Hey guys/gals, long time no see.
Just had a thought, I'm sure most of you are witnessing the growing popularity of VR, more and more companies are going into the VR market and it's starting to sound like VR will be a big part of gaming's future. Should SEGA capitalize on the VR success and incorporate it in Arcades? I think it would breath new life into the arcade market, here is why:
The VR experience would benefit greatly from certain types of Arcade games that are no longer popular (See: On-rail shooters), I was watching a video with someone riding a bike in GTA V using the Oculus Rift VR headset , and I thought to myself how cool would that be if there was a new Hang-On game in Arcades where on top of the motion controls of the cabinet you get a VR headset for maximum immersion. If something like that did exist, it would be a great reason to visit the arcades.
Also, VR right now is not exactly mainstream, you need a powerful PC in order to run graphically intensive games at 60+ FPS and high resolution, most of the VR games right now have low graphical fidelity. Even Playstation Morpheus requires you to buy a PS4+Camera+VR Headset, and maybe move controllers. That will deter a lot of potential customers away, having pick up 'n play VR at Arcades with good graphics and immersive control methods will be a fantastic alternative.
What do you think? Would VR in Arcades breath new life into the platform if SEGA utilize it in their IP's in a smart way? (Hang-On/Outrun/AfterBurner, etc...) Or do you think arcades are pretty much done for?