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	<description>SEGA News, Reviews, and more!</description>
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	<url>https://segabits.com/wp-content/uploads/2016/02/cropped-sbicon-32x32.png</url>
	<title>SEGA Franchise Week &#8211; SEGAbits &#8211; #1 Source for SEGA News</title>
	<link>https://segabits.com</link>
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		<item>
		<title>Sonic Racing: CrossWorlds Free Captain Majima Content Drop Available on April 29</title>
		<link>https://segabits.com/blog/2026/04/27/sonic-racing-crossworlds-free-captain-majima-content-drop-available-on-april-29/</link>
		<pubDate>Mon, 27 Apr 2026 19:40:27 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Captain Majima]]></category>
		<category><![CDATA[Free DLC]]></category>
		<category><![CDATA[Goro Majima]]></category>
		<category><![CDATA[Goro Majima Yakuza]]></category>
		<category><![CDATA[Sonic Racing: Crossworlds]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85829</guid>
		<description><![CDATA[<p>Today, SEGA officially announced that the free Captain Majima content for Sonic Racing: CrossWorlds will be available on Wednesday, April 29 at 5:00 PM PT. Players will be able to compete for first place as Captain Majima! Starting Thursday, April 30 at 5:00 PM PT and until Sunday, May 3, 4:59 PM PT fans can &hellip; <a href="https://segabits.com/blog/2026/04/27/sonic-racing-crossworlds-free-captain-majima-content-drop-available-on-april-29/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/Captain-Majima_2-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/Captain-Majima_2-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/Captain-Majima_2-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/27/sonic-racing-crossworlds-free-captain-majima-content-drop-available-on-april-29/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SONIC WEEKLY: Liza Singer Returns!</title>
		<link>https://segabits.com/blog/2026/04/27/sonic-weekly-liza-singer-returns/</link>
		<pubDate>Mon, 27 Apr 2026 15:23:06 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85826</guid>
		<description><![CDATA[<p>&nbsp; Liza Singer is a director on Marvel Studios&#8217; &#8220;Friendly Neighborhood Spider-Man&#8221; series, as well as an author and artist of graphic novels and more. They&#8217;ve also been a previous guest on this very show, and now they&#8217;re back again! Look forward to discussions of TailsTube, Sonic Movie 3, Chao Gardens, Sonic x Shadow Generations, &hellip; <a href="https://segabits.com/blog/2026/04/27/sonic-weekly-liza-singer-returns/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/27/sonic-weekly-liza-singer-returns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SEGA Talk #184: Batman Forever (1995)</title>
		<link>https://segabits.com/blog/2026/04/24/sega-talk-184-batman-forever-1995/</link>
		<pubDate>Fri, 24 Apr 2026 14:47:55 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Batman Forever]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[SEGA Genesis]]></category>
		<category><![CDATA[SEGA Mega Drive]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85819</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk, we slide down into the bat cave to talk about Batman Forever for the SEGA Genesis! Who was behind this two faced title? Did Mortal Kombat gameplay translate to a beat em up platformer? What are our thoughts on the movie it was based on? If answers you seek, &hellip; <a href="https://segabits.com/blog/2026/04/24/sega-talk-184-batman-forever-1995/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/SEGA-Talk-Header-Video-logo-seperate-184-Batman-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/SEGA-Talk-Header-Video-logo-seperate-184-Batman-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/SEGA-Talk-Header-Video-logo-seperate-184-Batman-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/24/sega-talk-184-batman-forever-1995/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/04/SEGATalkBatmanForever.mp3" length="164318875" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Launches “SEGA Universe” to Spotlight Legacy IPs and Anniversaries through various projects</title>
		<link>https://segabits.com/blog/2026/04/24/sega-launches-sega-universe-to-spotlight-legacy-ips-and-anniversaries-through-various-projects/</link>
		<pubDate>Fri, 24 Apr 2026 07:48:47 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Bare Knuckle]]></category>
		<category><![CDATA[Dynamite Deka]]></category>
		<category><![CDATA[Fantasy Zone]]></category>
		<category><![CDATA[Guardian Heroes]]></category>
		<category><![CDATA[NiGHTS into Dreams]]></category>
		<category><![CDATA[Outrun]]></category>
		<category><![CDATA[Rent a Hero]]></category>
		<category><![CDATA[Sakura Wars]]></category>
		<category><![CDATA[SEGA Anniversaries]]></category>
		<category><![CDATA[SEGA Universe]]></category>
		<category><![CDATA[Segagaga]]></category>
		<category><![CDATA[Streets of Rage]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85808</guid>
		<description><![CDATA[<p>SEGA has launched a brand-new initiative project called &#8220;SEGA Universe&#8220; to celebrate anniversaries of certain legacy IPs with new various projects down the line such as OutRun, Streets of Rage, NiGHTS into Dreams, Sakura Wars and many more. SEGA Universe is a project based on the concept of &#8220;NO OLD, STAY GOLD&#8221; that are still &hellip; <a href="https://segabits.com/blog/2026/04/24/sega-launches-sega-universe-to-spotlight-legacy-ips-and-anniversaries-through-various-projects/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/SEGA-UNIVERSE-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/SEGA-UNIVERSE-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/04/SEGA-UNIVERSE-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/24/sega-launches-sega-universe-to-spotlight-legacy-ips-and-anniversaries-through-various-projects/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Man Who Erased His Game: Nagoshi Studio deletes their YouTube Channel and trailers of Gang of Dragon</title>
		<link>https://segabits.com/blog/2026/04/23/the-man-who-erased-his-game-nagoshi-studio-deletes-their-youtube-channel-and-trailers-of-gang-of-dragon/</link>
		<pubDate>Thu, 23 Apr 2026 19:37:00 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gang of Dragon]]></category>
		<category><![CDATA[Nagoshi Studio]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85803</guid>
		<description><![CDATA[<p>You might have heard of Gang of Dragon, the debut game from former SEGA CCO and Yakuza series creator Toshihiro Nagoshi at his new studio aptly titled Nagoshi Studio. After making a splash at The Game Awards last year, there have been rumors and speculation that the studio is in serious trouble. In March 2026 &hellip; <a href="https://segabits.com/blog/2026/04/23/the-man-who-erased-his-game-nagoshi-studio-deletes-their-youtube-channel-and-trailers-of-gang-of-dragon/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/GoD-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/GoD-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/GoD-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/23/the-man-who-erased-his-game-nagoshi-studio-deletes-their-youtube-channel-and-trailers-of-gang-of-dragon/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Ecco the Dolphin: Complete compilation announced &#8211; Features all versions of the first two games!</title>
		<link>https://segabits.com/blog/2026/04/22/ecco-the-dolphin-complete-compilation-announced-features-all-versions-of-the-first-two-games/</link>
		<pubDate>Wed, 22 Apr 2026 15:49:33 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Ecco]]></category>
		<category><![CDATA[Ecco the Dolphin]]></category>
		<category><![CDATA[Ecco the Dolphin: Complete]]></category>
		<category><![CDATA[ecco: tides of time]]></category>
		<category><![CDATA[Game Gear]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Master System]]></category>
		<category><![CDATA[Mega CD]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[SEGA CD]]></category>
		<category><![CDATA[SEGA Game Gear]]></category>
		<category><![CDATA[SEGA Genesis]]></category>
		<category><![CDATA[SEGA Master System]]></category>
		<category><![CDATA[SEGA Mega Drive]]></category>
		<category><![CDATA[Tides of Time]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85794</guid>
		<description><![CDATA[<p>A&#038;R Atelier has announced a new compilation of a beloved SEGA Genesis franchise! Ecco the Dolphin: Complete will contain all versions of Ecco the Dolphin and the sequel Ecco: The Tides of Time from the Master System and Game Gear to the Genesis/Mega Drive to the SEGA CD. The release is intended to ease new &hellip; <a href="https://segabits.com/blog/2026/04/22/ecco-the-dolphin-complete-compilation-announced-features-all-versions-of-the-first-two-games/">Continued</a></p>
<p><img width="148" height="76" src="https://segabits.com/wp-content/uploads/2013/12/Ecco-600x440-148x76.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/22/ecco-the-dolphin-complete-compilation-announced-features-all-versions-of-the-first-two-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SONIC WEEKLY: The Super Mario Galaxy Movie w/ ALTSYNTH + BRANDON HAIN</title>
		<link>https://segabits.com/blog/2026/04/21/sonic-weekly-the-super-mario-galaxy-movie-w-altsynth-brandon-hain/</link>
		<pubDate>Tue, 21 Apr 2026 19:25:10 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85789</guid>
		<description><![CDATA[<p>Everybody&#8217;s seen The Super Mario Galaxy Movie by now —except David, so Grant &amp; Bo are joined by Altsynth and Brandon Hain; each make their case about the movie for David to decide. Before that, we cover Sonic news and take a trip along the Rings of Saturn. There are spoilers after the halfway point &hellip; <a href="https://segabits.com/blog/2026/04/21/sonic-weekly-the-super-mario-galaxy-movie-w-altsynth-brandon-hain/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/21/sonic-weekly-the-super-mario-galaxy-movie-w-altsynth-brandon-hain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retro-Bit opens pre-orders for their Collector&#8217;s Cartridge edition of Arcus Odyssey for Genesis/Mega-Drive</title>
		<link>https://segabits.com/blog/2026/04/21/retro-bit-opens-pre-orders-for-their-collectors-cartridge-edition-of-arcus-odyssey-for-genesis-mega-drive/</link>
		<pubDate>Tue, 21 Apr 2026 15:00:38 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[Arcus Odyssey]]></category>
		<category><![CDATA[Edia]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[Renovation]]></category>
		<category><![CDATA[retro-bit]]></category>
		<category><![CDATA[Wolf Team]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85722</guid>
		<description><![CDATA[<p>Well, would you look at that. It&#8217;s Retro-Bit time again and Edia&#8217;s provided them another classic game to reissue as a Collector&#8217;s Cartridge. Coming back from the Wolf Team vault is Arcus Odyssey, the cult classic action RPG originally released on Genesis/Mega-Drive in 1991. (As well as Psycho Dream (1992) for SNES, if you&#8217;re interested, &hellip; <a href="https://segabits.com/blog/2026/04/21/retro-bit-opens-pre-orders-for-their-collectors-cartridge-edition-of-arcus-odyssey-for-genesis-mega-drive/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/Arcus_Odyssey_Collage_Web-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/Arcus_Odyssey_Collage_Web-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/Arcus_Odyssey_Collage_Web-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/21/retro-bit-opens-pre-orders-for-their-collectors-cartridge-edition-of-arcus-odyssey-for-genesis-mega-drive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/04/arcus-odyssey-trailer-final.mp4" length="78247953" type="video/mp4" />
<enclosure url="https://segabits.com/wp-content/uploads/2026/04/arcus-odyssey-trailer-final.webm" length="83139035" type="video/webm" />
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		<title>SEGA And Rovio Appoint WildBrain CPLG As Licensing Agent For Angry Birds</title>
		<link>https://segabits.com/blog/2026/04/20/sega-and-rovio-appoint-wildbrain-cplg-as-licensing-agent-for-angry-birds/</link>
		<pubDate>Mon, 20 Apr 2026 20:35:35 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Red the Angry Bird]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[The Angry Birds Movie 3]]></category>
		<category><![CDATA[WildBrain]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85784</guid>
		<description><![CDATA[<p>SEGA and Rovio have announced the appointment of Wildbrain CPLG as licensing agent for Angry Birds across Europe, the Middle East and South Korea, bringing new cross-category products to fans ahead of the release of The Angry Birds Movie 3. Check out the full press release on this news here!</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/lh6ODrcg-150x150.jpeg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/lh6ODrcg-150x150.jpeg 150w, https://segabits.com/wp-content/uploads/2026/04/lh6ODrcg-120x120.jpeg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/20/sega-and-rovio-appoint-wildbrain-cplg-as-licensing-agent-for-angry-birds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sonic Racing: CrossWorlds Angry Birds&#8217; Red Joins the Race Today!</title>
		<link>https://segabits.com/blog/2026/04/15/sonic-racing-crossworlds-angry-birds-red-joins-the-race-today/</link>
		<pubDate>Thu, 16 Apr 2026 01:53:03 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[RED]]></category>
		<category><![CDATA[Sonic Racing: Crossworlds]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85715</guid>
		<description><![CDATA[<p>SEGA officially released the free Angry Birds content for Sonic Racing: CrossWorlds! Players can now fly high around the track as Red. Starting tomorrow Thursday, April 16 at 5:00 PM PT and until Sunday, April 19, 4:59 PM PT fans can jump in and earn festival points for decals, gadgets and more! The free Angry &hellip; <a href="https://segabits.com/blog/2026/04/15/sonic-racing-crossworlds-angry-birds-red-joins-the-race-today/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/VlxQ-yac-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/VlxQ-yac-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/VlxQ-yac-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/15/sonic-racing-crossworlds-angry-birds-red-joins-the-race-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>The Game Gear has turned 35 years old in North America</title>
		<link>https://segabits.com/blog/2026/04/15/the-game-gear-has-turned-35-years-old-in-north-america/</link>
		<pubDate>Wed, 15 Apr 2026 13:32:14 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[35th anniversary]]></category>
		<category><![CDATA[Anniversary]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[Game Gear]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85579</guid>
		<description><![CDATA[<p>The year is 1991. Movies like Terminator 2: Judgement Day, Boyz n the Hood, The Scilence of the Lambs, The Addams Family, and Beauty And The Beast premiered in theaters. Shows like Dinosaurs, Home Improvement, Taz-Mania, Darkwing Duck, Samurai Pizza Cats, and Nickelodeon&#8217;s 3 premiere Nicktoons Rugrats, Doug, and The Ren &amp; Stimpy Show premiered &hellip; <a href="https://segabits.com/blog/2026/04/15/the-game-gear-has-turned-35-years-old-in-north-america/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/sega-game-gear-super-columns-bundle-1591223068-18-transparent1-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/sega-game-gear-super-columns-bundle-1591223068-18-transparent1-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/sega-game-gear-super-columns-bundle-1591223068-18-transparent1-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/15/the-game-gear-has-turned-35-years-old-in-north-america/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>SONIC WEEKLY: The Future of Classic Sonic?</title>
		<link>https://segabits.com/blog/2026/04/14/sonic-weekly-the-future-of-classic-sonic/</link>
		<pubDate>Tue, 14 Apr 2026 19:17:09 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85706</guid>
		<description><![CDATA[<p>Bo and David pontificate about Classic Sonic and his role in the overall franchise going forward.</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/14/sonic-weekly-the-future-of-classic-sonic/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>SEGA Talk #183: Hideki Sato (1950-2026)</title>
		<link>https://segabits.com/blog/2026/04/10/sega-talk-183-hideki-sato-1950-2026/</link>
		<pubDate>Fri, 10 Apr 2026 15:29:42 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Hideki Sato]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85687</guid>
		<description><![CDATA[<p>Most designers build consoles with silicon and plastic. Hideki Sato built them with pure audacity. From cold-calling manufacturers to demand a 90% discount on the Genesis CPU, to navigating the &#8220;Octopus&#8221; architecture of the Saturn and the heartbreak of the Dreamcast exit, Sato was the ultimate survivor. This week on Sega Talk, We dive deep &hellip; <a href="https://segabits.com/blog/2026/04/10/sega-talk-183-hideki-sato-1950-2026/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/SEGA_Talk_Header_Video_logo_seperate183-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/SEGA_Talk_Header_Video_logo_seperate183-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/SEGA_Talk_Header_Video_logo_seperate183-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/10/sega-talk-183-hideki-sato-1950-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/04/SegaTalkHidekiSato.mp3" length="177874095" type="audio/mpeg" />
		</item>
		<item>
		<title>SONIC WEEKLY: Writing Sonic Boom w/ ALAN DENTON &#038; GREG HAHN</title>
		<link>https://segabits.com/blog/2026/04/07/sonic-weekly-writing-sonic-boom-w-alan-denton-greg-hahn/</link>
		<pubDate>Tue, 07 Apr 2026 23:26:42 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85682</guid>
		<description><![CDATA[<p>TV writers ⁠Alan Denton⁠ &amp; ⁠Greg Hahn⁠ talk about their experience as story editors for the hit cartoon Sonic Boom!</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/07/sonic-weekly-writing-sonic-boom-w-alan-denton-greg-hahn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Propeller Arena finally playable online thanks to Dreamcast Live</title>
		<link>https://segabits.com/blog/2026/04/06/propeller-arena-finally-playable-online-thanks-to-dreamcast-live/</link>
		<pubDate>Mon, 06 Apr 2026 13:30:54 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Dreamcast Live]]></category>
		<category><![CDATA[DreamPi]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[online multiplayer]]></category>
		<category><![CDATA[Propeller Arena]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85639</guid>
		<description><![CDATA[<p>Welcome to SegaBits!! Hi there! I&#8217;m your writer for this exciting news, Big Elk! You all as happy to see a new Dreamcast game playable online as I am!? Sit back, relax, and enjoy the wind rushing through your hair as you read on! On April 1st, 2026, Dreamcast Live had, for the first time &hellip; <a href="https://segabits.com/blog/2026/04/06/propeller-arena-finally-playable-online-thanks-to-dreamcast-live/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/maxresdefault-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/maxresdefault-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/04/maxresdefault-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/06/propeller-arena-finally-playable-online-thanks-to-dreamcast-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shinobi: Art of Vengeance SEGA Villains Stage DLC Review &#8211; An Expansion That Pays Homage To SEGA&#8217;s Legacy and Offers Greater Challenges!</title>
		<link>https://segabits.com/blog/2026/04/02/shinobi-art-of-vengeance-sega-villains-stage-dlc-review-an-expansion-that-pays-homage-to-segas-legacy-and-offers-greater-challenges/</link>
		<pubDate>Thu, 02 Apr 2026 08:18:15 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[SEGA Reviews]]></category>
		<category><![CDATA[SEGA Villains DLC]]></category>
		<category><![CDATA[SEGA Villains Stage DLC]]></category>
		<category><![CDATA[SEGAbits Review]]></category>
		<category><![CDATA[Shinobi: Art of Vengeance]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85638</guid>
		<description><![CDATA[<p>As one of the five legacy games to be released under the SEGA Power Surge initiative, SHINOBI: Art of Vengeance is one of the best action video games in the franchise that came out within the last year. Released in August 2025, the game earned widespread critical acclaim with Metacritic scores in the high 80s &hellip; <a href="https://segabits.com/blog/2026/04/02/shinobi-art-of-vengeance-sega-villains-stage-dlc-review-an-expansion-that-pays-homage-to-segas-legacy-and-offers-greater-challenges/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/04/SEGAbitsReview-copy-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/04/SEGAbitsReview-copy-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/04/SEGAbitsReview-copy-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/02/shinobi-art-of-vengeance-sega-villains-stage-dlc-review-an-expansion-that-pays-homage-to-segas-legacy-and-offers-greater-challenges/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sega reveals their return to the console race with the Dreamgen, powered by AI (April Fools)</title>
		<link>https://segabits.com/blog/2026/04/01/sega-reveals-their-return-to-the-console-race-with-the-dreamgen-powered-by-ai/</link>
		<pubDate>Wed, 01 Apr 2026 15:38:07 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[WTF]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[April Fools]]></category>
		<category><![CDATA[Copilot]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[DLSS 5]]></category>
		<category><![CDATA[DLSS5]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[GenAI]]></category>
		<category><![CDATA[Microslop]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mother Brain]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Phantasy Star]]></category>
		<category><![CDATA[Phantasy Star 2]]></category>
		<category><![CDATA[Phantasy Star II]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85597</guid>
		<description><![CDATA[<p>The time has finally come, Sega fans. This news should excite those dedicated old school Sega fans who refuse to support anything Sega has ever done since they left the console race behind them 25 years ago. It is with great elation that Sega have revealed they are finally re-entering the console hardware business with &hellip; <a href="https://segabits.com/blog/2026/04/01/sega-reveals-their-return-to-the-console-race-with-the-dreamgen-powered-by-ai/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/03/videoframe_10860157-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/03/videoframe_10860157-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/03/videoframe_10860157-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/04/01/sega-reveals-their-return-to-the-console-race-with-the-dreamgen-powered-by-ai/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/03/dlss-on.com-export-16x9-20260328-150739-720p30.mp4" length="1361818" type="video/mp4" />
<enclosure url="https://segabits.com/wp-content/uploads/2026/03/dlss-on.com-export-16x9-20260328-151255-720p30.mp4" length="1259117" type="video/mp4" />
		</item>
		<item>
		<title>SONIC WEEKLY: Episode 150 &#8211; Skill Check!!</title>
		<link>https://segabits.com/blog/2026/03/30/sonic-weekly-episode-150-skill-check/</link>
		<pubDate>Mon, 30 Mar 2026 15:17:33 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85632</guid>
		<description><![CDATA[<p>Grant returns, Bo spins Rings of Saturn, and David the Lurker hosts an unofficial Sonic magazine&#8217;s trivia quiz. We also talk about news items including — Sonic 4 Movie casting reveals, Mega Man and Proto Man arriving in Sonic Racing: CrossWorlds, Care Bears joining Sonic Rumble Party, and the rumors about an upcoming Sonic Frontiers &hellip; <a href="https://segabits.com/blog/2026/03/30/sonic-weekly-episode-150-skill-check/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/01/Sonic_Weekly_1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/03/30/sonic-weekly-episode-150-skill-check/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>STRANGER THAN HEAVEN Debuts Extended Trailer, Announces Special Broadcast May 6</title>
		<link>https://segabits.com/blog/2026/03/26/stranger-than-heaven-debuts-extended-trailer-announces-special-broadcast-may-6/</link>
		<pubDate>Thu, 26 Mar 2026 20:10:15 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[RGG Studio]]></category>
		<category><![CDATA[Ryu ga Gotoku Studio]]></category>
		<category><![CDATA[Stranger Than Heaven]]></category>
		<category><![CDATA[Xbox Partner Showcase]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85620</guid>
		<description><![CDATA[<p>SEGA unveiled a new trailer for the upcoming Ryu Ga Gotoku (RGG) title STRANGER THAN HEAVEN at today’s Xbox Partner Preview. Additionally, SEGA and Xbox announced Xbox Presents: A special look at STRANGER THAN HEAVEN, a first-of-its-kind standalone broadcast deep diving into the new title, which will air on May 6, 2026 at 4 p.m. &hellip; <a href="https://segabits.com/blog/2026/03/26/stranger-than-heaven-debuts-extended-trailer-announces-special-broadcast-may-6/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/03/image-2-150x150.jpeg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/03/image-2-150x150.jpeg 150w, https://segabits.com/wp-content/uploads/2026/03/image-2-120x120.jpeg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/03/26/stranger-than-heaven-debuts-extended-trailer-announces-special-broadcast-may-6/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Virtua Fighter 5 R.E.V.O. World Stage Now Available on Nintendo Switch 2</title>
		<link>https://segabits.com/blog/2026/03/26/virtua-fighter-5-r-e-v-o-world-stage-now-available-on-nintendo-switch-2/</link>
		<pubDate>Thu, 26 Mar 2026 15:46:28 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Launch Trailer]]></category>
		<category><![CDATA[Nintendo Switch 2]]></category>
		<category><![CDATA[Virtua Fighter 5 R.E.V.O World Stage.]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=85612</guid>
		<description><![CDATA[<p>SEGA has officially launched Virtua Fighter 5 R.E.V.O. World Stage for Nintendo Switch 2, marking the debut of the beloved 3D fighting series on a Nintendo platform! This definitive release features full cross-play, rollback netcode support, new moves and combos, balance updates, and key improvements to the training mode. Additionally, a new free demo is &hellip; <a href="https://segabits.com/blog/2026/03/26/virtua-fighter-5-r-e-v-o-world-stage-now-available-on-nintendo-switch-2/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/03/Screenshot_20260326_114308_YouTube-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/03/Screenshot_20260326_114308_YouTube-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/03/Screenshot_20260326_114308_YouTube-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/03/26/virtua-fighter-5-r-e-v-o-world-stage-now-available-on-nintendo-switch-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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