My youngest son loves that song and often played the final boss part of the game just to hear the song eventhough I already doenloaded the MP3s in his phone.
SO in total how many project you've been working on?
Well, at the moment my Unity projects have been shelved because ever since Unity announced it's runtime fee's, everyone think unity is nosediving and bailing so I dunno what's the right thing to do here. Should I continue using Unity or should I move onto Godot?
But Sonic RPBG is something I've been working on in
Tabletop Simulator. It's nearly finished, I just need to make the skill sheets, badnik cards and the item cards. Heck I might decide to just put the badniks and items listed in an in-document or something.
Oh yeah, I should probably make "zone maps" or "boards" as well.
The full name of this project is called
Sonic the Hedgehog: Roleplaying Boardgame. Called a "Roleplaying Boardgame" because it's a hybrid of a
tabletop role-playing game and a
racing board game.
Like a TTRPG, you have a game master to narrate your adventure, while the other players have characters based on Sonic OCs. They can still do regular TTRPG stuff like exploration, combat, stat sheets, dice-rolling and story progression, but other than dungeon maps there are "zone maps" which allow players to race one another or work as a singular team to progress through.
I find the concept of "Zone Maps" an interesting idea because Zone Maps could be used as side-challenges to dungeons, or as a form of progression. Instead of the game master saying "your party heads out from the town and arrive at the dungeon entrance", instead a Zone Map could be regarded the route or journey towards the destination.
Because of how low-tech it is, I've sort of a third finished it, which is much-much more than I can say for any of my Unity projects.