Author Topic: Sonic Generations  (Read 15829 times)

Offline pirovash88

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Sonic Generations
« on: August 16, 2015, 12:30:18 am »
Omg, why did i wait so long to buy this. This game is incredible!!! I've only played 3 levels, but seriously...
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Offline Phantasos

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Re: Sonic Generations
« Reply #1 on: August 16, 2015, 05:39:39 am »
It's bretty gewd. The bosses suck, though. And that's a huge understatement for the final, Jesus.

Why hasn't Sega followed this format for future games is beyond me. A little work on the 2D physics and it would be perfect, although there's mods for that for the PC version.

Offline Sharky

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Re: Sonic Generations
« Reply #2 on: August 16, 2015, 09:11:17 am »
Its one of my favourite Sonic games. Maybe even my favourite 3D Sonic.
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Offline Kuronoa

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Re: Sonic Generations
« Reply #3 on: August 16, 2015, 10:09:28 am »
Classic Sonic part is a bit overhyped.  They did a great job bringing 2D Sonic back on console finally, but geez I think the 3D parts were better and I don't have any problems with either character model.  Even in one of the better Modern Sonic games, fanbase still finds ways to make me cringe.

That said, this game is amazing and one of the best console platformers easily.  I think we will see something similar for next Sonic game.  Lost World deserves its parkour revisited, but Sonic Team just needs to stick with what works for the most part.

Offline pirovash88

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Re: Sonic Generations
« Reply #4 on: August 16, 2015, 01:10:56 pm »
I actually prefer the Classic Sonic levels more, it could be because I haven't played em in a while and it brings me back.

The only complaints so far are that there aren't enough classics from the Classic games brought back, we only got those 3 at the beginning. Although, I haven't played all of the lvls yet, so I don't know if they add more. Also, still a bit of slowdown in some portion of lvls as well as glitchy parts.
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Offline Aki-at

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Re: Sonic Generations
« Reply #5 on: August 16, 2015, 02:09:08 pm »
I actually prefer the Classic Sonic levels more, it could be because I haven't played em in a while and it brings me back.

The only complaints so far are that there aren't enough classics from the Classic games brought back, we only got those 3 at the beginning. Although, I haven't played all of the lvls yet, so I don't know if they add more. Also, still a bit of slowdown in some portion of lvls as well as glitchy parts.

No that's it for classic Sonic unfortunately.

Instead please enjoy this segment from Sonic 06. Though I'll admit classic Sonic's levels are great through out, absolutely love the second to last one.

Offline Tad

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Re: Sonic Generations
« Reply #6 on: August 17, 2015, 06:58:23 am »
Its one of my favourite Sonic games. Maybe even my favourite 3D Sonic.

It's by far one of my favourite Sonic games. I'm really surprised they haven't stuck to this formula and just worked on refining it. It fits Sonic perfectly.

The only real refinements I'd like to see is to slow Sonic down a little bit as the boost does become a bit unwieldy at times and during the slower moments in the 3D sections, Sonic's controls are a bit floaty - perhaps they could address this with something out of Lost Worlds with a trigger that allows more accurate control when held.
« Last Edit: August 17, 2015, 01:27:32 pm by Tad »

Offline Team Andromeda

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Re: Sonic Generations
« Reply #7 on: August 17, 2015, 08:08:44 am »
Quote
It's by far one my favourite Sonic games. I'm really surprised they haven't stuck to this formula and just worked on refining it. It fits Sonic perfectly.

Yep Both Sonic Gen and Colors were HUGE steps forwards and its a shame that Lost World (while by no means a bad game) was such a step backwards . Love Gen and hope the team just build on it for the next game
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Offline George

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Re: Sonic Generations
« Reply #8 on: August 17, 2015, 09:01:37 am »
Sonic Team has been really quite lately, while I agree Lost World was a step backwards, I think they got the message on it and will probably move more towards the obvious directions fans want (Generations/Colors).

But ya, Sonic Generation imo is a underrated game by mainstream gamers and even 'hardcore ones' (I like Fallout and I post online guys).

Offline Radrappy

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Re: Sonic Generations
« Reply #9 on: August 17, 2015, 01:14:03 pm »
Sonic Team has been really quite lately, while I agree Lost World was a step backwards, I think they got the message on it and will probably move more towards the obvious directions fans want (Generations/Colors).

Im suspicious that they won't return to the boost formula.  Iizuka has stated in interviews that those games weren't fun to make and were very taxing development wise which is why SLW exists in the first place.

Maybe a happy medium can be achieved?   

Offline George

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Re: Sonic Generations
« Reply #10 on: August 17, 2015, 01:22:51 pm »
I would not mind if there is less boost and more formula around platforming. I still think they should cater to the boosting crowd tho, but make it a separate team/project. Sort of how Mario has like Classic Mario, Super SNES Mario and the 'New Super Mario' where it all has their own feel and look.

I think SEGA would be smarter to capitalize on this than, lets say, making Boom games.

Offline Tad

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Re: Sonic Generations
« Reply #11 on: August 17, 2015, 01:32:26 pm »
Although Sonic is a platformer, I do feel the speed was a key component in its success. I can't play Mario games as I find them incredibly tedious and slow in comparison.

Okay, how about returning to the traditional way of doing it?

Sonic starts slow, builds speed and through skill and momentum which intern rewards the player with new paths etc?
« Last Edit: August 17, 2015, 01:38:38 pm by Tad »

Offline Radrappy

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Re: Sonic Generations
« Reply #12 on: August 17, 2015, 01:38:17 pm »
Okay, how about returning to the traditional way of doing it?

Sonic starts slow, builds speed and through skill and momentum which intern rewards the player with new paths etc?

preposterous

Offline Trippled

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Re: Sonic Generations
« Reply #13 on: August 17, 2015, 01:41:26 pm »
With Iizuka having all the time he needs, I think this could be pretty good. He was always frustrated of having to few resources when he was Sonic Team USA.

Offline plumbersaccount27

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Re: Sonic Generations
« Reply #14 on: August 17, 2015, 03:33:49 pm »
Im suspicious that they won't return to the boost formula.  Iizuka has stated in interviews that those games weren't fun to make and were very taxing development wise which is why SLW exists in the first place.

Maybe a happy medium can be achieved?   


As a long time Sonic fan since the age of 5, here's what I think:


Shortly after Sonic Lost World came out, there was a rumor floating on the Internet that Sonic Team isn't moving back to the boost-to-win formula, and neither the Lost World formula, either. And back during the initial announcement of Sonic Boom, Iizuka already stated that ST is already working on another mainstream game with more "traditional gameplay and mechanics", so I'd assume that they're working on a system similar (if not the same) to the momentum based platforming of the Genesis games as well as the Dreamcast Adventure series to an extent, and level design that's more reminiscent of those two eras. If that's the case, I'd be grateful!


I wouldn't say throw out Lost World's mechanics entirely, either--they could just reprogram the Dash trigger from LW into exclusively a Super Peel-Out/Parkour trigger. The Parkour mechanic is a fun idea, just with the right level design, it can be used to think outside the box and take shortcuts that no gamer would even expect!


Although it's leaving me to wonder if ST is still currently using the Havok physics engine for Sonic games, or if they switched to an easier system to work with.