Author Topic: Brock Crocodile - Has now been Greenlit (See latest post)  (Read 77583 times)

Offline JRcade19

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Re: Brock Crocodile - Aki makes a platformer because we need more crocodiles.
« Reply #60 on: February 21, 2015, 08:26:55 pm »
Absolutely loving the variety of both scenery and color in these shots.

Offline Aki-at

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Re: Brock Crocodile - Aki makes a platformer because we need more crocodiles.
« Reply #61 on: February 27, 2015, 12:09:33 pm »
Absolutely loving the variety of both scenery and color in these shots.

Yeah that's actually really important for me. Everything from the gimmicks to baddies all just add at trying to make one level as different as the next, one of my absolute favourite things about the classic SEGA platformers was the variety in stage selection (Ristar, Sonic 2 and Shinobi 3 OH YES YES.)

Anyway a bit an update, Brock's going to be at GDC!

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Brock Playable at GDC 2015!



That’s right the reason we’ve been quiet is getting Brock Crocodile ready to be played at GDC 2015! Very excited to announce that a playable version of Brock Crocodile is going to be hosted at the Game Developer’s Conference thanks to the lovely people over at Clickteam. If you’re going to be in San Fransico for GDC please drop by booth number 736 and give the game a go! If you want to pass any feedback to us or just want to let us know how much you enjoyed the demo, you can shoot us an email to contact@brockcrocodile.com

But that’s not it on the announcement front, we’ve got quite a few things to show off and talk about through out March and you’ll understand why we’ve been quiet for so long, so stay tuned for some more updates in what’s going to be a busy month for us, exciting times ahead!

http://brockcrocodile.com/2015/02/27/brock-crocodile-is-playable-at-gdc-2015/
https://twitter.com/BrockCrocodile/status/571362104772562944

Oh yeah and the announcement of more announcements : P
« Last Edit: February 27, 2015, 12:11:26 pm by Aki-at »

Offline George

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Re: Brock Crocodile - Aki makes a platformer because we need more crocodiles.
« Reply #62 on: February 27, 2015, 03:56:08 pm »
Congrats on getting into GDC.

Offline Aki-at

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Re: Brock Crocodile - Aki makes a platformer because we need more crocodiles.
« Reply #63 on: February 28, 2015, 12:42:13 pm »
Congrats on getting into GDC.

Cheers man, I can't believe the games going to a tradeshow,  another one of my life goals ticked off!
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A new screenshot Saturday, Brock takes on some of the baddies in City Lockdown. The monkeys are anything BUT a barrel of fun!



https://mobile.twitter.com/BrockCrocodile/status/571725902792429568

Offline George

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Re: Brock Crocodile - Aki makes a platformer because we need more crocodiles.
« Reply #64 on: February 28, 2015, 04:12:31 pm »
Donkey Kang vs Brock.

Offline Aki-at

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Donkey Kang vs Brock.

Does actually a really good idea for a bad guy name haha.

Got some images from GDC 2015 of Brock being shown off :D




Offline Barry the Nomad

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Is Brock on that banner in the background?

Offline Aki-at

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Is Brock on that banner in the background?

Not that I was aware of, it's all completed and fully released titles in the banner.

Now for something from the sixth stage, time for some surfboarding!


https://twitter.com/BrockCrocodile/status/574269760566882304

Everything except Brock and the waves are placeholders. Really happy how that wave effect came out too.

Offline JRcade19

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Congrats on the media big time there.

Nearly got Battletoads PTSD from the water gif there hahaha. As always the game continues to show improvement after improvement. Maybe the games industry can learn a thing from you about marketing and WIP

Offline Nirmugen

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Dat Shinobi/Battletoads/TMNT inspiration. BC is really looking good every day. Great job, Aki :)

Offline Aki-at

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Congrats on the media big time there.

Nearly got Battletoads PTSD from the water gif there hahaha. As always the game continues to show improvement after improvement. Maybe the games industry can learn a thing from you about marketing and WIP

You're too kind with your compliment! I think the funny thing is most of what I learned about how to come up with ideas and direction originate from the 1990/80s, it's like the industry forgot what it was and just thought screw it, let's be junior Hollywood.

Dat Shinobi/Battletoads/TMNT inspiration. BC is really looking good every day. Great job, Aki :)

Damn right! Shinobi 3 was a major influence on this stage in particular. Came this far into the game and the only references thus far have been to TMNT, Sonic and Puyo, needed to throw in another SEGA classic in there! :p

Offline Barry the Nomad

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Can we expect any SEGA or SEGAbits easter eggs in the game?

Offline George

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Is Kogen going to be a bad guy?

I love that surf board, Shinobi III fans eat your heart out.


Offline Aki-at

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Can we expect any SEGA or SEGAbits easter eggs in the game?

I was thinking of putting MadeManG in as the bitter old man who is disgusted at how AGES has fallen from grace and screams at all the new kids for liking their new stuff.

Nah but seriously I haven't thought about anything outside of a special thanks bit.

Is Kogen going to be a bad guy?

I love that surf board, Shinobi III fans eat your heart out.



Final boss is the mutated post of Joe and TA's fused into one unreadable grammatical abomination. Press F to beat it.

And this whole level is meant to have a few references to the Shinobi games : 3

Offline JRcade19

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Final boss is the mutated post of Joe and TA's fused into one unreadable grammatical abomination. Press F to beat it.


I'll buy 50 copies