Here's a trailer of Sonic Unleashed, You don't really need to see it as you know already what's in it?
[youtube:jvwy3gc5]ty0uOqISJzw[/youtube:jvwy3gc5]
Whatever worked in this game (supposedly daytime stages) is making its way into the sequel Colors
[youtube:jvwy3gc5]IPqiR0VHz6g[/youtube:jvwy3gc5]
The first thing you see here in gameplay is the warp zone, previous Sonic games like Adventure 1 and Hedgehog 06, have levels more naturally integrated into the adventure fields where as unleashed introduces those temples or whatever they were called similar to the warp zone (with alittle more stuff thrown in).
A few seconds later the level actually starts and Crash's gameplay is completely different from Sonic, but the level design isn't.
- You got bottom less pits on the side.
- Enemies that require no effort to defeat.
- and invisible walls in the form of an outline formed by stones.
Sonic Unleashed/Colors have the same thing and I really hate them, back in the 90s I didn't mind them all that much, but ever since Sonic Adventure and then Sonic 06 (man those levels were MASSIVE) came out I got spoiled and just can't except such a restrictive environment. Don't you think it is a step back to erect invisible walls?
Also at around the 1.30 second mark you will notice Crash cross a question mark in the floor, the player in the video ignores but if you step on it you will be elevated to a side scrolling bonus segment, very similar to an element introduced in Unleashed.
[youtube:jvwy3gc5]RCDhvBQFETg[/youtube:jvwy3gc5]
While extremly irrelevant and underwater this is all I could find on Side Scrolling CRASH.
[youtube:jvwy3gc5]XssOYp37O1I[/youtube:jvwy3gc5]
Some more level design similarities here.
So am I the only one seeing the similarities?
and am I the only one who finds this to actually be a step back; Crash Bandicoot is a Sonic Clone, finding Crystals instead of Emeralds and fighting Neo Cortex instead of Robotnik.
Some fun facts:
Naughty Dog was composed of largely X-Sega Devers... Members from Sonic Team/Sega Technical Institute (1/4th). Prior to Crash Bandicoot several members from the design team were working on Sonic Xtreme for the Saturn.
The other members of STI went to:
Luxoflox, Insomniac and Blizzard