Thanks for your answers and especially Aki-at for the sales figures. The extremely poor sales of the Shining series during the Saturn era in Japan make things more clearly for me now. I always considered the bad / dying Saturn (sales) and the tiny market for strategic games in the EU/US to be the reason, but with sales figures like that in Japan it is even more understandable. It’s too bad there are no figures for the MD, MCD or GG available, as this would have given me an idea of what a “success”, as Hiroyuki Takahashi is cited here[1], regarding sales on the MD was and how the series actually evolved (up or down) over time.
My guess would be that sales of the Shining series were always quite low/average.
In general, I understand both sides. SEGA having to deal with bad sales like this on top of its overall way down. And Hiroyuki Takahashi who seems to be an idealistic game designer who had to deal with minimum budget and a “chaotic” Sega company which was on the move.
Time has passed, but that doesn’t mean I stopped liking SRPGs. For me there is still some hope for another Shining game made by Camelot and that’s why I can only invite those who care to take part of the current SOS-Campaign at SFC, as I do. The plus side on the current situation is that a new Shining title from Camelot wouldn’t be bound to a SEGA console with the smaller market and Camelot is also better known nowadays.
@CrazyTails: Thanks for the warm welcome. For me console gaming stopped with the death of the DC. And I still haven’t bought a new console afterwards, so I can’t really comment on the new Shining titles (most of them didn’t even come to the EU anyway). I too believe that they would have to overhaul and improve a new tactical Shining Force from its “old” engine. Especially a better AI and a faster game play would be nice (SF3’s flaws for me), but I am totally open for a new experience. I love VC2 (can’t play VC1 for obvious reasons) very much and have to agree. BTW I have seen people suggest the usage of its engine for a new SF title. As VC2’s game play lives from ranged (counter) attacks and to capture the flags I am not convinced right now, but it might be a nice subject to discuss.
@Aki-at: Thanks again for the figures. Is this your work or does this file come directly from Famitsu? And am I allowed to give this file to others? Also too bad Shining Soul 2 failed so hard, but I guess it was because of Shining Soul’s flaws?
@Sega Uranus: Well, Camelot has been quite successful after they left SEGA. So if SEGA would get them on board again, they could profit from Camelot’s fame now. In the end, it seems mostly personal opinions/preferences and some interpretations of interviews what builds the information about the relation between SEGA and Camelot. It could eventually be really bad and they never work together again. As much as I would like to like Golden Sun it doesn’t look like to comfort me. It seems too childish to me and the community/audience seem to be children/teens. Maybe someday I will feel like giving it a chance.
@Team Andromeda: Which magazine was that in? Could you please give me a link? If you base your assertions on the interview I have linked below, I would have to contradict in most points.
[1]
http://www.gamestm.co.uk/retro/behind-t ... ing-force/