Author Topic: Saturn Memories  (Read 62061 times)

Offline Saturn Memories

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Re: Saturn Memories
« Reply #90 on: February 18, 2014, 10:42:03 am »
Since I already played Winter Heat back in December, Decathlete will have to do for the Olympics video.

http://youtu.be/ikYkUOBkrAQ

http://youtu.be/tUC_PWE48kw

http://youtu.be/wnlkOrUXoy4

http://youtu.be/RMYxe0yVaRM
« Last Edit: February 18, 2014, 10:43:48 am by Saturn Memories »
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #91 on: February 26, 2014, 10:43:32 pm »
KAZe made two damn good pinball games for the Saturn. This week I'll be showcasing their first one, Last Gladiators:

http://youtu.be/PBmtXvL6Qbo

http://youtu.be/oFmhllxxXm0

http://youtu.be/mxy5DKzDZPk

http://youtu.be/Dt1RXSBhCqE
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #92 on: March 05, 2014, 01:57:15 am »
http://youtu.be/-jd-IZiQXC8

Keriotosse! is an 1998 four-player isometric battle arena game by Tokyo-based toy manufacturer Masudaya Corporation. While the presentation certainly shines, actual gameplay is sort of lacking. With no health bars or powerups and only three very basic attacks, the combat system has little to no depth. Even with friends, Keriotosse! isn't going to have much lasting appeal. Still, I'd say this is a decent effort considering it comes from a company not really known for its video games.
« Last Edit: March 05, 2014, 05:46:31 am by Saturn Memories »
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #93 on: March 06, 2014, 06:10:54 pm »
Shovelware! Oddly enough, the Aquazone franchise is still active to this day.

http://youtu.be/nVHUKOi9VGc
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Kori-Maru

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Re: Saturn Memories
« Reply #94 on: March 09, 2014, 03:17:02 am »
Are you planning on doing any Virtua Fighter videos soon? I've been playing the games for nostalgic reasons and trying to figure out how to extract the 3D models from the first game.

Use to have most of the VF games on the Saturn back in the day. I'm still upset that my copy of Virtua Fighter 1 got broken and my uncle still has my Virtua Fighter Kids. :(

www.thewebsiteofthedead.com ~ The House of the Dead Unofficial fan site

Offline Saturn Memories

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Re: Saturn Memories
« Reply #95 on: March 09, 2014, 07:12:57 am »
Are you planning on doing any Virtua Fighter videos soon? I've been playing the games for nostalgic reasons and trying to figure out how to extract the 3D models from the first game.

Use to have most of the VF games on the Saturn back in the day. I'm still upset that my copy of Virtua Fighter 1 got broken and my uncle still has my Virtua Fighter Kids. :(

I've avoided VF for two reasons:

1. There are a ton of VF videos already out there. If I made my own right now, it would just get buried in YouTube's search results. Until my channel grows a little more, I need to avoid the system's bigger titles and instead concentrate on the lesser known ones.

2. Fighters are my weakest genre by far. I don't think anyone wants to watch a 10 minute video of me getting my ass kicked. There are already way too many channels out there with videos where the guy playing has no clue what he's doing. If I don't have a quality playthrough of a game, I won't upload a video of it.

I may try to tackle some fighters in the future, but it's going to take a lot of time and practice for me to get good at them.
« Last Edit: March 09, 2014, 07:18:09 am by Saturn Memories »
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #96 on: March 11, 2014, 04:03:32 pm »
http://youtu.be/1WRaY57D0BY

http://youtu.be/XDWg3pdGwUQ

http://youtu.be/ZMmxxF-zxqE

Race Drivin' (レースドライビン) is an arcade racer by Atari Games that later received a Japanese-exclusive port to the Saturn in 1995.

If you've ever owned a Sega Genesis, you might be familiar with this game's predecessor, Hard Drivin'. While Hard Drivin' isn't exactly a good racer, its fully 3D track rendered on 16-bit hardware was and still is sort of impressive. By the time its sequel Race Drivin' was ported to the Saturn in 1995 though, it was already a five-year-old game. With its dated flat-shaded polygons and incredibly choppy framerate, it could hardly compete against the likes of slick new 3D racers such as Namco's Ridge Racer or Sega's own Daytona USA. Needless to say, it's abundantly clear why this game stayed in Japan.
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #97 on: March 19, 2014, 02:19:34 pm »
Per request, here's 2P Co-Op for Nekketsu Oyako:

http://youtu.be/mAMNnVVB07M

FWIW, I thought the game was pretty fun, but it has some serious flaws. Rio has a lot of different attacks but most of them are underpowered. The stronger ones are (naturally) more difficult to pull off, but leave her open to retaliation. This wouldn't be a problem if her speed advantage didn't completely disappear by the end of the game, but it does. Tora, on the other hand, is the exact opposite. His moveset is limited and his strongest attack is extremely powerful and easy to pull off. You can spam it the entire game and no enemy can cope with it because it protects him from both sides. Still, I like how you can chain lots of attacks and even juggle a bit. Music is great too!
« Last Edit: March 19, 2014, 02:22:03 pm by Saturn Memories »
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #98 on: March 22, 2014, 04:03:05 am »
More shovelware. This one comes with a pretty neat interview/documentary though.

http://youtu.be/85N3d9DO7gE

http://youtu.be/tmO5HBkjW6A
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #99 on: March 25, 2014, 08:08:52 am »
The channel's first 32X game and its Saturn sequel!

http://youtu.be/ZWwtTX8xs4M

http://youtu.be/BE9iRundx_0
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline RegalSin

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Re: Saturn Memories
« Reply #100 on: March 25, 2014, 07:30:30 pm »
Japanese makes everything look funner and better then it is really. I mean "Wing Commander" and games like that has barely any interesting music, or scenario. The first game felt like some sorta NES shooter, while the second game was like some boring War Animation ( the kind that talks BS for longs periods of time, but once you hear that music, see those lasers, it is like being back in the arcades.

Otherwise smooth move for the Saturn and even 32X. Even the cut scenes make you feel like it is a real shooter and and not some war sim. Damn boring war/officer dialog. However comparing it to early 2d games dialog it is balance itself out.

Nekketsu Oyako:

I own this game, I mean the company that made it "Technos" did a great job of making a fun beat em up. HA HA HA HA You can't pick up beer unless your the Haggar dude.

Then of course is the squids stage.

I mean the game is great and all, the idea is not to use the supers, and with her, the hammer swinging around is her advantage. Just jab jab jab, and make sure you are never cornered, and keep the enemies in one spot so you can attack them all.

The squid ( inside the whale sucks ), because the squids can triple team you and the AI have enough sense, to go around you. Also I am playing this game on the most hardest or highest setting, whatever, so of course things can look and feel challenging.

Also she is sappose to be that way. The way I see it, is like you have three characters representing hard, medium, and easy. Easy being Haggar, medium being the Pizza boy, and hard being the polo girl.

Offline Saturn Memories

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Re: Saturn Memories
« Reply #101 on: March 25, 2014, 08:28:01 pm »
Japanese makes everything look funner and better then it is really. I mean "Wing Commander" and games like that has barely any interesting music, or scenario. The first game felt like some sorta NES shooter, while the second game was like some boring War Animation ( the kind that talks BS for longs periods of time, but once you hear that music, see those lasers, it is like being back in the arcades.

Otherwise smooth move for the Saturn and even 32X. Even the cut scenes make you feel like it is a real shooter and and not some war sim. Damn boring war/officer dialog. However comparing it to early 2d games dialog it is balance itself out.

The copious amount of dialogue really does drag Stellar Assault SS down. I think the main problem is that vast majority of it comes in-between the action. Had they sprinkled more of it in during actual gameplay and maybe showed us a little more than maps during the cutscenes, it probably would've worked better.

Quote
Nekketsu Oyako:

I own this game, I mean the company that made it "Technos" did a great job of making a fun beat em up. HA HA HA HA You can't pick up beer unless your the Haggar dude.

Then of course is the squids stage.

I mean the game is great and all, the idea is not to use the supers, and with her, the hammer swinging around is her advantage. Just jab jab jab, and make sure you are never cornered, and keep the enemies in one spot so you can attack them all.

The squid ( inside the whale sucks ), because the squids can triple team you and the AI have enough sense, to go around you. Also I am playing this game on the most hardest or highest setting, whatever, so of course things can look and feel challenging.

Also she is sappose to be that way. The way I see it, is like you have three characters representing hard, medium, and easy. Easy being Haggar, medium being the Pizza boy, and hard being the polo girl.

The spinning hammer attack is her least powerful move and leaves her vulnerable to quick enemies like Sharon. Rando is slow and powerful but also pretty balanced. Tora is super easy mode. Spam his switchblade attack over and over and everything dies without exception.
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #103 on: April 09, 2014, 08:19:30 pm »
http://youtu.be/Xwc4YV__GXg

http://youtu.be/xS5OlN4EBsE

http://youtu.be/d2NozFDGBlU

http://youtu.be/9CcJtvA_6bk

http://youtu.be/y95hykFc2gI

http://youtu.be/j_L4P_27g_s

F1 Challenge (F‐1ライブインフォメーション) is a formula one racing title developed by Bell Corporation for the Sega Saturn. A sort of arcade-simulator hybrid, the game allows you to compete as a real driver from the 1995 racing season on three real-world tracks, as well as the fictional Neo City. In lieu of in-game music, the original Japanese version (F-1 Live Information) features a running commentary provided by actual F1 broadcasters. Sega Europe, who was responsible for localization, scrapped this feature and instead tapped Richard Jacques to compose a fitting soundtrack (one of his earliest collaborations with the company).

At first glance, one might be tempted to write off F1 Challenge as a totally broken racer. If the player uses the Saturn's standard digital gamepad, severe oversteer does render the game nearly unplayable. Use a steering wheel though, and the cars handle just fine.

Of greater concern are the crash physics. After playing the game enough, you'll eventually come to the realization that slamming into walls is often a better way to tackle certain turns than slowing down to properly corner. There are no crash animations and your car takes no damage from impact. Hit the wall at just the right angle, and the game will automatically recenter your car with the track. You'll actually save more time by wrecking! Ironically, this takes all the challenge out of F1 Challenge.
« Last Edit: April 10, 2014, 09:49:33 pm by Saturn Memories »
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories

Offline Saturn Memories

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Re: Saturn Memories
« Reply #104 on: April 16, 2014, 05:19:05 pm »
http://youtu.be/9KSBzCP-aRQ

If you're at all familiar with Formula 1, more than likely, you've heard of Ayrton Senna. From the late 1980s to early '90s, Senna was a dominant force in the sport. The Brazilian's aggressive driving style and lightning-quick reflexes were the stuff of legends, earning him 41 race victories and three championships over the course of his career. Although Michael Schumacher is statistically the best in F1 history, many feel differently. In poll after poll, drivers and journalists alike reserve that honor for Senna.

While Senna was enormously popular throughout the world, his relationship with Honda Motor Company propelled him to even greater heights in Japan. From 1987 until the company's exit from F1 in 1992, he raced exclusively in cars built with Honda engines. Hoping to capitalize on this fame, Sega approached Senna seeking his endorsement for their follow-up to Super Monaco GP. The two eventually came to terms, and in 1992, Sega released Ayrton Senna's Super Monaco GP II. Following Senna's tragic death at the '94 San Marino Grand Prix, Sega would again release another Ayrton Senna game, only this time as a tribute to the then recently deceased driver.

Ayrton Senna: Personal Talk is a 1995 media disc for the Sega Saturn. The main highlight here is a series of four interviews held with Senna between 1987 and 1993. Honda bigwig and longtime Senna friend Yoshitoshi Sakurai asks the questions. Though intended for a Japanese audience, these "personal talks," as they're labeled, are conducted entirely in English. Totaling roughly two-and-a-half hours, each one covers a broad variety of topics involving both the racing great's personal and professional life. While there's probably nothing here that hasn't been touched upon in his numerous biographies, it's still pretty neat hearing what Senna has to say in his own words.

Capping things off are two sentimental tributes to Senna, "Saying" and "Flashback." These mostly consist of text, images, short video clips, and music. Unless you understand Japanese though, you're not going to get much out of either one.

All-in-all, I really enjoyed Personal Talk. I often see people complain about how it isn't really a game, but given the circumstances, an actual Senna game wouldn't have been very appropriate. To me, this was a tasteful and fitting way to celebrate the life of an F1 legend.
« Last Edit: April 16, 2014, 05:21:02 pm by Saturn Memories »
Saturn Memories: A look back upon Sega in the mid-'90s. Featuring Saturn, ST-V, Model 2, and MORE!
Twitter: @SaturnMemories