Author Topic: Platinum Games - An Opinion  (Read 4978 times)

Offline thearcticsea

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Platinum Games - An Opinion
« on: January 04, 2013, 05:38:23 pm »
Platinum Games opened up under the auspices that they were going to turn the Japanese gaming industry around. At the time, Japanese game makers were struggling. Creativity had seemed to dry up in the largest companies, and sales figures around the world showed that even the rehashed and rebranded sequels and prequels were failing to gain traction with consumers. Platinum promised to change all this by offering fresh, new IP's, and by doing things that no gamer had ever seen before.

The core group of designers and programmers who started the company certainly had a grand pedigree in the gaming world, having been key in the development of numerous massive franchises over the past fifteen years. But could they turn around the fortunes of a nation's gaming universe?

Platinum Games came out guns blazing, figuratively and literally, with the action-packed releases of Madworld, Bayonetta, and Vanquish. It seems to this writer that many people regard these as great games, however, is this really the case?

Using the premise that was propounded by Platinum Games itself, by rights it would be logical for the gamer to imagine that these first few games would be like something no one had ever seen before. But when you boil them down to each of their essences you start to see something a bit troubling.

Madworld, Bayonetta, and Vanquish, while having strong characters and art direction, end up being incredibly typical, boring, and stale.

Strip away Madworld's gimmick of blood and gore on the kid-friendly Nintendo Wii and essentially you're left with a bland beat-em-up with bad camera work and a non-existent plot. And let's not call the black-and-white-and-red presentation anything but what it is- a distraction and a gimmick. It doesn't take long till you're sick of three colors, and mashing three buttons. If Platinum's idea of revolutionary game development is being able to kill an enemy with 25 different signposts then they greatly undervalue the gamer's intelligence.

When Hideki Kamiya tried to dazzle us with Bayonetta he gave us the game that Devil May Cry would have been in an alternate universe in which Devil May Cry was never conceived until 2007. While a solid game technically speaking this is another one that, to me, falls drastically short of the Japanese revolution promised by Platinum. I've played hack-and-slash games with combo's and weapons and sexy hookers heroines countless times already. Where's something new?

Vanquish is a solidly passable shooter with exceptional gameplay, but in the end there's little to no character development. Nor is there a storyline that's any deeper than, let's say... 1987's run-and-gun action game Contra. Again, we're left with a technically proficient game with average presentation and little else.

In all three examples the visuals are only just as good as the next game in line, and while it takes more than visuals to really make a piece of software, it's this writer's opinion that the overall packages fail to congeal into anything as revolutionary as the creators had promised.

I'm saying that Platinum Games' games are like shaking hands with an empty glove. They're just not there.

Am I being harsh? A bit. But when someone walks into a room and yells, "Get ready, dillweeds, cuz I'm about to blow your motha*&%^in' minds wide open!" They better do a bit more than shuffle a deck of cards and walk out of the room.

I look forward to seeing what Platinum delivers in the upcoming years. As a huge fan of all things Japanese, and a lover of the outstanding, quirky, and above all innovative Japanese games of my youth, I wish them all the luck in the world.

Offline Randroid

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Re: Platinum Games - An Opinion
« Reply #1 on: January 04, 2013, 07:05:09 pm »
I agree with you on all points in regards to Mad World.

I cannot disagree with you more on your points on Bayonetta and Vanquish. They both suitably did blow my mind.

Perhaps, their story line and concepts didn't impress you too much, but everything about those two games were everything that I was looking for in their respective genres.

Gameplay wise, the brilliance in them is that they both allow a godly amount of empowerment without it feeling undeserved. Basically, you can be invincible against impossible odds, but only if you are suitably devoted in your training to be that godly in each game. Something that I never got from DMC or Contra (or any other shooter).

And your Contra comparison as far as storyline goes is completely inaccurate. Contra had no introduction to the main characters, no clearly defined supporting characters, or even enemies for that matter. There was no introduction to the "impossible" situation the characters found themselves in. No early seed of promise of how the gameplay would play out. Vanquish had all of those. And I fully felt Sam's early confidence born out of a superior technical brilliance, melt away on each small revelation that the big picture is more complicated and ambiguous than a cut and dry "save the doctor" mission, leaving him a shaken man that basically had to gun down the team he was assigned with, just to make it out alive.

Maybe you didn't feel anything from the storyline elements and maybe other games have done a more refined job at it (Binary Domain), but you can't dismiss it and say it wasn't there by comparing it to any version of Contra.

And Bayonetta was a complete reversal from the tired, worn out stereotypes of the hack and slash action hero (ahem Dante, Ryu Hayabusa, Kratos, etc). And sure, you've played as a bad-ass female character in the past, but Bayonetta "the game" has some clever subtleties. I love the evil/good, light/dark dynamic this game has. For one, Bayonetta is evil, plays on the devils side, summons demons, but she looks good and has obvious sympathy and morals. Where the angels by contrast are good, from god, but are unsettling as they never behave in a human way. We root for and play as Bayonetta, but are we really on the right side? The devil is supposed to be attractive right? I love little mind play like that and this game has it in spades.

Plus both games, brilliantly, worked in the discovery of the game play as a plot point itself. Bayonetta as a witch recovering from amnesia, and Sam field testing the ARS.

Either way, if these things don't impress you, that's fair. Whenever anybody tries to discredit what platinum achieved with these two games, I always ask, can you name a game that's better (from the same genre)?

 




Offline thearcticsea

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Re: Platinum Games - An Opinion
« Reply #2 on: January 04, 2013, 07:28:46 pm »
I think you give them too much credit, but I'm glad you liked them! That's what gaming is all about, right? Finding games we like!

Offline Pao

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Re: Platinum Games - An Opinion
« Reply #3 on: January 04, 2013, 09:10:48 pm »
I strongly disagree with you in regards to Vanquish and Bayonetta... Madworld I'd say, is dull, but non-existent story? Did you really play that game?

Also, this quote:

Quote
Vanquish is a solidly passable shooter with exceptional gameplay

Gameplay is the most important thing in a videogame, if it has exceptional gameplay, then can you really say its a "passable" shooter?

I agree that PlatinumGames aren't really revolutionizing anything, they released some quality titles, and the good ones were directed by either Kamiya or Mikami (Who left, taking with him a lot of the PG talent).

I haven't played Rising or Anarchy Reigns yet, but I can't see those topping either Vanquish nor Bayonetta, I feel Kamiya is the only good director they have right now.

Offline loempiavreter

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Re: Platinum Games - An Opinion
« Reply #4 on: January 06, 2013, 07:00:00 pm »
I look forward to seeing what Platinum delivers in the upcoming years. As a huge fan of all things Japanese, and a lover of the outstanding, quirky, and above all innovative Japanese games of my youth, I wish them all the luck in the world.

I wonder what those japanese games of you youth where, because they where certainly not the same as mine, if you wine about superfluous things like story or character development. I bet it's some rpg snorefest.

MadWorld, I like it very much, although I have to admit it's because of the art direction.

Vanquish... damn it sucked ass. I expected a lot, but it sucked ass for the opposite reasons as you. Im glad the game got as much story as Contra. Because frankly cutscenes can go to hell! The thing with Vanquish is it's broken shooting mechanics. What the fuck is the use of saving your favorite weapon so you can upgrade it, the whole mechanics is broken! And besides that the whole art direction is inda boring, the bosses are boring and repeated, the art direction is from the Ipod generation and frankly it was a big letdown.

Bayonetta, I've not had the the chance to play it since I don't want to play an inferior version (As I am on PS3).

Infinite Space is ok for what it is, but it stays a boring space opera rpg snorefest, not my taste. Me lil' bro got that one and he enjoyed it he said.

Max Anarchy, I loved it very mucho! One of my favorite games this year (Of course I played the japanese version).

Offline ROJM

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Re: Platinum Games - An Opinion
« Reply #5 on: January 11, 2013, 03:53:22 pm »
The problem with this topic starter is its using the naysayers official version on why Platinum Sega titles failed. Its out of context.

Games have been successful regardless if they were bland or not. This is the real reason.
MADWORLD may have been a short lived enjoyment experience. But that wasn't the reason why that game failed. It failed because the audience that Sega thought would be there for the title  simply wasn't. And this problem occurred with HOTD OVERKILL and THE CONDUIT. THE CONDUIT was successful because it was a cheaper game that only needed to ship out a smaller number of units to make its money back, the others had a bigger number which barely(OVERKILL) or failed(MADWORLD). 
BAYONETTA was a game that didn't fail but the numbers it sold better was in japan and not the States. it reached its 1 million plus sales way before the game ever came out in the western markets. Regardless it did the job done despite having incompetent support from sega west.
VANQUISH was technically not a shipping failure but a retail one. What let that game down as what let down most of Platinum's Sega releases was Sega itself. Releasing the game at the wrong time,useless or non existent marketing to a consumer unaware of the title.The same thing which ultimately destroyed BINARY DOMAIN's chances of being a success. It makes me laugh when gamers and journalists alike use the excuse of a game being shallow, or this or that to come up with a reason why a AAA title didn't sell when these same people buy even shallower titles that hit over 3 million in sales. The titles weaknesses or strength is debatable but let's not kid ourselves that this was the actual reason why half of these titles underperformed.