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	<title>SEGA News Bits &#8211; SEGAbits &#8211; #1 Source for SEGA News</title>
	<link>https://segabits.com</link>
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		<item>
		<title>Retro-Bit opens pre-orders for Twinkle Tale Collector’s Cartridge for Genesis/Mega-Drive; pre-orders open now until December 20th, 2026</title>
		<link>https://segabits.com/blog/2026/11/10/retro-bit-opens-pre-orders-for-twinkle-tale-collectors-cartridge-for-genesis-mega-drive-pre-orders-open-now-until-december-20th-2026/</link>
		<pubDate>Tue, 10 Nov 2026 20:06:56 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[Reprint]]></category>
		<category><![CDATA[retro-bit]]></category>
		<category><![CDATA[Studio Ducks]]></category>
		<category><![CDATA[Toyo Recording]]></category>
		<category><![CDATA[Twinkle Tale]]></category>
		<category><![CDATA[ZAP]]></category>
		<category><![CDATA[ZAP Corproation]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87038</guid>
		<description><![CDATA[<p>Once again, Retro-Bit found a classic cult Mega-Drive shooter only released in Japan, made by an obscure, long defunct studio, and decided they had to rectify that for us westerners. Twinkle Tale is now the latest game they’ve set their sights on. Pre-orders for a fully decked out cartridge of this newly translated Genesis/Mega-Drive shmup &hellip; <a href="https://segabits.com/blog/2026/11/10/retro-bit-opens-pre-orders-for-twinkle-tale-collectors-cartridge-for-genesis-mega-drive-pre-orders-open-now-until-december-20th-2026/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/11/Twinkle-Tale-Collection_CE-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/11/Twinkle-Tale-Collection_CE-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/11/Twinkle-Tale-Collection_CE-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/11/10/retro-bit-opens-pre-orders-for-twinkle-tale-collectors-cartridge-for-genesis-mega-drive-pre-orders-open-now-until-december-20th-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Sonic Retrospective: Ivo &#8220;Eggman&#8221; Robotnik&#8217;s Teeth</title>
		<link>https://segabits.com/blog/2026/11/10/sonic-retrospective-ivo-eggman-robotniks-teeth/</link>
		<pubDate>Tue, 10 Nov 2026 16:41:09 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA Retrospective]]></category>
		<category><![CDATA[Doctor Robotnik]]></category>
		<category><![CDATA[Dr. Robotnik]]></category>
		<category><![CDATA[Eggman]]></category>
		<category><![CDATA[retrospective]]></category>
		<category><![CDATA[teeth]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87040</guid>
		<description><![CDATA[<p>Yesterday over on Instagram, the unused opening cinematic for Sonic Chronicles: The Dark Brotherhood began to circulate, showcasing how the cinematic would have appeared running on a Nintendo DS. The cinematic is actually not a new discovery, as the video of the full unused intro released back in December 2021. All that said, this article &hellip; <a href="https://segabits.com/blog/2026/11/10/sonic-retrospective-ivo-eggman-robotniks-teeth/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/11/maxresdefault-6-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/11/maxresdefault-6-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/11/maxresdefault-6-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/11/10/sonic-retrospective-ivo-eggman-robotniks-teeth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Melodies Zone and fan composer KB release Sonic The Fighters: Redux cover album digitally and on CD</title>
		<link>https://segabits.com/blog/2026/11/08/melodies-zone-and-fan-composer-kb-release-sonic-the-fighters-redux-cover-album-digitally-and-on-cd/</link>
		<pubDate>Sun, 08 Nov 2026 23:18:16 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Kamikaze Bitch]]></category>
		<category><![CDATA[KB]]></category>
		<category><![CDATA[Melodies Zone]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Remix]]></category>
		<category><![CDATA[Sonic Fan Remix]]></category>
		<category><![CDATA[Sonic the Fighters]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87027</guid>
		<description><![CDATA[<p>Did you know that Sonic the Fighters turned 30 years old this year? Melodies Zone and composer Kamikaze Bitch (Henceforth KB) decided to celebrate the occasion with the release of a whole album covering the game&#8217;s entire soundtrack. Sonic the Fighters was one of Sonic the Hedgehog&#8217;s very few arcade games and one of only &hellip; <a href="https://segabits.com/blog/2026/11/08/melodies-zone-and-fan-composer-kb-release-sonic-the-fighters-redux-cover-album-digitally-and-on-cd/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/11/Album-Cover-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/11/Album-Cover-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/11/Album-Cover-300x300.jpg 300w, https://segabits.com/wp-content/uploads/2026/11/Album-Cover-750x750.jpg 750w, https://segabits.com/wp-content/uploads/2026/11/Album-Cover-768x768.jpg 768w, https://segabits.com/wp-content/uploads/2026/11/Album-Cover-1536x1536.jpg 1536w, https://segabits.com/wp-content/uploads/2026/11/Album-Cover-2048x2048.jpg 2048w, https://segabits.com/wp-content/uploads/2026/11/Album-Cover-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/11/08/melodies-zone-and-fan-composer-kb-release-sonic-the-fighters-redux-cover-album-digitally-and-on-cd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SONIC WEEKLY: Not Whole w/ ALTSYNTH</title>
		<link>https://segabits.com/blog/2026/11/04/sonic-weekly-not-whole-w-altsynth/</link>
		<pubDate>Wed, 04 Nov 2026 18:32:09 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87022</guid>
		<description><![CDATA[<p>On the haunted 13th episode of season six, Altsynth returns to offer a unique perspective on the 1993 cartoon &#8220;Sonic the Hedgehog&#8221; also known as SatAM. Do you like our pun episode title?</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-300x300.png 300w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-750x750.png 750w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-768x768.png 768w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-120x120.png 120w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5.png 1024w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/11/04/sonic-weekly-not-whole-w-altsynth/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>FiGGYZ Announces Jet Set Radio &#8211; The GG&#8217;s Box Set</title>
		<link>https://segabits.com/blog/2026/11/04/figgyz-announces-jet-set-radio-the-ggs-box-set/</link>
		<pubDate>Wed, 04 Nov 2026 16:35:40 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA Merchandise]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[FIGGYZ]]></category>
		<category><![CDATA[First4Figures]]></category>
		<category><![CDATA[Jet Set Radio]]></category>
		<category><![CDATA[SEGA merchandise]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87015</guid>
		<description><![CDATA[<p>FiGGYZ has unveiled the Jet Set Radio &#8211; The GG&#8217;s Box Set, a new collectible set featuring three pixel-art versions of iconic characters Beat, Combo, and Gum. The box set includes three FiGGYZ figures with display bases and wall mounts, three reversible backplates, and three exclusive holographic plates. Also included is a numbered commemorative coin &hellip; <a href="https://segabits.com/blog/2026/11/04/figgyz-announces-jet-set-radio-the-ggs-box-set/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/11/Hero_Desktop-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/11/Hero_Desktop-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/11/Hero_Desktop-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/11/04/figgyz-announces-jet-set-radio-the-ggs-box-set/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nagoshi Studio has officially shut down, GANG OF DRAGON likely to never release</title>
		<link>https://segabits.com/blog/2026/11/02/nagoshi-studio-has-officially-shut-down-gang-of-dragon-likely-to-never-release/</link>
		<pubDate>Mon, 02 Nov 2026 21:37:06 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gang of Dragon]]></category>
		<category><![CDATA[Nagoshi Studio]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87013</guid>
		<description><![CDATA[<p>Nagoshi Studio, the Tokyo-based developer founded by Yakuza and Monkey Ball series creator Toshihiro Nagoshi, has officially been dissolved. According to a notice published in Japan’s government gazette Kanpo on November 2, the studio was dissolved through a shareholders’ resolution on October 31. Founded in November 2021 under NetEase Games, Nagoshi Studio was established by &hellip; <a href="https://segabits.com/blog/2026/11/02/nagoshi-studio-has-officially-shut-down-gang-of-dragon-likely-to-never-release/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2025/02/2_TN9_3622-1-1024x683-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2025/02/2_TN9_3622-1-1024x683-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2025/02/2_TN9_3622-1-1024x683-1-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2025/02/2_TN9_3622-1-1024x683-1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/11/02/nagoshi-studio-has-officially-shut-down-gang-of-dragon-likely-to-never-release/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Under the microscope: Ecco Jr.</title>
		<link>https://segabits.com/blog/2026/11/02/under-the-microscope-ecco-jr/</link>
		<pubDate>Mon, 02 Nov 2026 12:06:50 +0000</pubDate>
		<dc:creator>Bo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGAbits News]]></category>
		<category><![CDATA[Under the Microscope]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87008</guid>
		<description><![CDATA[<p>All of the mainline Ecco the Dolphin games have some sort of debug functionality hidden behind cheat codes. Codes for the Genesis games have been known for decades, and the codes for the PC and Dreamcast games were discovered more recently. But what about Ecco Jr., the 1995 Genesis game aimed at younger kids that &hellip; <a href="https://segabits.com/blog/2026/11/02/under-the-microscope-ecco-jr/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/11/Ecco-Jr.-USA-Australia-0001-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/11/Ecco-Jr.-USA-Australia-0001-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/11/Ecco-Jr.-USA-Australia-0001-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/11/02/under-the-microscope-ecco-jr/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>SEGA Talk #195: Sega Superstars (2004)</title>
		<link>https://segabits.com/blog/2026/10/30/sega-talk-195-sega-superstars-2004/</link>
		<pubDate>Fri, 30 Oct 2026 14:16:22 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[eyetoy]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[PlayStation2]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[SEGA Superstars]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=87001</guid>
		<description><![CDATA[<p>Ditch the controller and wave your arms around, because today on SEGA Talk, we’re stepping in front of the camera for Sega Superstars on PS2! From flailing in Sonic to shaking maracas in Samba de Amigo, we’re breaking down how Sonic Team turned Sony&#8217;s Eye Toy into arcade magic. Let’s jump right in! [iTunes – Stitcher – YouTube – Download] &hellip; <a href="https://segabits.com/blog/2026/10/30/sega-talk-195-sega-superstars-2004/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/SEGA_Talk_Header_Video_logo_seperate_195-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/SEGA_Talk_Header_Video_logo_seperate_195-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/SEGA_Talk_Header_Video_logo_seperate_195-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/30/sega-talk-195-sega-superstars-2004/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/10/segatalksegasuperstars.mp3" length="203368813" type="audio/mpeg" />
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		<title>VIRTUA FIGHTER CROSSROADS Reveals New Character Lionel Rafale in Latest Trailer</title>
		<link>https://segabits.com/blog/2026/10/29/virtua-fighter-crossroads-reveals-new-character-lionel-rafale-in-latest-trailer/</link>
		<pubDate>Thu, 29 Oct 2026 15:56:14 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Lionel Rafale]]></category>
		<category><![CDATA[RGG Studio]]></category>
		<category><![CDATA[Virtua Fighter]]></category>
		<category><![CDATA[Virtua Fighter Crossroads]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86985</guid>
		<description><![CDATA[<p>Today, SEGA released the latest trailer for VIRTUA FIGHTER CROSSROADS featuring a new story character. Lionel Rafale is a mysterious young martial artist who has arrived in the city of Vilasapara. As a highly skilled fighter capable of outclassing Cielo in a street fight, he is a force to be reckoned with. But what is &hellip; <a href="https://segabits.com/blog/2026/10/29/virtua-fighter-crossroads-reveals-new-character-lionel-rafale-in-latest-trailer/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/Virtua-Fighter-Crossroads-Lionel-5-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/Virtua-Fighter-Crossroads-Lionel-5-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/Virtua-Fighter-Crossroads-Lionel-5-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/29/virtua-fighter-crossroads-reveals-new-character-lionel-rafale-in-latest-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The House of the Dead Comes to VR with House of the Dead: Reawakened; Playable at IAAPA Expo in November!</title>
		<link>https://segabits.com/blog/2026/10/28/the-house-of-the-dead-comes-to-vr-with-house-of-the-dead-reawakened-playable-at-iappa-expo-in-november/</link>
		<pubDate>Wed, 28 Oct 2026 16:35:00 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[House of the Dead Reawakened]]></category>
		<category><![CDATA[IAAPA 2026]]></category>
		<category><![CDATA[SEGA Amusement International]]></category>
		<category><![CDATA[SEGA VR]]></category>
		<category><![CDATA[The House of the Dead]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86969</guid>
		<description><![CDATA[<p>Nearly thirty years after first haunting arcades, one of horror gaming’s biggest names is reawakening! With just three days to go until Halloween comes the most ambitious build yet: House of the Dead Reawakened. This two-player, attendant-free horror attraction brings the terror to life in a chilling, theme park-inspired manor cabinet. The cabinet sets the &hellip; <a href="https://segabits.com/blog/2026/10/28/the-house-of-the-dead-comes-to-vr-with-house-of-the-dead-reawakened-playable-at-iappa-expo-in-november/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/4-House-of-the-Dead-Reawakened-with-2-Players-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/4-House-of-the-Dead-Reawakened-with-2-Players-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/10/4-House-of-the-Dead-Reawakened-with-2-Players-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/28/the-house-of-the-dead-comes-to-vr-with-house-of-the-dead-reawakened-playable-at-iappa-expo-in-november/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>SONIC WEEKLY: Get a Load of This! w/ ABBY DENTON</title>
		<link>https://segabits.com/blog/2026/10/26/sonic-weekly-get-a-load-of-this-w-abby-denton/</link>
		<pubDate>Tue, 27 Oct 2026 03:03:48 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86965</guid>
		<description><![CDATA[<p>Comedian Abby Denton returns for an episode full of surprises.</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-300x300.png 300w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-750x750.png 750w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-768x768.png 768w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-120x120.png 120w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5.png 1024w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/26/sonic-weekly-get-a-load-of-this-w-abby-denton/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Under the microscope: Dynamite Headdy</title>
		<link>https://segabits.com/blog/2026/10/24/under-the-microscope-dynamite-headdy/</link>
		<pubDate>Sat, 24 Oct 2026 13:28:10 +0000</pubDate>
		<dc:creator>Bo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGAbits News]]></category>
		<category><![CDATA[Under the Microscope]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86957</guid>
		<description><![CDATA[<p>&nbsp; In this edition: Treasure&#8217;s founder once recalled putting a &#8220;baka&#8221; code into McDonald’s Treasureland Adventure (B-A-C-A) out of frustration with McDonald&#8217;s. But no trace of that code appears in the final game. However, I found it in Dynamite Headdy, Treasure&#8217;s next Genesis game. Did Maegawa misremember which game the code was in? Or did Dynamite &hellip; <a href="https://segabits.com/blog/2026/10/24/under-the-microscope-dynamite-headdy/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/Dynamite-Headdy-USA-Europe-0001-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/Dynamite-Headdy-USA-Europe-0001-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/Dynamite-Headdy-USA-Europe-0001-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/24/under-the-microscope-dynamite-headdy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/10/dynamite-headdy-genesis-logo.mp4" length="127754" type="video/mp4" />
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		<title>Analogue opens pre-orders for new, upgraded Genesis/Mega-Drive FPGA clone: the Mega SG+</title>
		<link>https://segabits.com/blog/2026/10/19/analogue-opens-pre-orders-for-new-upgraded-genesis-mega-drive-fpga-clone-the-mega-sg/</link>
		<pubDate>Mon, 19 Oct 2026 14:01:00 +0000</pubDate>
		<dc:creator>Big Elk</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[fpga]]></category>
		<category><![CDATA[Game Gear]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mark III]]></category>
		<category><![CDATA[Master System]]></category>
		<category><![CDATA[Mega CD]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[mega sg]]></category>
		<category><![CDATA[SEGA CD]]></category>
		<category><![CDATA[SG-1000]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86940</guid>
		<description><![CDATA[<p>Four years after Analogue called it quits with the Mega SG, the console clone is back again with a few modern touch-ups. The Mega SG+ (Along with its SNES counterpart, the Super NT+) is coming back for another go around and pre-orders start October 19th, 2026. That&#8217;s right. Today at 8 PM PST, as of &hellip; <a href="https://segabits.com/blog/2026/10/19/analogue-opens-pre-orders-for-new-upgraded-genesis-mega-drive-fpga-clone-the-mega-sg/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/msg_feature_desktop.d7db36cacaf0da1af96e550dbdcc59ee-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/msg_feature_desktop.d7db36cacaf0da1af96e550dbdcc59ee-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/msg_feature_desktop.d7db36cacaf0da1af96e550dbdcc59ee-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/19/analogue-opens-pre-orders-for-new-upgraded-genesis-mega-drive-fpga-clone-the-mega-sg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>SONIC WEEKLY: Club Calm w/ MICHAEL STEARNS</title>
		<link>https://segabits.com/blog/2026/10/18/sonic-weekly-club-calm-w-michael-stearns/</link>
		<pubDate>Sun, 18 Oct 2026 16:03:02 +0000</pubDate>
		<dc:creator>Grant</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sonic Weekly]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86935</guid>
		<description><![CDATA[<p>Michael Stearns joins again to talk with Bo and David about Sonic news, SEGA news, and other stuff, too!</p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-300x300.png 300w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-750x750.png 750w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-768x768.png 768w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5-120x120.png 120w, https://segabits.com/wp-content/uploads/2026/10/sonicweekly5.png 1024w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/18/sonic-weekly-club-calm-w-michael-stearns/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Take A Look At Makoto Daito&#8217;s Story in STRANGER THAN HEAVEN Kokura Story Trailer</title>
		<link>https://segabits.com/blog/2026/10/16/take-a-look-at-makoto-daitos-story-in-stranger-than-heaven-kokura-story-trailer/</link>
		<pubDate>Fri, 16 Oct 2026 17:05:27 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Kokura]]></category>
		<category><![CDATA[RGG Studio]]></category>
		<category><![CDATA[Snoop Dogg]]></category>
		<category><![CDATA[Story Trailer]]></category>
		<category><![CDATA[Stranger Than Heaven]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86930</guid>
		<description><![CDATA[<p>Today, SEGA and RGG Studio released a new trailer for their highly anticipated action-adventure game STRANGER THAN HEAVEN. The “Act 1: Kokura Story Trailer” gives fans a look at the first era of protagonist Makoto Daito’s life. The new trailer depicts the events that led Daito, who had endured persecution in America, to stow away &hellip; <a href="https://segabits.com/blog/2026/10/16/take-a-look-at-makoto-daitos-story-in-stranger-than-heaven-kokura-story-trailer/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/STRANGER-THAN-HEAVEN-Kokura-Trailer-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/STRANGER-THAN-HEAVEN-Kokura-Trailer-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/10/STRANGER-THAN-HEAVEN-Kokura-Trailer-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/16/take-a-look-at-makoto-daitos-story-in-stranger-than-heaven-kokura-story-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Under the microscope: Stormlord</title>
		<link>https://segabits.com/blog/2026/10/14/under-the-microscope-stormlord/</link>
		<pubDate>Wed, 14 Oct 2026 13:55:33 +0000</pubDate>
		<dc:creator>Bo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGAbits News]]></category>
		<category><![CDATA[Under the Microscope]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86915</guid>
		<description><![CDATA[<p>Stormlord was originally published for the ZX Spectrum and other 8-bit PCs by Hewson Consultants in 1989. A Genesis version, produced by RazorSoft and Punk Development, followed in 1991. The console version of Stormlord is noticeably different from its PC counterparts in one striking way: there’s no nudity. In the game, you play as the &hellip; <a href="https://segabits.com/blog/2026/10/14/under-the-microscope-stormlord/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/Stormlord-USA-0002-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/Stormlord-USA-0002-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/Stormlord-USA-0002-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/14/under-the-microscope-stormlord/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Sonic Racing: CrossWorlds x Avatar Legends Pack Available Now!</title>
		<link>https://segabits.com/blog/2026/10/13/sonic-racing-crossworlds-x-avatar-legends-pack-available-now/</link>
		<pubDate>Wed, 14 Oct 2026 03:57:59 +0000</pubDate>
		<dc:creator>Kori-Maru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Avatar Legends]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Sonic Racing: Crossworlds]]></category>
		<category><![CDATA[Year One]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86921</guid>
		<description><![CDATA[<p>Today, SEGA officially launched the Avatar Legends Pack for Sonic Racing: CrossWorlds, bringing Aang and Katara, inspired by the iconic franchise, to the track. From Thursday, October 15, at 5:00 PM PT through Sunday, October 18, at 4:59 PM PT, fans can jump into the Avatar Legends festival and earn festival points to unlock decals, &hellip; <a href="https://segabits.com/blog/2026/10/13/sonic-racing-crossworlds-x-avatar-legends-pack-available-now/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/AANG_5-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/AANG_5-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/AANG_5-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/13/sonic-racing-crossworlds-x-avatar-legends-pack-available-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Here&#8217;s everything coming to Sonic Racing: CrossWorlds Year Two DLC</title>
		<link>https://segabits.com/blog/2026/10/12/heres-everything-coming-to-sonic-racing-crossworlds-year-two-dlc/</link>
		<pubDate>Mon, 12 Oct 2026 13:16:20 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Club Chaos]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[PlayStation 5]]></category>
		<category><![CDATA[Sonic Racing: Crossworlds]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Switch 2]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86907</guid>
		<description><![CDATA[<p>This past weekend, Sonic Racing: CrossWorlds crowned its first World Champion following an exciting and highly competitive World Championship Finals. Over the summer, more than 40,000 players worldwide competed in the Online Qualifiers, all vying for one of 24 spots in the 2026 World Championship. The 24 finalists, representing countries including the United States, Mexico, &hellip; <a href="https://segabits.com/blog/2026/10/12/heres-everything-coming-to-sonic-racing-crossworlds-year-two-dlc/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/maxresdefault-5-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/maxresdefault-5-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2026/10/maxresdefault-5-1-120x120.jpg 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/12/heres-everything-coming-to-sonic-racing-crossworlds-year-two-dlc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>SEGA Talk #194: Shinobi Legions (1995)</title>
		<link>https://segabits.com/blog/2026/10/09/sega-talk-194-shinobi-legions-1995/</link>
		<pubDate>Fri, 09 Oct 2026 18:22:34 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[SEGA Saturn]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[shinobi legions]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86899</guid>
		<description><![CDATA[<p>On this SEGA Talk, we are NEW and in LIVE ACTION with the SEGA Saturn game Shinobi Legions! How does this game connect to the series? Who developed it? And why do the brits say they have the superior version? FIND OUT on SEGA TALK HI-YAH! [iTunes – Stitcher – YouTube – Download] Support us on Patreon! Get early access, have &hellip; <a href="https://segabits.com/blog/2026/10/09/sega-talk-194-shinobi-legions-1995/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/SEGA_Talk_Header_Video_logo_seperate_194-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/SEGA_Talk_Header_Video_logo_seperate_194-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/SEGA_Talk_Header_Video_logo_seperate_194-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/09/sega-talk-194-shinobi-legions-1995/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2026/10/1.mp3" length="140582893" type="audio/mpeg" />
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		<item>
		<title>Under the microscope: Shaq Fu</title>
		<link>https://segabits.com/blog/2026/10/09/under-the-microscope-shaq-fu/</link>
		<pubDate>Fri, 09 Oct 2026 13:17:31 +0000</pubDate>
		<dc:creator>Bo</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA News]]></category>
		<category><![CDATA[Under the Microscope]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=86887</guid>
		<description><![CDATA[<p>Shaq Fu, the 1994 Genesis game from Delphine Software, lets players experience the dream of the 1990s: to become basketball legend Shaquille O’Neal as he battles an evil mummy from an alternate dimension.That’s right: Shaq Fu is a 2D fighting game, not a basketball game. I approve &#8211; it’s great when pop culture figures star &hellip; <a href="https://segabits.com/blog/2026/10/09/under-the-microscope-shaq-fu/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2026/10/Shaq-Fu-USA-Europe-0001-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2026/10/Shaq-Fu-USA-Europe-0001-150x150.png 150w, https://segabits.com/wp-content/uploads/2026/10/Shaq-Fu-USA-Europe-0001-120x120.png 120w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2026/10/09/under-the-microscope-shaq-fu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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	</channel>
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