...
So after sitting through the cutscene (yes I watched the entire thing since I don't want to miss out on important events...) it was time to play the tutorial
for Windy Hill Zone. I knew about the mechanics of the game already, as I said before I was lucky enough to play the game before it was released at Sonic
Boom this year. But it did help to get used to it again I suppose... Windy Hill Zone 1 was a breeze (no pun intended) to get through however Windy Hill Zone
2 was a pain in the butt. I found it a bit difficult to jump at the right times to land on the side of the different walls, so I ended up having to use one
of Tails' inventions to make it pass that section. (Oh those gimmicks in this game are... interesting. I'll go through them later on in this review.) Maybe
I just suck at the game a tiny bit.
After I finally made it pass Zone 2 and losing tons of lives I was able to enter the vomit inducing Special Stage. (No I didn't physically get sick while
playing the Special Stages, I got really dizzy though!) Now this special stage is cool from a gimmick stand point but is a pain in the ass on a gameplay
standpoint, especially for someone who has to collect the chaos emeralds to fully finish the game. I'm getting somewhat better at the Special Stage, however
it's still a huge pain in the ass. I was expecting to use the stylus again to collect the blue balls spheres, but nope. If this made me dizzy, I could
imagine what it could do to a little kid...
So here I am now at Desert Ruin Zone 3, and boy it's a huge puzzle which is a pain in the ass. I really do like how different gimmicks were introduced,
but this puzzle just sucks. But enough of complaining about the puzzles, I'm going to go over the soundtrack in the next part. The soundtrack is pretty
hit and miss for me. There are tracks in the game that are catchy, others are just a jumbled mess. I've checked out the Wii U version's soundtrack on
Youtube a bit already, and a few tracks grew on me I will say. Does it have one of the best soundtracks in the franchise? Not in my opinion, I think
it's my least favorite soundtrack from any Sonic game to date. Lets take a look at Sonic Color's soundtrack shall we? The soundtrack consists of music that
fit each level, and are very catchy. Stuff you want to continue to listen to over and over again. With Lost World's soundtrack I barely would want to listen
to the tracks over and over again (with the exception of Frozen Factory Zone 1, Sky Road Zone 1, and Silent Forest Zone 2. It gets a rating of 5/10 for me.
(Ironically enough as the game got that rating from many sites... xD)
Lastly lets look at the different objects and gimmicks in the game as a whole. You gain different material to make new objects and to unlock different monitors
as well. It's something different, and I think it's pretty cool especially since they can come in handy in any tough situation. The wisps from Sonic Colors
return with the addition of a few new ones as well. The objects and gimmicks in this game are wonderful IMO.
Overall the game is pretty fun, but there are plenty of rage quit moments with dizzy ones as well. Is it a decent Sonic game from the usual standards? Eh it's
alright but doesn't really feel like a Sonic game except for during the moments when you don't have to hold down the R button to make Sonic run fast. The
parkour system is alright as well, but again it doesn't really feel like a Sonic game. For a stand alone platform/puzzle game it's fun, I'll just try to
pretend that it's not really a Sonic game... But the game gets a 7 out of 10 for me because the gimmicks and gameplay is still fun aside from the Special Stages.