Author Topic: Sega's Guinness Book of World Records  (Read 6325 times)

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Sega's Guinness Book of World Records
« on: July 16, 2011, 01:08:01 pm »
Here's some of the world records that Sega has been noted for achieving. I haven't included all the records listed since half of them are quick completion of games and high scores or titles that hasn't anything to do with sega that were available on all platforms. But some of the records may suprise some of you. And before anyone asks a certain game wasn't on the list and i couldn't find it on the record list for some reason it may have been removed.
http://www.guinnessworldrecords.com/default.aspx

Most official tournaments held on one arcade game series:MushiKing
With 110,240 officially sanctioned competitions held in Japan between May 2003 and July 2009, Mushiking: King of the Beetles holds the record for the most official tournaments held. Mushiking is a combination of an arcade game and a collectible card game developed by SEGA. 

The First 3D arcade video game:Subroc-3D
The earliest 3D arcade video game was Sega’s Subroc-3D released in 1983. It was a fighting game that switched between attacking underwater and air enemies, and requires the player to view the game through a special periscope, which delivered slightly shifted images to each eye in order to create a 3D effect. Sega went on to develop different approaches to 3D fighting. 


First polygon based fighting video game:Virtua Fighter
The earliest polygon based fighting game was Sega’s original Virtua Fighter. Released in 1993 and featuring hardware developed jointly with aerospace company Lockheed Martin, this version featured nine characters, each of whom had been rendered in full polygon glory. 

First fighter to use 3D polygon graphics:Virtua Fighter
The first fully 3D fighting game was SEGA’s Virtua Fighter, released in Japanese arcades in November 1993. The game employed polygon graphics to create its characters, as opposed to the animated sprites of 2D fighters. The game was also notable for its incorporation of a three-button layout (punch, kick and guard), when practically every other fighting game had four or six-button configurations. 

First fighting video game for a 32-bit console:Virtua Fighter
Virtua Fighter which was pre-loaded onto the 32-bit SEGA Saturn in 1995.

First female head of a video games studio:Mie Kumagai
The earliest female head of a computer games design studio is Mie Kumagai, Head of Research and Development at Sega’s Amusement Software labs. She was responsible for the development of the Crazy Taxi, Virtual On and Virtua Tennis series, plus the racing game Initial D Arcade Stage. 

First online fighting game:Net Fighter
The earliest online fighting game was Net Fighter, released by Sega in 1998. The game was a cross between Street Fighter II, Mortal Kombat and Virtua Fighter.

First video game to use cel-shading:Jet Set Radio
The first commercially-released video game to make use of cel-shading (a way of presenting 3D computer graphics that makes them appear hand-drawn) was Jet Set Radio (SEGA, Dreamcast). It was released on 29 June 2000. 

First online console puzzle game:ChuChu Rocket!
Sega’s ChuChu Rocket!, which was published by Sega for the company’s Dreamcast console in 1999, was the first online console puzzle game. The object of the game is to guide mice into a rocket, while avoiding cats.


Longest wait for a video game based on a movie franchise:Fantasia
The longest period between the release of a movie-licensed game and the film on which it is based is a staggering 51 years. In 1940, Disney released their classic animation Fantasia (USA). In 1991, over five decades later, Sega released Fantasia for their Mega Drive/Genesis platform. 

First Batman video game to feature exclusive animated scenes:The Adventures of Batman & Robin
The makers of television hit Batman: The Animated Series created new cartoon scenes for the 1994 Sega CD release of The Adventures of Batman & Robin; the first time such material was produced exclusively for a video game. The scenes featured Kevin Conroy reprising his role as Batman, with Mark “Star Wars” Hamill as The Joker and Ron “Hellboy” Perlman as Clayface. The scenes form a complete storyline and are often referred to as the “lost episode” of the animated television series.

First racing video game to utilize “behind car” perspective:Sega Road Race
The 1976 release of Sega Road Race was the first racing video game to use ‘behind car’ perspective. 

First fighting video game:Heavyweight Champ
Although it bears very little resemblance to what we now consider to be modern fighting games, the first game to feature one-on-one brawling was Sega’s Heavyweight Champ, a 1976 arcade game that boasted an impressive monochrome display and a boxing-glove controller allowing players to strike and block high or low punches. 

First videogame to be licensed by a soccer club for recruiting purposes:Football Manager 2009
In November 2008, the English Premier League’s Everton Football Club signed a deal with game developer Sports Interactive to make use of the Football Manager 2009 database. Everton wanted to use the database to help with the scouting of new players, making the game the first to be officially used by a major soccer club for recruiting purposes. 

Most real-life players to appear in a sports game:Football Manager 2009
When Sports Interactive and SEGA released Football Manager 2009 in November 2008, it featured over 5,000 playable clubs from over 50 countries, and at least 370,000 players and staff from around the world. So comprehensive is the Football Manager database that Sports Interactive believes it has accurately predicted the rise of several world soccer stars, including Argentinian wonder-kid Lionel Messi, who top-scored in the 2008/09 UEFA Champions League playing for Barcelona. 
     

First movie-licensed run and gun game:Rambo: First Blood Part II
The first run and gun game to use characters from a movie was Rambo: First Blood Part II on the SEGA Master System. The game was originally released in Japan under the title Ashura and had nothing to do with Sylvester Stallone’s action movie. When SEGA released the title in America, it licensed the movie brand and swapped the Asian lead character for a Stallone sprite. In Europe, the game was released in its original form as Secret Command,because a Rambo game was already being published by Ocean Software. 

First console MMORPG:Phantasy Star Online 2000
The earliest console MMORPG was Phantasy Star Online which was released for the Dreamcast console in 2000. It was real time rather than turn- based and various versions were released, including later ones for the PC, GameCube and Xbox. The first version of the game was finally shut down in 2003 following the commercial failure of the Dreamcast.
   
First sci-fi MMORPG:Phantasy Star Online
The first sci-fi MMORPG was SEGA’s Phantasy Star Online, released in Japan for the SEGA Dreamcast on 21 November 2000. Prior to this release, MMOs had been set exclusively in fantasy realms, from Neverwinter Nights (1991), the first graphical MMO, through to Meridian 59 (1996), the first MMO to feature first-person 3D graphics. Phantasy Star Online was soon followed by two other sci-fi MMOs, Anarchy Online in June 2001 and DarkSpace in December 2001. 

 Most critically-acclaimed sci-fi MMORPG:Phantasy Star Online
As of November 2010 The most critically-acclaimed sci-fi MMORPG is Phantasy Star Online



First arcade driving game to feature force feedback:OutRun
When driving off-road in SEGA’s OutRun, the cabinet controls shake in response to the rougher terrain. This was the first time an arcade driving game had incorporated force feedback, and the feature was built into all four versions of the game cabinet – two with sit-in cockpits and two stand-up versions. 


 Most prolific producer of arcade machines:SEGA
SEGA has produced more arcade games than any other company, with 530 games on 23 different arcade system boards since 1981.To date, a total of 76 SEGA franchises have made it into the arcades.

Longest police stand-off with a videogame peripheral:SEGA Light Phaser
In February 2009, a man in Brazil’s Distrito Federal carried out a 10-hour stand-off with local police, holding a 60-year-old woman hostage with a SEGA Light Phaser – the light gun used to play rail shooters such as Gangster Town, Hang On and Missile Defence 3D on the Master System. Thankfully, the incident ended without the woman being harmed.

First voice-controlled minigame compilation:Kimi no Tame nara Shineru IE Project Rub
Released in November 2004 for the launch of the Nintendo DS, Kimi no Tame nara Shineru (SEGA, 2004) was the first mini game compilation to use the device's microphone as a way of controlling the game, with players being encouraged to speak and blow into it as part of the gameplay. 

First stealth game:005
The first game to utilise basic stealth game mechanics was 005 (SEGA, 1981) which was released in 1981. 

First twin-stick fighting game:Virtual-On Cyber Troopers
The first fighting game to use a twin-stick control scheme is Virtual-On (SEGA, 1995), the 1-on-1 arcade robot combat simulator which was first released in Japan in 1995.  ,


Largest official Tetris game
Debuting in Japanese arcades in December 2009, Tetris Giant (SEGA, 2009) isthe largest officially-licensed version of Alexey Pajitnov''s (Russia) classic game. The massive cabinet measures 1.6 m wide, 1.7 m deep and 2.2 m high (5 ft 2 in by 5 ft 6 in by 7 ft 2 in). 
     

Best-selling game on any SEGA platform:Sonic the Hedgehog 2
Released on the Mega Drive in 1992, Sonic the Hedgehog 2 went on to become the best-selling game across all SEGA platforms. Thanks to the character’s US and European appeal, the title managed to sell 6 million units worldwide. 

First 128 bit Console:Dreamcast
The earliest 128-bit video game console was the Sega Dreamcast which was released in 1998. Although it offered online gaming capabilities, it failed to kill off the PlayStation. 

Honourable mention:Because they needed Sega to achieve itheir respective records.

Best-selling hack and slash designer:Hideki Kamiya
The game designer who has produced the greatest volume of sales in the hack and slash genre is Hideki Kamiya (Japan), who created the Devil May Cry (Capcom, 2001) series and Bayonetta (SEGA, 2010), which combined have sole over 10 million units as of August 2010.

Most critically acclaimed fighting game :Soul Caliber
The highest-rated fighting game is the SEGA Dreamcast version of Namco’s SoulCalibur, which scored 98% on review aggregator website Metacritic, and 96.26% on GameRankings. The title is also the top-ranked Dreamcast game on both websites. 

First First Person Shooter to offer online multiplayer on a console:Quake III Arena
The earliest major release (and first FPS) to allow real-time networked gaming was Quake III Arena, released for Sega’s Dreamcast on 24 October 2000. It was also possible to connect Dreamcast and PC, allowing console gamers to take on owners of the PC version.   








« Last Edit: July 17, 2011, 06:27:28 am by ROJM »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sega's Guinness Book of World Records
« Reply #1 on: July 16, 2011, 07:19:14 pm »
Woh! Great list!

Though are all of those seriously records? Because "First Batman video game to feature exclusive animated scenes" and "Longest police stand-off with a videogame peripheral" are pretty damn specific!

I proclaim, here and now, that I will break the record for Longest police stand-off with a videogame peripheral!

See you guys in ten to twenty!

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Sega's Guinness Book of World Records
« Reply #2 on: July 16, 2011, 11:17:48 pm »
Cool list.  But SubRoc 3D is not really a fighting game, it's an action/shooter game.  And interestingly, the 3D periscope hardware doesn't use the LCD shutters that Sega later brought to the Master System in the form of the SegaScope 3D glasses -- SubRoc used a rotating disc inside the periscope housing which was synchronized with the display to block each eye hole in turn.  Pretty brilliant really.  Buck Rogers: Planet of Zoom was another Sega game that used the same technique. 

As for the police standoff... I just think it's astonishing, really.  The Sega Light Phaser is the coolest looking light gun in video game history... but the Master System was such a huge hit in Brazil, why didn't someone recognize what it was sooner?

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Sega's Guinness Book of World Records
« Reply #3 on: July 16, 2011, 11:23:51 pm »
The incident in question, in case anyone missed it...



All those guys on the SWAT team must have been like, that gun looks so familiar...  I just can't place it...   ...as the title screen themesong of Jungle Hunt went through their minds....

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sega's Guinness Book of World Records
« Reply #4 on: July 17, 2011, 06:41:05 am »
Cool list.  But SubRoc 3D is not really a fighting game, it's an action/shooter game.  And interestingly, the 3D periscope hardware doesn't use the LCD shutters that Sega later brought to the Master System in the form of the SegaScope 3D glasses -- SubRoc used a rotating disc inside the periscope housing which was synchronized with the display to block each eye hole in turn.  Pretty brilliant really.  Buck Rogers: Planet of Zoom was another Sega game that used the same technique. 

As for the police standoff... I just think it's astonishing, really.  The Sega Light Phaser is the coolest looking light gun in video game history... but the Master System was such a huge hit in Brazil, why didn't someone recognize what it was sooner?

Yeah I know but that's what was on the site, I just copied and pasted it. They probably meant fighting in general and not the specific fighting game genre. It depends when SEGA won the record for that particular game.

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Sega's Guinness Book of World Records
« Reply #5 on: July 17, 2011, 12:51:45 pm »
Yeah, sometimes non-gaming institutions will come up with their own categories.  Most games could be described as a "fight" in some way, whether fighting to stay alive, fighting to get the highest score or quickest time, etc. 

Overall it does do a good job of acknowledging many of Sega's industry-changing innovations.