Author Topic: Sonic design whine.  (Read 17972 times)

Offline Dr. SEGA Monkey

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Re: Sonic design whine.
« Reply #15 on: February 13, 2010, 07:36:03 pm »
I just hope they don't make the spines look floppy in this game. They've been doing that a lot lately. Aren't those things supposed to cut through metal?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic design whine.
« Reply #16 on: February 13, 2010, 08:28:24 pm »
I think they forgot about them being sharp when Tails could cut through metal the same way.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

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Re: Sonic design whine.
« Reply #17 on: February 13, 2010, 09:59:42 pm »
Still, starting from Sonic 06 up to now, they look like big floppy tentacles coming out of his head instead of spines.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic design whine.
« Reply #18 on: February 13, 2010, 10:23:46 pm »
Well the folks at Sonic Team think this keeps the characters cartoony and true to their roots. They do not realise that Sonic had solid, unmoving spines in the older games. They never moved at all (that might still seem bad in 3D games, but for 2D it worked). Tails was the same, looking a bit fuzzy instead of being the solid, waxy thing all the characters are now. I guess it is all just the result of untalented graphical artists who need an excuse for their inability to do good character models.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: Sonic design whine.
« Reply #19 on: February 14, 2010, 04:27:35 pm »
I liked the sonic unleashed character model, he was less edgy looking.

I agree sonic CDs design was the best though, I can almost see the intro in my minds eye b
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: Sonic design whine.
« Reply #20 on: February 14, 2010, 05:33:07 pm »
Quote from: "Aki-at"
Most people do not like Sonic's new design because they associate it with the decline of the series. Nothing else. No one, or anyone for that matter on forums before and after Sonic Heroes complained, if at all, about the change in Sonic's current design, if anything it was completely positive.

Also I would prefer a model of that instead of a sprite, there I said it!

Quote from: "upsidedown fuji"
I always preferred the Sonic CD/Sonic the Movie peel out animation for Sonic. It just seems so right!

SEGA confirmed Sonic is going to have a running style similar to Sonic 3 & Knuckles and Sonic CD. Hopefully that means the Super Peel Out is in there!

Oh nice. Something between Sonic 3 and CD is fine by me as long as it animates well. I am hopeful the game just plays fun. I'm not all that stuck on the visual style of the game. Modern Sonic isn't all that bad. I was a kid when Sonic 1/Altered Beast were released. I grew up with the character. Things change.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Sonic design whine.
« Reply #21 on: February 17, 2010, 06:38:11 pm »
Am I the only one who doesn't like the Figure-8/Infinity running blur from Sonic CD being used? I mean, It was okay in Sonic CD as something to differentiate the game a little, but it was never really used elsewhere, and it just looks odd. Like I can see a circle blur being created from running very fast, but a sideways 8? How does that even work?!

Well anyway, I agree I loved the Sonic OVA and CD intro/ending look the best.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic design whine.
« Reply #22 on: February 17, 2010, 06:54:40 pm »
His legs came around in a full circle in the Genesis games and you think the the figure eight animation is weird?

Plus, Brawl explains it:

[youtube:673lt46y]WZRAYgTFNME[/youtube:673lt46y]

The video is edited near the end, I do not know what the joke is supposed to be, so we should ignore the existence of it entirely.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: Sonic design whine.
« Reply #23 on: February 17, 2010, 06:58:25 pm »
Quote from: "Sega Uranus"
His legs came around in a full circle in the Genesis games and you think the the figure eight animation is weird?

It's not that his legs go full circle, it's that his legs are constantly moving back and forth on the same arc that causes a blur that looks like a circle. It makes more sense than each leg detatching from his body and running on their own arc or whatever fucking crazy voodoo magic bullshit causes that infinity sign.

Think about it, the circle actually somewhat makes sense, but has been stylised a bit, the other is just nonsense.

I mean, Sonic is nothing if not accurate in it's portrayal of optical illusions.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »