Author Topic: Sonic Generations Discussion  (Read 140205 times)

Offline Happy Cat

  • *
  • Posts: 3856
  • Total Meseta: 48
Re: Sonic Generations Discussion
« Reply #240 on: April 27, 2011, 02:02:43 pm »
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline tarpmortar

  • *
  • Posts: 470
  • Total Meseta: 7
Re: Sonic Generations Discussion
« Reply #241 on: April 27, 2011, 03:32:34 pm »
Quote from: "ShadiNeko"
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569


LOL. Poor child.

3rd to last level in Sonic 2

3rd to last in Mario World SNES



Take that nub!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: Sonic Generations Discussion
« Reply #242 on: April 27, 2011, 04:46:44 pm »
The classics were unique for their unique well programmed controls and physics by Yuji Naka. What defines a platformer first is the way the character/object controls.

I think any programmer at the time may have been very impressed with what SEGA delivered with sonic. Even by todays standards, seeing how most platformers feel samey like rubyeclipe said, the classics are still unique in feel and overall design.

It is still rubyeclipse doing his job though and personally I don't see that same uniqueness in sonic generations. There is no gravity. I am sure when rolling of a slope from a very slow speed, you won't be able to roll all the way down just with the sense of gravity. He's just giving his opinion, but Nsmb wii is pretty well designed overall and has a unique feel to it as well. Even though it's simplicity each new stage always feels fresh and unique and well thought out. It may not be your cup of tea, but most Nintendo 1st party nintendo products have heart. It's as if the people don't do it for the cash but really poor love into the games. Super mario galaxy is the best example of this.

Sonic's controls look okay but level design is still questionable. Green hill is still just the first zone so yeah
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Chaosmaster8753

  • *
  • Posts: 668
  • Total Meseta: 4
Re: Sonic Generations Discussion
« Reply #243 on: April 27, 2011, 05:07:34 pm »
Quote from: "ShadiNeko"
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569

Is that it?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline tarpmortar

  • *
  • Posts: 470
  • Total Meseta: 7
Re: Sonic Generations Discussion
« Reply #244 on: April 27, 2011, 05:35:06 pm »
Quote from: "Chaosmaster8753"
Quote from: "ShadiNeko"
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569

Is that it?

Is what it? Is that where he burned the kid? No. If you are asking if that is all that is being upgraded then no, more is being added.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Chaosmaster8753

  • *
  • Posts: 668
  • Total Meseta: 4
Re: Sonic Generations Discussion
« Reply #245 on: April 27, 2011, 06:02:26 pm »
Quote from: "TaroYamada"
Is what it? Is that where he burned the kid? No. If you are asking if that is all that is being upgraded then no, more is being added.

Oops, looks like I mistook what he was talking about. Thought he said that because it was HD, they were automatically better. Although how would it not be different from NSMB, they're different kinds of games.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #246 on: April 27, 2011, 09:26:46 pm »
We'll be lucky if the game is anywhere near as good and as well received as NSMBwii.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: Sonic Generations Discussion
« Reply #247 on: April 28, 2011, 05:56:15 am »
Seriously, I got New Super Mario Bros on DS because everyone was like "OMG RETRO FEEL MAN, BEST MARIO GAME IN THE LAST 15 YEARS, BETTER THAN SUPER MARIO WORLD"

Dude.. the level design was really really bad. Yes it had like a ton of levels... but they sucked. I can't think of one level that stood out.

I think when Sonic level design is done right, it excels over every other platformer. When... done right.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline tarpmortar

  • *
  • Posts: 470
  • Total Meseta: 7
Re: Sonic Generations Discussion
« Reply #248 on: April 28, 2011, 06:12:00 am »
Quote from: "George"
Seriously, I got New Super Mario Bros on DS because everyone was like "OMG RETRO FEEL MAN, BEST MARIO GAME IN THE LAST 15 YEARS, BETTER THAN SUPER MARIO WORLD"

Dude.. the level design was really really bad. Yes it had like a ton of levels... but they sucked. I can't think of one level that stood out.

I think when Sonic level design is done right, it excels over every other platformer. When... done right.

I agree with this, frankly when you sit down and look at the level design it seems almost impossible that somebody would prefer the straight lines provided in Donkey Kong Country or Super Mario World. Also that Chuck Norris gif was hilarious, are y'all a bunch of legit Walker Texas Ranger fans or something? : /
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Generations Discussion
« Reply #249 on: April 28, 2011, 08:37:20 am »
I think it is hard to compare games like Super Mario World and Sonic the Hedgehog to one another. Both are obviously platformers, but both have rich design values in their own ways and I feel they are around the same quality for different reasons. Mario is longer, Sonic is more technical. In the right hands, Sonic has the potential to surpass most platformers easily(and in my opinion, already has in the past with 2 and 3K, in some regards even the Adventure games). The problem is Mario games have always been in the right or at least "Proper" hands, whereas Sonic Team constantly tries to reinvent the Sonic series and always upsets the fanbase and finds a way to do it very poorly usually.

It is fairly ridiculous that people today do not see what Sonic was (I noticed someone on NeoGAF said it was always below Crash Bandicoot quality - That is a major LOL coming from someone who has completed the majority of both franchises) and even SEGA themselves have had trouble knowing what to do.

But that is why I am so overwhelmed with positive vibes with the classic gameplay modes in Sonic Generations. Obviously it is not 100% correct, but they actually seem to know what they are doing this time! Rolling, bouncing, the correct sounds are in place and the art is what it always should have remained as? All of this was so simple to add back into the series and was basically mandatory yet we have not had all of those features working together in a Sonic game for over ten years now. It has been so long that I feel like I am just letting them go far too easy this time.

And yes Taro, that was a great gif.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Generations Discussion
« Reply #250 on: April 28, 2011, 06:10:35 pm »
Theres this:

« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Generations Discussion
« Reply #251 on: April 28, 2011, 06:58:23 pm »
^ wank worthy.

We've seen so much Green Hill that I've almost forgotten that we have a load more stages to be revealed. I played Chemical Plant Zone yesterday on the Genesis and imagined how it would look in full 3D, and it was an amazing vision.

This piece of fan art is sort of how I imagined it, I'd love to see a copper and black star filled sky.

« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline tarpmortar

  • *
  • Posts: 470
  • Total Meseta: 7
Re: Sonic Generations Discussion
« Reply #252 on: April 28, 2011, 07:32:34 pm »
Quote from: "Sega Uranus"
I think it is hard to compare games like Super Mario World and Sonic the Hedgehog to one another. Both are obviously platformers, but both have rich design values in their own ways and I feel they are around the same quality for different reasons. Mario is longer, Sonic is more technical. In the right hands, Sonic has the potential to surpass most platformers easily(and in my opinion, already has in the past with 2 and 3K, in some regards even the Adventure games). The problem is Mario games have always been in the right or at least "Proper" hands, whereas Sonic Team constantly tries to reinvent the Sonic series and always upsets the fanbase and finds a way to do it very poorly usually.

It is fairly ridiculous that people today do not see what Sonic was (I noticed someone on NeoGAF said it was always below Crash Bandicoot quality - That is a major LOL coming from someone who has completed the majority of both franchises) and even SEGA themselves have had trouble knowing what to do.

But that is why I am so overwhelmed with positive vibes with the classic gameplay modes in Sonic Generations. Obviously it is not 100% correct, but they actually seem to know what they are doing this time! Rolling, bouncing, the correct sounds are in place and the art is what it always should have remained as? All of this was so simple to add back into the series and was basically mandatory yet we have not had all of those features working together in a Sonic game for over ten years now. It has been so long that I feel like I am just letting them go far too easy this time.

And yes Taro, that was a great gif.


Neogaf has a bunch of idiots on it, it also has a lot of people who know wtf they are talking about. We should remember though that this is a community that voted MGS 4 GOTY 2008 and now acts like it sucks, so.....

Also, what do you think Sonic Adventure 1/2 did better than other games? I need to replay them myself, been a while. I remember really digging certain things about the games. My favorite 3D platforming franchise is probably Sly, with Sly 2 being my favorite 3D platformer. Not sure why that is relevant, but Crash Bandicoot got brought up and, I think Mario's 3D titles are great, but just not the greatest in the entire genre.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Generations Discussion
« Reply #253 on: April 30, 2011, 07:48:19 am »
Sonic Adventure 1 had literally the most diverse play system of all time when it was released, by just that I cannot imagine there being a better game for a family to play together. Obviously it is probably the biggest thing people complain about now, but it was very unique and all worked extremely well for it's time. If you understood the controls for one character the rest made perfect sense, even if they could cross completely different terrain and their goals were completely different.

Sonic Adventure 2 in score attack terms is easily one of the best ever in the genre. Every section of the game was extremely well planned around scoring points. You can (and everyone has) argue that the style and world was big departure in a bad direction, but it was also fitting for the time and was part of Sonic Team's relaunch of the franchise, which was very successfully received with Sonic Adventure 1. I also believe it has some of the best controls for it's time, the only real issue here was using the bounce attack next to a hole when you wanted to do the light speed dash.

From a control perspective, Sucker Punch (Sly, inFamous) in general are some of the best developers in the industry, so I have an extreme amount of praise for them just based on that. Otherwise, the Sonic Adventure games did a lot for their era, but probably not as much as Super Mario 64 did for it's time. In comparison, other high quality platformers from the late 90s to now (like Jak and Daxter, Spyro the Dragon and the like) are basically entirely irrelevant now and will never gain as much attention as the Sonic Adventure games and Super Mario 64 will continue to have even decades from now.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Generations Discussion
« Reply #254 on: May 01, 2011, 03:38:08 am »
Am I the only one who thinks those screenshots look good, but not amazing?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »