Author Topic: IGN: Sonic Adventure Review  (Read 34382 times)

Offline Barry the Nomad

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Re: IGN: Sonic Adventure Review
« Reply #30 on: September 15, 2010, 04:02:11 pm »
Good point max_cady!

I'd rather they just keep it as is rather than mess with it any more. I'd actually not like if they removed the ability to play as Tails in Emerald Coast via glitches (which is possible as I've seen it in a live stream)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: IGN: Sonic Adventure Review
« Reply #31 on: September 15, 2010, 05:02:17 pm »
Yeah, I said the same point. Some people actually do like the glitches.
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Offline Radrappy

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Re: IGN: Sonic Adventure Review
« Reply #32 on: September 15, 2010, 06:09:02 pm »
Are you guys seriously treating the glitches as something of value?  Come on.
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Offline George

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Re: IGN: Sonic Adventure Review
« Reply #33 on: September 15, 2010, 06:47:22 pm »
I agree, its weird. Its like treating the loading times in Sonic 06 as more 'bang for your buck' cuz you play the game longer.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

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Re: IGN: Sonic Adventure Review
« Reply #34 on: September 16, 2010, 01:34:34 am »
Quote from: "Monkeroony"
That's a shame (1up review), I was hoping this would be done as well as the Banjo Kazooie and Perfect Dark remakes, with improved controls, graphics and 16x9 resolution.

Those are remakes costing double the points and games like PD on the N64 supported 16.9 anyway. And its not like SA hasn't been improved a little, its now at 720p and running at double the frame rate.
Duke Nukem 3D still runs in 4.3 mode on X-Box Live , just features slightly improved GFX yet it gets a high score from IGN


If you like SA and want to play it in High res and Double the Framrate , and with out the need for setting up your DC , then get this because its bloody brilliant
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Offline segaismysavior

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Re: IGN: Sonic Adventure Review
« Reply #35 on: September 16, 2010, 07:45:22 am »
I wish the trial had a later level so I could actually tell if the movement was as messed up as the DX version.

I agree about the game feeling like a mess to today's standards, but I easily feel the Chao garden and pinball level alone are worth the $10.
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Offline Barry the Nomad

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Re: IGN: Sonic Adventure Review
« Reply #36 on: September 16, 2010, 07:53:55 am »
Should have clarified my glitch comment:

If the game plays now just as it does then, I'm not bothered as I know the game well enough to know the areas in which glitches could occur. The glitches that are something of value are the ones that are tricky to attain, but pay off. For example, the average player will not encounter the Tails glitch that allows him to enter Emerald Coast, but if done correctly (and this still can be done) skilled glitch-masters can play as Tails in a level not meant for him. I think the same goes for Knuckles. As max_cady puts it:
Quote
Because here's the funny part as buggy as SA1 was, it's core gameplay remained solid and that's what made it so special at that time.

Sonic '06, by comparison was buggy both outside and inside the set paths. You could be playing SA by the rules and succeed, but if you try playing by '06's rules you'll fail (the insanely buggy loops over water in Wave Ocean come to mind). Also, long loading screens didn't have any value one way or another. :P But I get where you're coming from.
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Offline Orta

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Re: IGN: Sonic Adventure Review
« Reply #37 on: September 16, 2010, 09:02:10 am »
I gave the demo a spin. I would rather play it on my Dreamcast. Lack of widescreen apart, the game felt it had many more glitches. The popup is still there, the rings seem to appear when you are somewhat close to them. On the Dreamcast it's just seamless. I'd like to try Sky Deck, it's the craziest level in the game, and it would give me a fair impression of what this port is really about. By the way, I can't understand IGN's remark over the controls, they are just fine and as I remember them from last week. When you run out of bullshit, you start making up stuff. Oh, game reviewers.

PS: lol Sega for being lazy and using the GC/PC version.
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Offline max_cady

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Re: IGN: Sonic Adventure Review
« Reply #38 on: September 16, 2010, 05:47:01 pm »
No, there's nothing funny about the glicthes and loading times in Sonic '06 because those glitches happen within regular gameplay.

Unlike Sonic Adventure and it's sequel where you actually have to know and do some research on how to trigger them.
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Offline Barry the Nomad

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Re: IGN: Sonic Adventure Review
« Reply #39 on: September 16, 2010, 06:14:53 pm »
Somebody at SSMB said it best: "Adventure may be buggy, but '06 is broken."
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Offline Sega Uranus

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Re: IGN: Sonic Adventure Review
« Reply #40 on: September 16, 2010, 06:23:06 pm »
It is fine. The American Dreamcast version is better due to everything everyone already said, but this is still good too.

The biggest problem with the game, the main reason it has aged is because the collision detection can cause the player to get caught up in stuff or fall through things. Because I have played it so much and know everything about it, I am more forgiving than the general populous would be if they were just playing this now. I can understand the problem though, it is so lame to boost into a corner only to stop, not slow down because you hit... The corner.

That said, anyone who says that this is one of the worst 3D Sonic games needs to STFU. In something like Unleashed and Colors, all of the levels play the same but have different art, but in Adventure, all of the levels have different gimmicks and different ways to get through the levels - Which are not always based on getting to the end faster, but to just explore or find new items. Sky Deck Zone is a good example of how every second of it is completely original to the rest of the experience, but none of it is cheap or hurt the game in any way, it is a blast, and it is not even the most diverse level in the game! Even the dreaded Big has a lot to do, and Amy is a lot of fun too. I do not understand the majority of complaints for her either.

That said, some of the glitches are cool and all, but it kind of makes it all too obvious as to what the game should have been. Who in their right mind would give Knuckles all of those cool exploration moves and not let him play the levels normally by choice? I can understand that it would make his stages too easy and they wanted to balance it, but still, it is what people wanted - And still want, it should have been unlockable or something.

Going to review it in a week and try to get all of the achievements in the meanwhile.
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Offline max_cady

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Re: IGN: Sonic Adventure Review
« Reply #41 on: September 16, 2010, 06:39:46 pm »
I actually enjoyed Big the Cat's fishing mini-games.

Back then fishing games were still very much unknown to the general population and I think this sorta opened a window for that sub-genre to find it's niche audience.
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Offline Sega Uranus

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Re: IGN: Sonic Adventure Review
« Reply #42 on: September 16, 2010, 07:27:12 pm »
People need to remember that Sonic Adventure was specifically trying to go against the grain with what was a Sonic game, and how 3D games could be if they tried new ideas. Stuff like the dynamic camera angles and playing characters that had new design concepts entirely all helped to make for an outstanding original experience for it's time. The fishing is not going to get anyone to play it now, but at the time, something like this had never been attempted and the fact that you could be rolling through a highway that goes upside down and in all directions one second, and then swimming through a lake the next to find a nice spot to fish all made for something that just was not on the market. SEGA was also trying to sell a bunch of fishing games at the time, it made sense then.

Also, having good fun with the Chao Garden. Sonic Adventure 2 had a way better one for sure, but this one is great, if not simple fun too.

For 800 points this is a fantastic buy, especially if you never got to play the game.
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Offline Autosaver

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Re: IGN: Sonic Adventure Review
« Reply #43 on: September 16, 2010, 08:10:15 pm »
Quote from: "Radrappy"
Are you guys seriously treating the glitches as something of value?  Come on.
And George

These glitches aren't like "I LUV LOADING TIMES"
These glitches make fully playable levels as other characters. Who doesn't want Tails in all levels?

Unless you mean the falling through floor...
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Offline Team Andromeda

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Re: IGN: Sonic Adventure Review
« Reply #44 on: September 17, 2010, 02:08:15 am »
Quote from: "Sega Uranus"



For 800 points this is a fantastic buy, especially if you never got to play the game.

Agreed to play the best Sonic 3D levels in High Def and 60 fps is a true joy for me,. Also for those that want Widescreen, just set the 360 to 480p :P  .

Now just get JSR, Alien Front Online  up on Live SEGA
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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