Author Topic: Amusements For All !!! - JOYPOLIS, SEGA Amusement, Arcade Centers, etc Thread  (Read 856718 times)

Offline Berto

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"Initial D THE ARCADE" x "Uma Musume Pretty Derby" Collaboration Trailer













https://www.youtube.com/watch?v=uUWulReroa4

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"Initial D THE ARCADE" x "Uma Musume Pretty Derby" Collaboration

Collaboration items featuring Special Week, Silence Suzuka, and Tokai Teio have benn available now! A
The song "Uma Pyoi Densetsu" is also available as background music!
Play the game and get the collaboration items!

Event Period: April 9, 2026 (Thu) - July 29, 2026 (Wed)

Article : https://info-initialdac.sega.jp/7394/

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Sammy's Lycoris Recoil Smart Slot Trailer

https://www.youtube.com/watch?v=o9Z-I255iYE


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HomemadeHoney - Interview with Masahiro Sugiyama, The character designer of Sonic the Fighters

https://www.youtube.com/watch?v=8VSkvnzRIDg


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INTERVIEW with Night Striker Director Kenji Kaido: Night Striker was Inspired by Space Harrier and the Star Wars arcade game







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Time Extension: What games were an inspiration to Night Striker? Was the TV show Knight Rider one of them?
Kenji Kaido: Space Harrier and the Star Wars arcade game. Movie influences were Blade Runner. I didn’t really watch Knight Rider, so it didn’t really influence the game.

Time Extension: What kind of inspiration did you take from Space Harrier?
Kenji Kaido: Space Harrier was quite revolutionary. Space Harrier was a 3D shooter, and there’s a vanishing point on the screen. When the player shoots a bullet, it goes towards the vanishing point in the centre of the screen. With this processing system, the player can’t hit the enemy at the edge of the screen. In Space Harrier, they ignore the 3D processing towards the vanishing point, and the bullet flies straight. In other words, it didn’t use 3D processing. So what happens is, the game becomes a whack-a-mole game. I thought it was ingenious, so I used that as a reference.
Another influence was that when you're in a 3D space, it’s really hard to hit a moving target. It's actually very difficult. The player is moving on a flat surface, and it’s difficult to hit a target while you're moving. It's actually a pretty rare phenomenon to be able to hit a moving target. In Space Harrier, they assist with this by locking the enemy and using a guided bullet.
Also, if there’s only one enemy, it’s hard to hit, but if multiple enemies are lined up in a row, even if the player misses their target, they’ll hit something. These are some of the things I learned from Space Harrier.

Time Extension: In the past, Yu Suzuki, the Sega producer on Space Harrier, OutRun and After Burner, has said that even though the games use 2D graphics, it's the sprites that basically scale as they get closer to the screen, which means they basically can enlarge to any size, simulating 3D effects. He said that even though the graphics were 2D, he was calculating everything in 3D. So that's why they mathematically expand or contract depending on how close they are to the screen, which is part of the innovation. Did you have to think in that way, or was that left up to the engineers?
Kenji Kaido: Night Striker was a 3D game. The renderings are done in 3D, and the processing is done in 3D. So if you shoot a bullet, as I mentioned before, the bullet would fly towards the centre because of the 3D processing in the system. But we overrode the programming so that the bullet wouldn’t go towards the vanishing point.
We had an excellent engineer. At the time, it was hard to make those calculations in a 3D space. There were no polygons. I think there were only a few people who were able to do a proper 3D calculation. Night Striker used LOD – level of detail – which is a technology they used to calculate the distance in the game to give it a sense of depth.
The engineers didn't focus just on the accuracy or the correctness of the titles. But they also made sure that it could be played at its maximum graphics environment without making the game too heavy. And LOD at that time was nothing major. There was really nothing even comparable to ...

Full interview : https://www.timeextension.com/features/interview-personally-i-think-its-the-coolest-game-night-striker-director-kenji-kaido-on-his-1989-arcade-masterpiece

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SEGA FILES TRADEMARK FOR BONANZA BROS. GOLDEN HEIST



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Bonanza Bros. originally released in 1990 and the game was side-scrolling stealth action shooter with platforming elements. It quickly became a hit arcade experience in Japan and spawned multiple spin-off titles. Now, more than three decades after its launch, it looks like SEGA might have fresh plans for the IP. A new trademark was ...

Article : https://www.vice.com/en/article/sega-might-be-reviving-a-side-scroller-arcade-game-after-36-years/

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SEGA SAMMY CREATION Won Awards at “8th Annual EKG Slot Awards Show”







https://www.youtube.com/watch?v=KY3UyY_ncvU

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SEGA SAMMY HOLDINGS INC. (the Company) is pleased to announce that SEGA SAMMY CREATION INC. (SSC), a group company of the Company, won award in “Top Performing NEW Game from an Emerging Supplier” category at “8th Annual EKG Slot Awards Show,” hosted by Eilers & Krejcik Gaming, LLC (EKG), a U.S. gaming research company.
The EKG Slot Awards is designed to recognize excellence in slot game development in the casino gaming industry. EKG determines winners across 27 product categories (25 award categories and 2 Hall of Fame categories) including both land-based and interactive games utilizing a data driven process combined with a distinguished advisory board.
Super Burst™ Bouncing Lions™, which won the “Top Performing Game from an Emerging Supplier”, is a slot game developed as the Asian-themed version of the Super Burst™ series. It is the SSC’s first ever series launched on two different cabinet models: GENESIS CREST™ and GENESIS ATMOS™. This title features the popular ...

Article : https://www.segasammy.co.jp/en/release/85739/

Offline Mystic Monkey

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So I just found out yesterday about a Sega arcade game called Ghost Squad and its sequel Operation G.H.O.S.T.. Turns out these games are the sequel/spiritual successor to Virtua Cops series. I have to say, a bit underwhelmed by them.

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Sonic the Hedgehog Pinball - Official Trailer

https://www.youtube.com/watch?v=VmNn2aOJICQ







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Check out the Sonic the Hedgehog Pinball trailer for this collaboration between Jersey Jack Pinball and SEGA, as the first official Sonic the Hedgehog pinball machine arrives in celebration of Sonic the Hedgehog's 35th anniversary. The Sonic the Hedgehog Pinball machine is available today, June 23, 2026.

The Sonic the Hedgehog pinball machine, designed by Steve Ritchie, comes with a 27-inch LCD screen featuring art and animation from Sonic Generations, with iconic levels like Green Hill Zone and Chemical Plant, and classic songs like 'Live and Learn.' Sonic Pinball comes in three editions, with Special and Collector’s editions featuring special cabinet artwork, haptic feedback, non-reflective Invisiglass, and more.

Link: https://jerseyjackpinball.com/

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So I just found out yesterday about a Sega arcade game called Ghost Squad and its sequel Operation G.H.O.S.T.. Turns out these games are the sequel/spiritual successor to Virtua Cops series. I have to say, a bit underwhelmed by them.

Yes, I remember playing them in arcade centers but they don't interest me much.
May be because by the time they were released there are already many rail shooting arcade games to compete, so they don't really stand out.
Different era when Virtua Cop 1-3 were released.
They were really standing out and their worthy rival was only Time Crisis series.


Offline Mystic Monkey

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Sonic the Hedgehog Pinball - Official Trailer

https://www.youtube.com/watch?v=VmNn2aOJICQ







Link: https://jerseyjackpinball.com/
I want one! But got no place to put it.
Yes, I remember playing them in arcade centers but they don't interest me much.
May be because by the time they were released there are already many rail shooting arcade games to compete, so they don't really stand out.
Different era when Virtua Cop 1-3 were released.
They were really standing out and their worthy rival was only Time Crisis series.


Yeah! Not only that, but GHOST looks too generic to FPS at the time such as Counter Strike, Call of Duty or Tom Clancy's games.

There's literally a CoD game called "CoD:Ghost".

Virtua Cop being about two SWAT cops with scouters that help them aim, keeps it simple enough to follow over some black-ops covert private military stuff that's over my head.

Not only that, but if GHOST really has replaced Virtua Cop series, then that means Virtua Fighter is the only on-going game series to carry the "Virtua" name. At least have one of the Virtua Cop characters make it into Virtua Fighter.

Offline Berto

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I want one! But got no place to put it.

Same. Hopefully one of our friends whose house have more space could get one.

Yeah! Not only that, but GHOST looks too generic to FPS at the time such as Counter Strike, Call of Duty or Tom Clancy's games.

There's literally a CoD game called "CoD:Ghost".

Virtua Cop being about two SWAT cops with scouters that help them aim, keeps it simple enough to follow over some black-ops covert private military stuff that's over my head.

Agree, the title would be more memorable if it's "Virtua Ghost Squad" or "Virtua Swat".
The arcade cabinet and guns look awesome, but the gameplay is not memorable enough.
You can try the Wii version if you're curious.

Not only that, but if GHOST really has replaced Virtua Cop series, then that means Virtua Fighter is the only on-going game series to carry the "Virtua" name. At least have one of the Virtua Cop characters make it into Virtua Fighter.

Yes, though if they plan to add one that wouldn't be Fighters Megamix Janet since VF CrossRoads tried to make the game realistic and FM Janet's gameplay wouldn't fit the tone.



https://y2u.be/5O0tGCeLMSQ

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Sonic The Hedgehog Pinball: The Complete First Look Video

https://www.youtube.com/watch?v=UMnH7mTcOBo
 


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The fastest ‪Sonic the Hedgehog‬   game ever made is here - and this time, it's pinball. Take an deeper look inside the gameplay, design, features, rules, artwork, music, and animations — straight from the team who brought Sonic’s high-speed world to the playfield.

Built in collaboration with ‪SEGA‬, Sonic the Hedgehog Pinball by Jersey Jack Pinball‬ brings the legendary speed, color, music, and energy of Sonic to life in a fast-flowing pinball adventure built for fans and players across generations.

Link: https://jerseyjackpinball.com/

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SEGA JP official X account has reached 600,000 Followers Milestone!





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The "Special X Icon 60 Types Giveaway Campaign" commemorating the SEGA official X account's "600,000 Followers Milestone" is now available until next Tuesday! 
Don't forget to grab yours~🌟 

Download the icons here↓ 
https://sega.jp/special/x600k/