So Reborn is really that bad....
I know there's old saying ...
But may be the classic SSS doesn't make much money as targeted so that they have to change it.
And if Reborn is succeed (in term of money of course) then it would likely stay this way.
In SSSR, while levelling up and fusing chao/friends doesn't require robux, it is still a long and annoying process where I think it expects players to just "give up and buy means around it" sort of thing. While in SSS chao level up over extended use, and you can fuse five of a kind anytime, anywhere.
While leveling up still increase your speed, up to a certain limit. I don't know if can spend skill points in increasing speed, but y'know, what's the point in re-borning? The only reason I've been slugging it to Lvl300 is because I was concern one of the missions require reaching Lvl300 and I didn't want to have to work at it all over again... But then again, if they were really dicks about it, they could make re-borning a mission before that objective.
Spin Dash is also nerf'd. I think because Gamefam didn't like people having fun with the momentum. The Spin Dash is more of a "push" of speed and costs a chunk of the boost gauge to use over actual Boosting, which is faster and cost less boost. SSS before didn't need boost because it was already a fast gave, and Spin Dash made it fun!
Original SSS didn't have all that crap and I'm starting to miss it, even if the worlds were smaller and boxed in. I can see why the original SSS may not have been making enough of a profit... but it was fun. And isn't "fun" the most important part of a game?