"Sega, this was made by average Joes on their spare time - what's up with 'cho? I mean, what have you've been doing?"
People who'd say that don't know anything about how game development works in the real world.
They fail to understand that Sonic 4 had hurdles that these indie devs didn't, such as:
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Severe techinical limitations; that being of the forced Wiiware download size. Faced with this steep development hurdle, they instead decided to make all console versions use pre-rendered sprites extensively so they'd all look and feel similar. While that may not seem to be the wisest decision to make, you also have to take into consideration their...
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Budget, something which the makers of the fan game don't have to worry about. Unlike hobbyists, SEGA can't let people work for them for free. They have to pay out salaries by law, and they also have to expend some budget for advertising, publishing fees, and so forth. "But Fluffy," you say, "Why's that matter? Shouldn't SEGA have gone all-out with their budget anyway?" Well, you would be neglecting to remember the issue of...
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Wanting to make a profit, because Sonic games aren't made just as a charity service for fans. And that brings us to the final problem...
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Time, because time is money. They have to get a game made on a rigid schedule, release it in an expected time frame, report their earnings and make investors happy.
The makers of this fan game don't have to worry about making money or managing a time table,
especially since Sonic was never their property to make software out of in the first place. SEGA would be perfectly in the right send them a cease and desist letter, no matter how many fucking numbskull dipshits would bitch about it.
At any rate, Sonic Colors still looks to be better than either one of these games. SEGA does what the fans can't derpy derp