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Known primarily for their Total War series, Creative Assembly took a bold step into the survival horror genre with Alien: Isolation, aiming to deliver an authentic experience that captured the essence of Ridley Scott’s original 1979 Alien film. In celebration of the game’s 10th anniversary, Creative Assembly’s Creative Director has officially confirmed that a sequel is in development. Fans of the original can expect more of the same nerve-wracking tension and survival gameplay that made Alien: Isolation a great experience for ...
Hope wrote out a short proposal for Sega. "It wasn't very much - outlining the kind of cat-and-mouse gameplay of being hunted by this unpredictable predator," he tells me. "I was keen for it to be closely associated with Alien, taking advantage of the wonderful production design on that film, a sort-of low-fi sci-fi Seventies view of the future."But the move away from the prevailing emphasis on action - a perhaps inevitable focus since James Cameron's 1986 sequel Aliens - was the thing that swung it. "We thought, let's re-establish this thing as being the ultimate killer, a creature confident and in control," continues Hope. "So, it went to Sega, through to 20th Century Fox, and suddenly someone is saying, 'OK - go ahead, make it happen'.""Alien is 116 minutes long," Hope says, "I was telling the team: nothing else exists. Forget the other movies. We only have this 116 minutes of source material." Yet creating hours of playtime, from less than two two hours of tense cinema, turned out to be ...
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