Hopefully, obsessed Sonic fans who ONLY think of SEGA as the Sonic company have been reading SEGA's blogs in hopes to spot Sonic news, only to discover other properties like Vanquish, Total War, VCII, PSO2, etc.
It's important to recognize the difference between a Sega game and a game Sega's publishing. The success of platinum games as a developer really does nothing to improve Sega's reputation as a developer themselves.
Best thing I've ever read on the forum to date!
You have my respect.
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For those who are trying to give SEGA credit for PG's game as far as I know (and I maybe wrong cause I don't religiously read PG news), SEGA was responsible for porting Bayonetta to PS3, where as PG made the 360 game on their own.
From what I've read the PS3 port is inferior to PG's design, and the SEGA references they added in to their games was there own ideas. SEGA only gave permission.
That isn't to say SEGA teams don't work closely with published games for example SUMO Digital, SEGA teams work very closely with them on the games they make or port, in fact the entire model of Gillius Thunderblade was done by Makato Uchida's team (stated by SOL way back).
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Lastly other than Stimulus (money), SEGA has no involvement in TOTAL WAR or the other studio... Sports Interactive.
Mike Hayes openly stated SEGA saw money to be made in a segment, and bought out the best developers in that segment.
If SEGA were able to hire Miyamato and the rights to MARIO. It wouldn't qualify as a SEGA game (at least not for fans, from a legal standpoint obviously it will be a property of SEGA, just like Total War)
As a fan I think SEGA development criteria includes something fresh or a fun spin on the tried and tested. For example GTA Mafia-esque game inspired franchise Yakuza. It mixed the gameplay of SpikeOut (running on Shenmue engine) with the mafia stories of GTA, only instead of the Mafia you had Yakuza.
Targetted at the GTA demographics but 100% SEGA.
So what is SEGA about Total War other than the legal paper work?