Author Topic: Watch XPLAY talk about SEGA  (Read 7995 times)

Offline Aki-at

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Re: Watch XPLAY talk about SEGA
« Reply #15 on: September 06, 2010, 06:07:15 pm »
Quote from: "cube_b3"
I remember your best point being it takes more time to make games today

Yes they do but I'd rather take it my best point was the fact SEGA had a similar output of console games than as they do now, despite the fact that games take longer to produce. However this is mainly due to them becoming the biggest employer of game development in Japan, during the Dreamcast era, they never were.

Quote from: "cube_b3"
but my question to you now is that how can Nagoshi release a new Yakuza game every year?

Chances are if more games used several items in the game over and over again, development for those games would be short and extremely quick. This is why both Yakuza and Phantasy Star have been having so many releases, because these games do not develop many new assets. A quick and efficient way to make millions of pounds profit.

Quote from: "cube_b3"
What was the last Makato Uchida game?

When SEGA string a row of major profits, maybe.

Quote from: "cube_b3"
What was the last Yu Suzki game?

SEGA Race TV, not bad for a guy who is basically retired for now.

Quote from: "cube_b3"
What was the last Rieko Kodama game?

7th Dragon, released in 2009. Possibly working on a sequel after its sales.

Quote from: "cube_b3"
What was the last Noriyoshi Oba game?

A major game? That was suppose to be Nightshade in 2004 which failure made Shenmue look like a roaring financial success, he has helped around with the Sakura Taisen series though and involved in it, perhaps he will be making a return this TGS.

Quote from: "cube_b3"
do you want me to go on?

If you must, I'm not quite sure I understand your point, since my original post was discussing how I proved someone else wrong about quantity, not who made what.

Quote from: "cube_b3"
These people are still at Sega and are stuck at dead end supervisional roles, I think Sega can go back to being Sega, if Sega just gives these fine people their autonomy back. Scratch a deal like they did with Naka and set them free. Keep Nagoshi and Sonic Team in-house, let everyone else fly.

I'll entertain this point for now, but there are a number of things to keep in mind;

Some of them are pretty old now and the Japanese game development scene is pretty stressful, especially a company like SEGA who has always pushed their workers, this could be a contributing factor why someone like Suzuki, would rather take it easy now.

The Prope deal still depends on a number of things, firstly SEGA only owns 10% of Prope itself, the rest of it they do not finance themselves, this entirely falls on Naka and he has to struck a deal with SEGA or other publishers to get the money required for games to develop. Currently none of his games have met their targets to the best of my knowledge. Would you have Oba developing his own version of Ivy the Kiwi for example?

Have you personally met these people to know they are unhappy at their role at SEGA? Are you aware that this is not what they wanted? They are not being forced to stay at SEGA, high profile people have left SEGA, Mizuguchi, Oshima and so on, if they wished they leave then they would have done so perhaps already.

Finally, everyone has a different idea of what is SEGA, I and some other members (For example, Sanus) believe stuff like The House of the Dead: Overkill, Bayonetta, Yakuza, Super Monkey Ball and so on constitute as being "SEGA" but this is a completely subjective point and so I do not really see any further need to discuss this, as it would just be opinion vs opinion and I believe you've already made another topic to discuss that.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Watch XPLAY talk about SEGA
« Reply #16 on: September 06, 2010, 06:08:42 pm »
Quote from: "cube_b3"
Just because he is in the documentary discussing the early days, doesn't mean he helped.

In that very documentary he said, the only Golden Axe sequel I've ever made is Revenge of Death Adder. Then he went on to praise Secret Level of how super they are (even though they were a terrible studio) and then the lead designer of Golden Axe, says that making the new GA:BR is a collabrative effort.

This is what we call PR talk, the only true involvement Makato Uchida has with Golden Axe was in Superstar Tennis, as SOL revealed the entire model of Gilius came from Makato Uchida's office.

Now that I can believe, he didn't say Uchida helped, he said the model came from him.

I never mentioned any documentary... I personally know someone who was employed at Secret Level and talked to some, Uchida did actually help make the game, mainly on tips on the setting, how some of the attacking animations should look like and what kind of voice which character should have. How can it be PR if most of the people who know of Golden Axe never heard of Uchida? I bet more than half of the people on this forum never even heard of him.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Watch XPLAY talk about SEGA
« Reply #17 on: September 06, 2010, 06:24:32 pm »
Quote from: "Sieghardt"
they've never taken a single class in accounting, that's for sure. one thing they NEVER seem to understand is assets. If sega INVEST $200m in a dozen games they'll just mindlessly report that as sega operating profits drop by $200m!

This is absolutely true and something that bothered me greatly, they just read the summary and do not give the full report. I mean if you are not paid to report such news, I could understand, but this is what your job is meant to be, how can you not cover it?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Watch XPLAY talk about SEGA
« Reply #18 on: September 06, 2010, 07:37:54 pm »
Quote from: "Aki-at"
Quote from: "cube_b3"
These people are still at Sega and are stuck at dead end supervisional roles, I think Sega can go back to being Sega, if Sega just gives these fine people their autonomy back. Scratch a deal like they did with Naka and set them free. Keep Nagoshi and Sonic Team in-house, let everyone else fly.

Quote
I'll entertain this point for now, but there are a number of things to keep in mind;

Thaaanking You.

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Some of them are pretty old now and the Japanese game development scene is pretty stressful, especially a company like SEGA who has always pushed their workers, this could be a contributing factor why someone like Suzuki, would rather take it easy now.

So true, but if that Nintendo man Shugoriyu Miyamato (spelling could be wrong) can still be around why can't they?

I know your not the right person to ask this because it is their decision to reitre.

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The Prope deal still depends on a number of things, firstly SEGA only owns 10% of Prope itself, the rest of it they do not finance themselves, this entirely falls on Naka and he has to struck a deal with SEGA or other publishers to get the money required for games to develop. Currently none of his games have met their targets to the best of my knowledge. Would you have Oba developing his own version of Ivy the Kiwi for example?

Every game Sega decides to publish depends on Sega on a number of things, if I wanted Sega to publish my game I would take a demo to them, try to tell sell it and then they will finance my development.

Giving a dever, some Capital to start their independent studio isn't a bad idea, Miziguchi and Semiya are perhaps 2 of the most noteable Japanese Sega employees with their independent studios, I would love it if Sega made them the Naka deal. As well as others who seem to be doing nothing, I want Uchida out of China and back into a studio.

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Have you personally met these people to know they are unhappy at their role at SEGA? Are you aware that this is not what they wanted? They are not being forced to stay at SEGA, high profile people have left SEGA, Mizuguchi, Oshima and so on, if they wished they leave then they would have done so perhaps already.

All the developers did not leave after the Sammy merger, just like all the corporate employees did not leave prior to the Dreamcast restructure. It is a common business practice to place old employees who aren't retiring or willing to resign, to place them in a job that doesn't match their orignal job description.

Atsushi Seimiya and Hisao Oguchi, are 2 famous examples of studio heads reshuffled into different post, while Oguchi is still working, Seimiya went ahead and started his own studio. Even Naka had a similar problem, at his current post he wasn't in the position of actually coming up with concepts, he was in a supervisor position and he opted out as well.

But this is the way I understand it, I don't know them personally and it may very well have been different however I have seen this technique being employed countless times with senior employees.

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Finally, everyone has a different idea of what is SEGA, I and some other members (For example, Sanus) believe stuff like The House of the Dead: Overkill, Bayonetta, Yakuza, Super Monkey Ball and so on constitute as being "SEGA" but this is a completely subjective point and so I do not really see any further need to discuss this, as it would just be opinion vs opinion and I believe you've already made another topic to discuss that.
[/quote]

If you can accept licenced IPs as Sega games then that is your opinoin, and I respect it. I have probably made several topics to discuss that  :oops:. By the way SMB and Yakuza are in house games and I consider them 100% Sega.

- Thanks for entertaining my tad offbit discussion.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »