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	<description>SEGA News, Reviews, and more!</description>
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	<url>https://segabits.com/wp-content/uploads/2016/02/cropped-sbicon-32x32.png</url>
	<title>Featured &#8211; SEGAbits &#8211; #1 Source for SEGA News</title>
	<link>https://segabits.com</link>
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		<item>
		<title>SEGAbits Presents Arcade Adventure 5: Arcade meetup at Galloping Ghost Arcade in Brookfield, IL on October 3, 2026</title>
		<link>https://segabits.com/blog/2026/08/28/segabits-presents-arcade-adventure-5-arcade-meetup-at-galloping-ghost-arcade-in-brookfield-il-on-october-3-2026/</link>
		<pubDate>Fri, 28 Aug 2026 14:00:24 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SEGAbits News]]></category>
		<category><![CDATA[Galloping Ghost Arcade]]></category>
		<category><![CDATA[SEGAbits Presents Arcade Adventure]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86571</guid>
		<description><![CDATA[<p>MEETUP HOURS: 1pm to 5pm Pre-event meetup from 12pm to 1pm at Imperial Oak Brewing Hop into your fastest vehicle and hit the track, because all roads lead to SEGAbits Presents Arcade Adventure 5! Meet up with fellow SEGA fans at Galloping Ghost Arcade in Brookfield, Illinois on October 3rd, 2026 to play hundreds of arcade games &hellip; <a href="https://segabits.com/blog/2026/08/28/segabits-presents-arcade-adventure-5-arcade-meetup-at-galloping-ghost-arcade-in-brookfield-il-on-october-3-2026/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/08/SEGAbits_AA-5_Announcement-1-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/08/SEGAbits_AA-5_Announcement-1-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/08/SEGAbits_AA-5_Announcement-1-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/08/28/segabits-presents-arcade-adventure-5-arcade-meetup-at-galloping-ghost-arcade-in-brookfield-il-on-october-3-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>STRANGER THAN HEAVEN Releases Bunta Sugawara-Inspired Film Trailer</title>
		<link>https://segabits.com/blog/2026/09/18/stranger-than-heaven-releases-bunta-sugawara-inspired-film-trailer/</link>
		<pubDate>Fri, 18 Sep 2026 19:43:49 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Bunta Sugawara]]></category>
		<category><![CDATA[Stranger Than Heaven]]></category>
		<category><![CDATA[TGS 2026]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Tokyo Game Show 2026]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86780</guid>
		<description><![CDATA[<p>SEGA and RGG Studio released a new trailer for the upcoming action-adventure STRANGER THAN HEAVEN, inspired by the firm “Battles Without Honor and Humanity”. The trailer is a collaboration between STRANGER THAN HEAVEN and Toei Company, Ltd. This video pays tribute to Toei’s “Battles Without Honor and Humanity” by featuring music, stylistic elements and editing &hellip; <a href="https://segabits.com/blog/2026/09/18/stranger-than-heaven-releases-bunta-sugawara-inspired-film-trailer/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Stranger-than-Heaven-Toei-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Stranger-than-Heaven-Toei-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/09/Stranger-than-Heaven-Toei-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/18/stranger-than-heaven-releases-bunta-sugawara-inspired-film-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Under the microscope: Shadow of the Beast II</title>
		<link>https://segabits.com/blog/2026/09/18/under-the-microscope-shadow-of-the-beast-ii/</link>
		<pubDate>Fri, 18 Sep 2026 13:02:44 +0000</pubDate>
		<dc:creator>Bo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Under the Microscope]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86756</guid>
		<description><![CDATA[<p>Shadow of the Beast II was published for Amiga in 1990. A Genesis adaptation was released in 1992, and an enhanced Sega CD version appeared in 1994. In this edition, the two Sega ports go under the microscope. Beast II is notoriously difficult. Here’s how it was described in GamePro: This game’s challenge is hairy… &hellip; <a href="https://segabits.com/blog/2026/09/18/under-the-microscope-shadow-of-the-beast-ii/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/2026-09-06T13-17-47Z-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/2026-09-06T13-17-47Z-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/2026-09-06T13-17-47Z-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/18/under-the-microscope-shadow-of-the-beast-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crazy Taxi: World Tour Japan Map Revealed!</title>
		<link>https://segabits.com/blog/2026/09/17/crazy-taxi-world-tour-japan-map-revealed/</link>
		<pubDate>Thu, 17 Sep 2026 22:40:33 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Crazy Taxi: World Tour]]></category>
		<category><![CDATA[Japan Map]]></category>
		<category><![CDATA[TGS 2026]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86763</guid>
		<description><![CDATA[<p>During the recent XBOX Livestream at Tokyo Game Show 2026, SEGA unveiled Japan as the second international location for the all-new, high-octane adventure Crazy Taxi: World Tour. The Japan map is the third of five maps offered in the game’s new single-player World Tour story campaign.</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/CT_WorldTour_Japan-Map_Scenic_3-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/CT_WorldTour_Japan-Map_Scenic_3-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/CT_WorldTour_Japan-Map_Scenic_3-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/17/crazy-taxi-world-tour-japan-map-revealed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MICROWAVE MEGAWEEK DAY 4: DJ GEMS Demo and Sonic 2&#8217;s Club Scene</title>
		<link>https://segabits.com/blog/2026/09/17/microwave-megaweek-day-4-dj-gems-demo-and-sonic-2s-club-scene/</link>
		<pubDate>Thu, 17 Sep 2026 20:57:18 +0000</pubDate>
		<dc:creator>Ashley Rojas</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[SEGA CD]]></category>
		<category><![CDATA[SEGA of America]]></category>
		<category><![CDATA[SEGA Retro]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86751</guid>
		<description><![CDATA[<p>DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game &hellip; <a href="https://segabits.com/blog/2026/09/17/microwave-megaweek-day-4-dj-gems-demo-and-sonic-2s-club-scene/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/DJGEMS-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/DJGEMS-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/09/DJGEMS-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/17/microwave-megaweek-day-4-dj-gems-demo-and-sonic-2s-club-scene/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MICROWAVE MEGAWEEK DAY 3: Multimedia Studio and the Sega CD</title>
		<link>https://segabits.com/blog/2026/09/16/microwave-megaweek-day-3-multimedia-studio-and-the-sega-cd/</link>
		<pubDate>Wed, 16 Sep 2026 15:04:44 +0000</pubDate>
		<dc:creator>Ashley Rojas</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[SEGA CD]]></category>
		<category><![CDATA[SEGA of America]]></category>
		<category><![CDATA[SEGA Retro]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86743</guid>
		<description><![CDATA[<p>DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game &hellip; <a href="https://segabits.com/blog/2026/09/16/microwave-megaweek-day-3-multimedia-studio-and-the-sega-cd/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Boca-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Boca-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/09/Boca-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/16/microwave-megaweek-day-3-multimedia-studio-and-the-sega-cd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tune-In to STRANGER THAN HEAVEN TGS Opening Night Livestream TOMORROW</title>
		<link>https://segabits.com/blog/2026/09/15/tune-in-to-stranger-than-heaven-tgs-opening-night-livestream-tomorrow/</link>
		<pubDate>Wed, 16 Sep 2026 03:57:45 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[RGG Studio]]></category>
		<category><![CDATA[Stranger Than Heaven]]></category>
		<category><![CDATA[TGS 2026]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86737</guid>
		<description><![CDATA[<p>Tomorrow, September 16 at 4:00 am PDT / 7:00 am EDT / 12:00 pm BST, tune in for the world-premiere of all-new footage, plus live gameplay and a hands-on demo coverage on STRANGER THAN HEAVEN directly from the Tokyo Game Show 2026 show floor. Three of the game’s five locations (Kokura in Fukuoka, Kure in &hellip; <a href="https://segabits.com/blog/2026/09/15/tune-in-to-stranger-than-heaven-tgs-opening-night-livestream-tomorrow/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-TGS-LIVE-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-TGS-LIVE-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-TGS-LIVE-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/15/tune-in-to-stranger-than-heaven-tgs-opening-night-livestream-tomorrow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sonic Racing: CrossWorlds Reveals Bayonetta &#038; New Content Coming to Year Two!</title>
		<link>https://segabits.com/blog/2026/09/15/sonic-racing-crossworlds-reveals-bayonetta-new-content-coming-to-year-two/</link>
		<pubDate>Wed, 16 Sep 2026 03:46:17 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Evangelion]]></category>
		<category><![CDATA[Godzilla]]></category>
		<category><![CDATA[Sonic Racing: Crossworlds Year 2]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86732</guid>
		<description><![CDATA[<p>Today, in the lead-up to Tokyo Game Show, SEGA revealed the first free character of Year Two for Sonic Racing: CrossWorlds – Bayonetta – in their new video trailer. Fans of the legendary Umbra Witch will soon be able to bring her signature style and grace to the racetrack. The new Bayonetta content will include &hellip; <a href="https://segabits.com/blog/2026/09/15/sonic-racing-crossworlds-reveals-bayonetta-new-content-coming-to-year-two/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Bayonetta-in-CrossWorlds-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Bayonetta-in-CrossWorlds-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/Bayonetta-in-CrossWorlds-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/15/sonic-racing-crossworlds-reveals-bayonetta-new-content-coming-to-year-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MICROWAVE MEGAWEEK DAY 2: Internal Sega Genesis prototypes</title>
		<link>https://segabits.com/blog/2026/09/15/microwave-megaweek-day-2-internal-sega-genesis-prototypes/</link>
		<pubDate>Tue, 15 Sep 2026 15:00:03 +0000</pubDate>
		<dc:creator>Ashley Rojas</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[SEGA CD]]></category>
		<category><![CDATA[SEGA of America]]></category>
		<category><![CDATA[SEGA Retro]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86717</guid>
		<description><![CDATA[<p>DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro&#8217;s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician&#8217;s game &hellip; <a href="https://segabits.com/blog/2026/09/15/microwave-megaweek-day-2-internal-sega-genesis-prototypes/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Genesis-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Genesis-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/09/Genesis-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/15/microwave-megaweek-day-2-internal-sega-genesis-prototypes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MICROWAVE MEGAWEEK: Five days of prototypes, documents and unreleased music</title>
		<link>https://segabits.com/blog/2026/09/14/microwave-megaweek-five-days-of-prototypes-documents-and-unreleased-music/</link>
		<pubDate>Mon, 14 Sep 2026 16:08:17 +0000</pubDate>
		<dc:creator>Ashley Rojas</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[SEGA CD]]></category>
		<category><![CDATA[SEGA of America]]></category>
		<category><![CDATA[SEGA Retro]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86704</guid>
		<description><![CDATA[<p>DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro&#8217;s forums. Earlier this year, interviewer Ashley Rojas &#8211; representing her newly-founded game preservation nonprofit DevStash Inc. &#8211; visited former Sega of America audio director David Javelosa to preserve as much of the musician&#8217;s game &hellip; <a href="https://segabits.com/blog/2026/09/14/microwave-megaweek-five-days-of-prototypes-documents-and-unreleased-music/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/MicrowaveMegaweek-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/MicrowaveMegaweek-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/09/MicrowaveMegaweek-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/14/microwave-megaweek-five-days-of-prototypes-documents-and-unreleased-music/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SONIC WEEKLY: Assorted Bits</title>
		<link>https://segabits.com/blog/2026/09/13/sonic-weekly-assorted-bits/</link>
		<pubDate>Mon, 14 Sep 2026 00:46:41 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86701</guid>
		<description><![CDATA[<p>It&#8217;s Season 6, Episode 7 and we&#8217;re joined by a very special guest on the show — you, the listener! Together we sort through various Sonic news items, a 16-bit bite of Rings of Saturn, and which Sonic game we&#8217;d like to speedrun.</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/13/sonic-weekly-assorted-bits/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Under the microscope: The Simpsons: Bart&#8217;s Nightmare</title>
		<link>https://segabits.com/blog/2026/09/11/under-the-microscope-the-simpsons-barts-nightmare/</link>
		<pubDate>Fri, 11 Sep 2026 21:36:56 +0000</pubDate>
		<dc:creator>Bo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Under the Microscope]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86693</guid>
		<description><![CDATA[<p>In this edition, The Simpsons: Bart’s Nightmare, the 1992 game from Sculptured Software and Acclaim, goes under the microscope. The cheat sites tend to have a “level select” code listed for this game. Here’s how it’s rendered on GameFAQs, for example: The code is bogus, however. If you put it in, nothing happens. Let’s correct &hellip; <a href="https://segabits.com/blog/2026/09/11/under-the-microscope-the-simpsons-barts-nightmare/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/bnightmarepng-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/bnightmarepng-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/bnightmarepng-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/11/under-the-microscope-the-simpsons-barts-nightmare/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>SEGA Talk #192: Super Monkey Ball 2</title>
		<link>https://segabits.com/blog/2026/09/11/sega-talk-192-super-monkey-ball-2/</link>
		<pubDate>Fri, 11 Sep 2026 18:12:09 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[nintendo gamecube]]></category>
		<category><![CDATA[Super Monkey Ball]]></category>
		<category><![CDATA[Super Monkey Ball 2]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86686</guid>
		<description><![CDATA[<p>On this SEGA Talk, we roll back into the world of Super Monkey Ball with a look at the Gamecube exclusive sequel! How did the series expand on the characters and their world? What additions did the development team make to the gameplay? And what role does the game play in undergoing surgery? Sharpen your &hellip; <a href="https://segabits.com/blog/2026/09/11/sega-talk-192-super-monkey-ball-2/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/08/SEGA_Talk_Header_Video_logo_192_SMB2-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/08/SEGA_Talk_Header_Video_logo_192_SMB2-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/08/SEGA_Talk_Header_Video_logo_192_SMB2-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/11/sega-talk-192-super-monkey-ball-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/09/segatalksupermonkeyball2.mp3" length="154126581" type="audio/mpeg" />
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		<title>Gley Lancer remake &#8220;Gley Lancer: Overdrive&#8221; announced for modern platforms and Neo-Geo</title>
		<link>https://segabits.com/blog/2026/09/10/gley-lancer-remake-gley-lancer-overdrive-announced-for-modern-platforms-and-neo-geo/</link>
		<pubDate>Thu, 10 Sep 2026 22:55:21 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Indie News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Gley Lancer]]></category>
		<category><![CDATA[Gleylancer]]></category>
		<category><![CDATA[Nalua Studio]]></category>
		<category><![CDATA[Neo Geo]]></category>
		<category><![CDATA[Nintendo Switch]]></category>
		<category><![CDATA[Nintendo Switch 2]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[PlayStation 5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Xbox Series X | S]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86667</guid>
		<description><![CDATA[<p>If you tell me in the comments section that you saw this coming, you&#8217;re lying. QUIT LYING!! The classic, once-Japanese exclusive Genesis/Mega-Drive shooter Advanced Busterhawk Gley Lancer (1992) is getting a remake for, of all systems, the Neo-Geo, fully licensed by Gley Lancer&#8217;s current rights holder Extreme. The game is a reimagining of the 16-bit &hellip; <a href="https://segabits.com/blog/2026/09/10/gley-lancer-remake-gley-lancer-overdrive-announced-for-modern-platforms-and-neo-geo/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Gley-Lancer-Overdrive_2026_09-10-26_011-768x188-1-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Gley-Lancer-Overdrive_2026_09-10-26_011-768x188-1-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/Gley-Lancer-Overdrive_2026_09-10-26_011-768x188-1-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/10/gley-lancer-remake-gley-lancer-overdrive-announced-for-modern-platforms-and-neo-geo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Sega Rally Championship 2 finally playable online again thanks to Dreamcast Live</title>
		<link>https://segabits.com/blog/2026/09/10/sega-rally-championship-2-finally-playable-online-again-thanks-to-dreamcast-live/</link>
		<pubDate>Thu, 10 Sep 2026 21:14:15 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Dreamcast Live]]></category>
		<category><![CDATA[DreamPi]]></category>
		<category><![CDATA[online multiplayer]]></category>
		<category><![CDATA[SEGA Rally 2]]></category>
		<category><![CDATA[Sega Rally Championship 2]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86656</guid>
		<description><![CDATA[<p>The new servers for online Dreamcast games keep coming this year and they don&#8217;t stop coming and they don&#8217;t stop coming. Sega Rally Champion 2 finally has its online multiplayer functions restored thanks to Dreamcast Live. Players can once again take their off-road racing chops online thanks to Shuouma getting it all up and running &hellip; <a href="https://segabits.com/blog/2026/09/10/sega-rally-championship-2-finally-playable-online-again-thanks-to-dreamcast-live/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Sega-Rally-2-Back-Online-Thumb-1024x576-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Sega-Rally-2-Back-Online-Thumb-1024x576-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/09/Sega-Rally-2-Back-Online-Thumb-1024x576-1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/10/sega-rally-championship-2-finally-playable-online-again-thanks-to-dreamcast-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Amigo Dances His Way To Sonic Racing: CrossWorlds Today!</title>
		<link>https://segabits.com/blog/2026/09/08/amigo-dances-his-way-to-sonic-racing-crossworlds-today/</link>
		<pubDate>Wed, 09 Sep 2026 02:24:30 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Samba De Amigo]]></category>
		<category><![CDATA[Samba De Amigo: Party Central]]></category>
		<category><![CDATA[Sonic Racing: Crossworlds]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86644</guid>
		<description><![CDATA[<p>Today, SEGA officially released the free Samba de Amigo content drop for Sonic Racing: CrossWorlds! Players can now groove around the track as fan-favorite Amigo. Starting Thursday, September 10 at 5:00 PM PT and until Sunday, September 13 4:59 PM PT, fans can jump in and earn festival points for decals, gadgets and more! The free &hellip; <a href="https://segabits.com/blog/2026/09/08/amigo-dances-his-way-to-sonic-racing-crossworlds-today/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Samba_2-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Samba_2-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/Samba_2-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/08/amigo-dances-his-way-to-sonic-racing-crossworlds-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Badcomputer&#8217;s newest Master System shooter, &#8220;Razing Core&#8221;, is now available</title>
		<link>https://segabits.com/blog/2026/09/08/badcomputers-newest-master-system-shooter-razing-core-is-now-available/</link>
		<pubDate>Tue, 08 Sep 2026 18:18:50 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Indie News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Badcomputer]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mark III]]></category>
		<category><![CDATA[Master System]]></category>
		<category><![CDATA[Razing Force]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Retro News]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[Shooting]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86639</guid>
		<description><![CDATA[<p>Badcomputer is back with another modern shooter classic for Master System. Razing Core is his newest game, now finalized and ready to purchase as a digital Master System ROM file. The game is a vertically scrolling shooter designed to stand toe-to-toe with some of the best games of its kind on that console. With multiple &hellip; <a href="https://segabits.com/blog/2026/09/08/badcomputers-newest-master-system-shooter-razing-core-is-now-available/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/iDj5vL-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/iDj5vL-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/iDj5vL-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/08/badcomputers-newest-master-system-shooter-razing-core-is-now-available/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Visual Genesis/Mega-Drive game creation software MD Engine releases today</title>
		<link>https://segabits.com/blog/2026/09/07/visual-genesis-mega-drive-game-creation-software-md-engine-releases-today/</link>
		<pubDate>Mon, 07 Sep 2026 19:14:41 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Indie News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[GB Studio]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Two Black Cats]]></category>
		<category><![CDATA[Visual Coding]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86628</guid>
		<description><![CDATA[<p>Happy Labor Day, Sega fans. Now get to work and make us new Genesis/Mega-Drive games to play. Who remembers MD Engine, the visual Genesis game creation toolkit being made by Two Black Cats, which was revealed last year? Now it&#8217;s finally come out. Originally only for Windows and Linux, the program has now expanded with &hellip; <a href="https://segabits.com/blog/2026/09/07/visual-genesis-mega-drive-game-creation-software-md-engine-releases-today/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/MD_1920x1080_22f2a2cc-6adb-4657-b174-867f9dd29ef2-150x150.webp" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/MD_1920x1080_22f2a2cc-6adb-4657-b174-867f9dd29ef2-150x150.webp 150w, https://segabits.com/wp-content/uploads/2026/09/MD_1920x1080_22f2a2cc-6adb-4657-b174-867f9dd29ef2-120x120.webp 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/07/visual-genesis-mega-drive-game-creation-software-md-engine-releases-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/09/2b255cdb78c4490391909e4728eb5c78.HD-1080p-7.2Mbps-85034692.mp4" length="158863837" type="video/mp4" />
<enclosure url="https://segabits.com/wp-content/uploads/2026/09/2b255cdb78c4490391909e4728eb5c78.HD-1080p-7.2Mbps-85034692.webm" length="135420979" type="video/webm" />
		</item>
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		<title>Capcom shuts down Sega vs. Capcom fan game</title>
		<link>https://segabits.com/blog/2026/09/06/capcom-shuts-down-sega-vs-capcom-fan-game/</link>
		<pubDate>Sun, 06 Sep 2026 19:41:46 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Indie News]]></category>
		<category><![CDATA[Indie Reviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[CD]]></category>
		<category><![CDATA[Cease and Desist]]></category>
		<category><![CDATA[fangame]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[SEGA vs Capcom]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86615</guid>
		<description><![CDATA[<p>It is with great displeasure that I inform you all that the amazing fangame Sega vs. Capcom: The Next Level is gone now. Guess that means&#8230; Welcome To The Previous Level&#8230; Indie developer 4Cyde Studios have received a formal Cease &amp; Desist letter from Capcom, forcing them to take the game down and discontinue any &hellip; <a href="https://segabits.com/blog/2026/09/06/capcom-shuts-down-sega-vs-capcom-fan-game/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/2026-09-06-15_28_26-SEGA-vs-CAPCOM_-The-Next-Level-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/2026-09-06-15_28_26-SEGA-vs-CAPCOM_-The-Next-Level-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/2026-09-06-15_28_26-SEGA-vs-CAPCOM_-The-Next-Level-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/06/capcom-shuts-down-sega-vs-capcom-fan-game/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>SONIC WEEKLY: A Very Normal Episode, pt. 2</title>
		<link>https://segabits.com/blog/2026/09/05/sonic-weekly-a-very-normal-episode-pt-2/</link>
		<pubDate>Sun, 06 Sep 2026 05:08:37 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86618</guid>
		<description><![CDATA[<p>The latest Sonic news, Bo&#8217;s Rings of Saturn, and a Mailbag check &#8212; plus &#8217;90s references galore &#8212; feature in this week&#8217;s episode.</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/05/sonic-weekly-a-very-normal-episode-pt-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Under the microscope: Beavis and Butt-head</title>
		<link>https://segabits.com/blog/2026/09/04/under-the-microscope-beavis-and-butt-head/</link>
		<pubDate>Fri, 04 Sep 2026 13:01:23 +0000</pubDate>
		<dc:creator>Bo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Under the Microscope]]></category>
		<category><![CDATA[Beavis and Butthead]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[SEGA Genesis]]></category>
		<category><![CDATA[SEGA Mega Drive]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86605</guid>
		<description><![CDATA[<p>In this edition, we’re examining Beavis and Butt-head, the 1994 adaptation of the MTV series for Genesis by Radical Entertainment. Data miners have looked through this game and found various unused elements &#8211; text, animations, music. They’ve compared the visuals in prerelease screenshots to the final game. They’ve noted the title’s unusual use of the &hellip; <a href="https://segabits.com/blog/2026/09/04/under-the-microscope-beavis-and-butt-head/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/09/Beavis-and-Butt-Head-USA-0004-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/09/Beavis-and-Butt-Head-USA-0004-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/09/Beavis-and-Butt-Head-USA-0004-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/09/04/under-the-microscope-beavis-and-butt-head/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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	</channel>
</rss>