So there you have it, if you try to be about innovative artsy and edgy ip's you don't make it with modern gaming audiences. Great art but no profits, crank out the sequels to casual and mainstream titles if you are going to survive.
Where was their "32X"?
They you have what ? Those casual Japanese don't like innovative Arty games? Wow shock to us all that ! and why make brand new violent IP on NCL kids machine, I mean C'Mon ?.
Japan as quite a habit of backing the most casual consoles known to man , and lovel their sequels . Oh they go mad for the mainstream SNES with over 90% of the Market, just love the Playstation and can't get enough of yet more sequels of Dragon Quest , or Final Fanasty . Fact that haven't changed since the NES days in Japan
Maybe No More Heroes should have made it for the grown ups console, and Little Ralf is all Art, but boring gameplay
Nothing at all edgy, yet another Japanese Sim RPG . Little lesson that needs to be learnt , the Wii is casual city for games and gamers , where 3rd party new IP that isn't mainstream is almost doomed to fail.
There lots of brand new IP that has done very well on the real gamers consoles . Play Demon Souls and see how even what some like to call the most 'HardCore' game can do quite well .
Lesson that all developers need to learn , to do well on the Wii , put no effort in to games, don't spend money, just put in some piss poor mini games and watch the sales fly .
Otherwise make it for the PS3 or 360.