Oh, you meant using modern game makers and engines etc.. Yeah, most are too modern to export to old consoles. If any exists, I'm unaware of them.
This is a side note, but when I worked on this project, I kept as much of the game logic independent of the console as possible. This way, if I wanted to, I could port the game logic to SNES with another development kit and only have to program between the console specs and the game logic. And I could make it a library and put it in something modern like Unreal, Unity or whatever. Old languages are somewhat compatible with modern ones, but modern ones aren't with old consoles. So unless any of your work has anything to do with Assembly (shudder!) or C programming, chances are your previous work doesn't directly transfer over.
I will however say that the logic behind making games work well is the same. I used a game maker like Engine001 and learned lots before transitioning into programming as part of my studies. Any experience with game development counts. The mindset to communicate with a computer is the same regardless of whether it's Game Maker or any programming language.
You can dip your toes in and make a "Hello World" ROM. You don't need education or coding skills to do that. It is just installing stuff and following instruction from a tutorial.