SEGA News Bits Live: SEGA Planned a Saturn 32X!?

On this chill episode of SEGA News Bits Live, we look back at the past few weeks of SEGA news including more Sonic crossovers, the return of Infinite and news of a planned SEGA Saturn 32X-style add-on.

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SEGA Retrospective: The Life of Hideki Sato

The video game industry is only coming about to being 60 years young, which means the pioneers of this industry are slowly but surely no longer going to be with us. The passing of Hideki Sato on February 13th at the age of 77 was announced via the online fanzine Beep21, a successor to Japan’s official Sega Mega Drive magazine. This sad news, following the death of David Rosen on Christmas Day, elicited numerous tributes from across the industry, including official social media accounts for Sega of Japan and its Western branches, and figures like composer Yuzo Koshiro. Fortunately, Sato gave several interviews in his later years, providing a opportunity to reflect on his life and career.

SEGA Talk #181: Five SEGA Saturn Imports (1995-1998)

We are heading across the Pacific to look at the “Golden Land” of the Sega Saturn—the Japanese library! We’re discussing the unique physical allure of Japanese imports and five 2D masterpieces that never made it to the West on SEGA TALK!

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SEGA News Bits Live: Movie Amy Rose Voice Revealed + Celebrating Hideki Sato

On this episode we look at a slew of SEGA news from the past two weeks! Some is good: Movie Amy Rose has a voice! Some is bad: Sonic arcade cabinet looks lame, SEGA set to delist Sonic 1&2 for mobile. Some is sad: SEGA legend Hideki Sato has passed away.

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SEGA Talk #180: IDW Sonic #1-32 (2018-2020)

On this SEGA Talk, we head to the local comic shop and ask for a copy of that new Sonic comic! No, not Archie or Fleetway, this is the first part of our IDW retrospective! How did the comic come to be? What were those first few arcs? How does it compare to the first 30 or so issues of Archie Sonic? Find out on SEGA Talk!

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SEGA Talk #179: Sonic the Hedgehog 2 (8-Bit) (1992)

We’re taking a trip back to 1992 for this week’s episode of SEGA Talk! We are revisiting Sonic the Hedgehog 2 (8-Bit), a game that many of us played in the back of the car on a battery-draining Game Gear.

Unlike the speed-focused Genesis version, this game was all about precision, exploration, and some seriously unforgiving platforming. From the Underground Zone to the Crystal Egg, this title proved that you didn’t need 16 bits to create a challenge.

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SEGA News Bits Live: Yakuza Kiwami 3 is Fixing the Water!

This week! Virtua Fighter 5 comes physically (sort of) on the Switch 2! Also, RGG Studio is fixing the biggest problem fans have with Kiwami 3… the water!

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SEGA Talk #178: US Box Art Design (1989-2001)

In this episode of Sega Talk, we track the radical evolution of SEGA’s North American branding, from the clinical “graph paper” grids of the Master System to the high-tech “black box” era of the Genesis. We dive deep into why Sega abandoned its uniform look for the iconic red-stripe rebrand of the 90s, the switch to the massive plastic long-boxes of the Saturn, and finally, the Dreamcast’s sleek transition from bright orange swirls to the edgy “SegaNet” black. It’s a nostalgic look at how Sega used graphic design as a weapon in the console wars, shifting from a toy company aesthetic to a lifestyle brand that defined a generation.

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SEGA News Bits Live: The Dreamcast 2026 Revival

NAOMI ports in Yakuza Kiwami 3, Power Smash online gameplay restored, SEGAbits.com viewable on the Dreamcast? Truly 2026 is the year of the Dreamcast revival. Let’s run through the past week’s news!

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SEGA News Bits Live: Remembering David Rosen

On Christmas day, 2025, we lost one of the most influential men in SEGA history: David Rosen. David was a co-founder of SEGA, meaning he was not solely responsible, but he was one of the most important and key figures in the company’s founding. On this episode, we look back on his history and remember David Rosen.

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SEGA Talk #177: Tanglewood (2018)

This week on SEGA Talk, we’re stepping back into the 16-bit era — but not the way you expect. Tanglewood is a brand-new game built for real SEGA Genesis hardware, programmed in assembly, shipped on physical cartridges, and developed almost entirely by one person. We’re breaking down how it was made, the brutal development challenges, and what it tells us about what the Genesis was truly capable of.

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SEGA Talk #176: Sonic Drift 1 & 2 (1994-1995)

On this episode of SEGA Talk, we shift into portable racing mode as we take a deep dive into Sonic Drift and Sonic Drift 2 — SEGA’s kart racers released exclusively for the Game Gear. Long before Sonic & SEGA All-Stars Racing, these two hidden gems let players race as their favorite characters across colorful, high-speed tracks inspired by the early 16-bit Sonic era. So lets put the pedal to the metal on SEGA Talk!

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SEGA Talk #175: SEGA in 1998

On this episode of the SEGA Talk Podcast, we’re peeling back the curtain on Sega’s most pivotal year — the collapse of the Saturn, the rise of the Dreamcast, and the moment gaming stood at the edge of a digital revolution. All this and more… on SEGA Talk!

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