Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 2118986 times)

Offline Berto

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SEGA FILES TRADEMARK FOR BONANZA BROS. GOLDEN HEIST



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Bonanza Bros. originally released in 1990 and the game was side-scrolling stealth action shooter with platforming elements. It quickly became a hit arcade experience in Japan and spawned multiple spin-off titles. Now, more than three decades after its launch, it looks like SEGA might have fresh plans for the IP. A new trademark was ...

Article : https://www.vice.com/en/article/sega-might-be-reviving-a-side-scroller-arcade-game-after-36-years/

Offline Berto

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INTERVIEW with Night Striker Director Kenji Kaido: Night Striker was Inspired by Space Harrier and the Star Wars arcade game







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Time Extension: What games were an inspiration to Night Striker? Was the TV show Knight Rider one of them?
Kenji Kaido:
Space Harrier and the Star Wars arcade game. Movie influences were Blade Runner. I didn’t really watch Knight Rider, so it didn’t really influence the game.

Time Extension: What kind of inspiration did you take from Space Harrier?
Kenji Kaido:
Space Harrier was quite revolutionary. Space Harrier was a 3D shooter, and there’s a vanishing point on the screen. When the player shoots a bullet, it goes towards the vanishing point in the centre of the screen. With this processing system, the player can’t hit the enemy at the edge of the screen. In Space Harrier, they ignore the 3D processing towards the vanishing point, and the bullet flies straight. In other words, it didn’t use 3D processing. So what happens is, the game becomes a whack-a-mole game. I thought it was ingenious, so I used that as a reference.
Another influence was that when you're in a 3D space, it’s really hard to hit a moving target. It's actually very difficult. The player is moving on a flat surface, and it’s difficult to hit a target while you're moving. It's actually a pretty rare phenomenon to be able to hit a moving target. In Space Harrier, they assist with this by locking the enemy and using a guided bullet.
Also, if there’s only one enemy, it’s hard to hit, but if multiple enemies are lined up in a row, even if the player misses their target, they’ll hit something. These are some of the things I learned from Space Harrier.

Time Extension: In the past, Yu Suzuki, the Sega producer on Space Harrier, OutRun and After Burner, has said that even though the games use 2D graphics, it's the sprites that basically scale as they get closer to the screen, which means they basically can enlarge to any size, simulating 3D effects. He said that even though the graphics were 2D, he was calculating everything in 3D. So that's why they mathematically expand or contract depending on how close they are to the screen, which is part of the innovation. Did you have to think in that way, or was that left up to the engineers?
Kenji Kaido:
Night Striker was a 3D game. The renderings are done in 3D, and the processing is done in 3D. So if you shoot a bullet, as I mentioned before, the bullet would fly towards the centre because of the 3D processing in the system. But we overrode the programming so that the bullet wouldn’t go towards the vanishing point.
We had an excellent engineer. At the time, it was hard to make those calculations in a 3D space. There were no polygons. I think there were only a few people who were able to do a proper 3D calculation. Night Striker used LOD – level of detail – which is a technology they used to calculate the distance in the game to give it a sense of depth.
The engineers didn't focus just on the accuracy or the correctness of the titles. But they also made sure that it could be played at its maximum graphics environment without making the game too heavy. And LOD at that time was nothing major. There was really nothing even comparable to ...

Full interview : https://www.timeextension.com/features/interview-personally-i-think-its-the-coolest-game-night-striker-director-kenji-kaido-on-his-1989-arcade-masterpiece

Offline Berto

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Positive Mortal Kombat 2 movie first reactions say it's pure fan service but a "gory good time"







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Film critic Michael Lee writes: "Mortal Kombat II is a fun popcorn flick. The fights are bloody, the stakes higher, and the dynamics stronger than its predecessor. Karl Urban’s Johnny Cage brings meta comedy and JCVD energy, while Adeline Rudolph’s Kitana gives the carnage emotional weight. "
Meanwhile, The Movie Podcast's Shahbaz Siddiqui admits it's got a lot of fan service in there, even when it doesn't quite work as a movie. "MORTAL KOMBAT II pulls its punches when it matters most, but seeing these characters on screen is still a total blast," they wrote. "It’s pure arcade energy and features a LIU KANG fight that absolutely RIPS! A messy ride for sure, but ...

Article : https://www.gamesradar.com/entertainment/action-movies/positive-mortal-kombat-2-first-reactions-say-its-pure-fan-service-but-a-gory-good-time/

Offline Mystic Monkey

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SEGA FILES TRADEMARK FOR BONANZA BROS. GOLDEN HEIST



Article : https://www.vice.com/en/article/sega-might-be-reviving-a-side-scroller-arcade-game-after-36-years/
I wouldn't get your hopes up. Will probably be a mobile game. Or the very least an arcade exclusive.
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Mortal Kombat movie producer says the studio "didn't know what it had" with the first movie"







Article : https://www.gamesradar.com/entertainment/action-movies/mortal-kombat-producer-says-the-studio-didnt-know-what-it-had-with-the-first-movie-which-is-why-we-were-in-that-fighting-pit-75-percent-of-the-time/
Positive Mortal Kombat 2 movie first reactions say it's pure fan service but a "gory good time"







Article : https://www.gamesradar.com/entertainment/action-movies/positive-mortal-kombat-2-first-reactions-say-its-pure-fan-service-but-a-gory-good-time/
I will admit, I didn't think the first Mortal Kombat movie was all that good. I mean, I've seen YouTube fanfilms done better Mortal Kombat videos. Though Street Fighter and "Bat Under The Sun" videos come to mind.

I will say though, I thought explaining how each fighter had unique powers due to "Arcana" was rather clever. In the games, it's because each fighter had some mysticism mumbo-jumbo backstory that explains how they shoot rings from their fists or move fast etc. But saying it's "arcana" cuts a lot of unneeded lore-fat from the characters.
Let's see what MKII brings.

Offline Berto

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I wouldn't get your hopes up. Will probably be a mobile game. Or the very least an arcade exclusive.

Yeah, or worse ... a Pachi Slot game.



I will admit, I didn't think the first Mortal Kombat movie was all that good. I mean, I've seen YouTube fanfilms done better Mortal Kombat videos. Though Street Fighter and "Bat Under The Sun" videos come to mind.

I will say though, I thought explaining how each fighter had unique powers due to "Arcana" was rather clever. In the games, it's because each fighter had some mysticism mumbo-jumbo backstory that explains how they shoot rings from their fists or move fast etc. But saying it's "arcana" cuts a lot of unneeded lore-fat from the characters.
Let's see what MKII brings.

I guess now that they're over with the hard part (explaining arcana), they can go straight to all action (and gore) now, and that what's most MK fans hoped.
Just like Mario movies, I don't know why Super Mario Galaxy got bad reviews.
The movie's all action since Mario and Luigi are skillful right now.
No more boring training story like in the first movie.
I like the second movie a lot than the first one.
If it wasn't the awesome (but short) Mario & Luigi team battle against Bowser at the end, I'd probably won't like the first movie at all.


Offline Mystic Monkey

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Yeah, or worse ... a Pachi Slot game.

I was thinking that, too.
I guess now that they're over with the hard part (explaining arcana), they can go straight to all action (and gore) now, and that what's most MK fans hoped.
Just like Mario movies, I don't know why Super Mario Galaxy got bad reviews.
The movie's all action since Mario and Luigi are skillful right now.
No more boring training story like in the first movie.
I like the second movie a lot than the first one.
If it wasn't the awesome (but short) Mario & Luigi team battle against Bowser at the end, I'd probably won't like the first movie at all.


First movies need to both established lore for the future series as well as leave a good impression for the audience to get invested in.

Still, Super Mario Galaxy still likely made more than Sonic 3 did in a month.

Offline Berto

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I was thinking that, too.First movies need to both established lore for the future series as well as leave a good impression for the audience to get invested in.

Still, Super Mario Galaxy still likely made more than Sonic 3 did in a month.

I'm just glad the video game based-movies are now doing well.
Hope for the best for Mortal Kombat II, Angry Birds 3, and Street Fighter too.




Offline Berto

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Toaplan Arcade Garage: Flying Fire Shark - International Switch & PS4 Release Date Trailer

https://www.youtube.com/watch?v=148K01-q7rE







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Shoot 'Em Up arcade classics Flying Shark and Fire Shark together at last!
Packed with a variety of features and M2 Gadgets!

And as a special bonus Teki-Paki!
A free download for customers who have purchased any of the TOAPLAN ARCADE GARAGE games! 

Coming to Switch and PS4 digitally and physically on the 29th of August 2026!

Physical version now available for pre-order over at the Clear River Games store:
https://shop.clearrivergames.com/collections/toaplan-arcade-garage-flying-fire-shark