Author Topic: Sonic Generations Discussion  (Read 140203 times)

Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #285 on: May 03, 2011, 11:28:57 am »
I'm really hoping Generations gives us some amazing gimmicks. The GHZ classic gameplay, while great looking, was quite sparse. Could have used some new methods of traversing the zone. Though I have no doubt that later zones will get to the gimmicks. 2D City Escape street boarding would be quite awesome.
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Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #286 on: May 03, 2011, 06:19:50 pm »
I would be surprised if it was a huge jump across what they did conceptually in Unleashed. Even in the case of Colors for many accounts, most of the levels were the exact same and had nothing outside of like... Water to distinguish them with one another.

Sonic Adventure 1 and 2 are very underrated in this aspect, where most levels felt completely different. Even some of the newer games like many of the newer "Better" titles like the portable games and Sonic the Hedgehog 4's gimmicks were really forced, playing cards for backgrounds in Sonic levels just feels so wrong for some reason, but they went nuts with it.

That is not to say that conceptually Sonic Generations is worse. I think basic Sonic games more around cinematic values is cool too. It is just a different design mentality.
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #287 on: May 04, 2011, 05:49:25 am »
now it's confirmed by Lizuka himself , all sonic team members are working together now.
Quote
"Three years ago we started thinking on what could we do in 2011 to celebrate sonic's anniversary.Back then, we still hadn't organized a team to work on the creation of Sonic Generations, but that were we started to gather ideas to of what to do to celebrate the anniversary.Until the creation of Sonic Unleashed, we had the teams divided by projects, even inside Sonic Team.Now, the structure of the company is much more dynamic and we all work together on our sonic games.We have a much bigger fusion of ideas and people, instead of a separation inside of the team himself."

also some nice picture there for C.sonic <3

http://img560.imageshack.us/i/img001ux.jpg/
http://img402.imageshack.us/i/img003so.jpg/
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #288 on: May 04, 2011, 07:27:15 am »
That sort of work structure reminds me of how Pixar operates. They might be working on multiple projects (in Pixar's case 2-3 movies and a couple of short films), but they still all work together and have inter-project relations. Very wise idea in my opinion, as the stronger teams can assist the weaker ones.
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Offline Chaosmaster8753

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Re: Sonic Generations Discussion
« Reply #289 on: May 04, 2011, 04:39:54 pm »
So I guess this means that the Storybook/Colors team is also involved?
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #290 on: May 04, 2011, 09:30:46 pm »
I think it means their are no real 'teams' anymore, everyone works dynamically on the game they are needed on at any time.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #291 on: May 04, 2011, 10:54:47 pm »
I hope that also means they can still improve alot in the little time they have with so many staff. C.sonic could use some gravity in his gameplay(its wat made using halfmpipes/slopes so fun in the classics). The delay time didnt seem to have much effect on s4e1 but who knows. This is just me though.
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Offline Trippled

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Re: Sonic Generations Discussion
« Reply #292 on: May 07, 2011, 01:38:52 pm »
Quote from: "Sega Uranus"
Sonic Adventure 1 and 2 are very underrated in this aspect, where most levels felt completely different.

That's true in the case of the first game,but not the second one.Even Unleashed felt more varied than SA2's Level Design. And despite what people think of it, intention-wise, Heroes does as well.

Quote from: "Sharky"
I think it means their are no real 'teams' anymore, everyone works dynamically on the game they are needed on at any time.

Tough there is/was still kind of an seperation of the people that made Black Knight,did the Sonic Adventure Port for PSN/XBLA,Puyo pop and Phantasy Star games to the people that made Unleashed/Colors.
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #293 on: May 07, 2011, 03:42:52 pm »
^^
there is a specific team working on Phantasy Star franchise nowdays , of course with ex-members of sonic team. the team split from sonicteam occurred back at the time when they were still making PSZ.  

what remains unknown though is whether or not VC team joined force with PS team.
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Offline CosmicCastaway

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Re: Sonic Generations Discussion
« Reply #294 on: May 07, 2011, 07:33:26 pm »
I'm curious to see how many stages there will be for each era of the Sonic franchise. Here's hoping there's a good amount!
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Offline Team Andromeda

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Re: Sonic Generations Discussion
« Reply #295 on: May 08, 2011, 05:01:20 am »
Quote from: "Suzuki Yu"
^^
there is a specific team working on Phantasy Star franchise nowdays , of course with ex-members of sonic team. the team split from sonicteam occurred back at the time when they were still making PSZ.  

what remains unknown though is whether or not VC team joined force with PS team.


The team is still made up of Sonic Team Members - They just have a mandate to work on PS side of things now. There are members from the Overworks team at the Sonic Team (they helped to make Sonic 06) . It would be ace if Overworks/VC Team worked with the ST to make a single player PS game using the Hedgehog engine and also make a sequel to SOA using Canvas
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #296 on: May 08, 2011, 09:26:13 am »
Quote from: "Team Andromeda"
It would be ace if Overworks/VC Team worked with the ST to make a single player PS game using the Hedgehog engine and also make a sequel to SOA using Canvas

Urh man I want that so bad...

Shining Force is another series that would be amazing on the Canvas engine when you think back to the concept art for the SF games and how strongly watercoloured it looked.
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #297 on: May 08, 2011, 05:35:51 pm »
^^
to me revisiting the original Shining Force franchise has no priority at the moment. there are far more important IPs that SEGA need to revisit.
lately they've been working on a great new SRPG Franchise (Valkyria Chronicles) why do i need another one now?!
even before Valkyria the team was working on Sakura Wars Franchise (another sim/SRPG franchise).
what we need now is an adventure RPG game with a great sense of exploration and journey. it's been a decade and we still waiting for such a game form SEGA of Japan!
Skies of Arcadia 2 or PSV will be great, but i don't mind a new IP either.

sorry for going off-topic!
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Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #298 on: May 17, 2011, 12:32:37 pm »



apparently the game is coming to 3DS and PC as well !!
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Offline ezodagrom

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Re: Sonic Generations Discussion
« Reply #299 on: May 17, 2011, 01:31:13 pm »
That is surprising. Hope that it'll really get a PC release, so I won't have to buy a PS3 or a 360. :>