Author Topic: Sonic Generations Discussion  (Read 140201 times)

Offline Sharky

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Re: Sonic Generations Discussion
« Reply #315 on: May 19, 2011, 04:41:52 pm »
Quote
Gamereactor said:
I specifically enjoyed the new drift function that was available in the 3D sections. By holding a button Sonic transforms into a blue, spiny ball and begins drifting. Suddenly Sonic Generations turns into the Sega racing game Outrun 2 and everything falls together into place.

Quote
Gamereactor said:
The 3D-mode with modern Sonic feels, weirdly enough, like the stronger gameplay in Sonic Generations.It's clear that it is what Sonic Team after all these years of failure finally has learned to master.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #316 on: May 19, 2011, 04:53:31 pm »
wait, drifting in ball form? That's new, but I don't if I should believe that. The first teaser we got, he drifted as usual(unleashed/colors with his hands on the floor). Wouldn't see a reason why they'd change the animation. Maybe it's something allnew
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic Generations Discussion
« Reply #317 on: May 19, 2011, 05:12:33 pm »
I rather hope its real, sounds great.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #318 on: May 19, 2011, 07:24:45 pm »
Classic: http://www.gametrailers.com/video/class ... ons/714050

Modern: http://www.gametrailers.com/video/moder ... ons/714053

Officially excited guys. The c.sonc gameplay looked better than before, nearly spot on to the genesis games that it's unbelievable.

Great stuff!!!!!!
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #319 on: May 19, 2011, 07:37:26 pm »
Yeah, note the long alternate path for Modern Sonic when compared to the previous video. Excitement overload!
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Offline George

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Re: Sonic Generations Discussion
« Reply #320 on: May 20, 2011, 04:42:08 am »
Also Shadi, if you are making a PC to play Sonic Generation... don't. I mean, its not even announced for PC yet.
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #321 on: May 20, 2011, 07:41:12 am »
Hey dudez, check this out! One of the combo poses if a replica of the Sonic Adventure pose. Very very cool touch:

 

« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #322 on: May 20, 2011, 08:58:31 am »
Yeah I saw that at the sega boards hehe

I gotte be honest that when I first saw that, it put a smile on my face. Honestly even if the game doesn't end up being "excellent", at least we can say that they're really pouring their hearts into this one. But i'm sure it is going to be excellent in everything it's doing.

Deep down I will always hope for a more free roaming experience in the future for both classic and modern sonic. In the meantime I will enjoy generations to the fullest
« Last Edit: May 20, 2011, 09:29:18 am by CrazyTails »

Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #323 on: May 20, 2011, 09:26:34 am »
If we can expect a lot of the Classic Sonic poses to be inspired by classic art. It's going to be pretty cool spotting Modern Sonic poses from modern art. I'm pretty sure some of the Sonic Advance drawings were treated as trick poses.
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Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #324 on: May 20, 2011, 10:57:57 am »
As long as there are adventure fields, I will not really mind the quality of the levels, as long as the majority of them are enjoyable enough and not those shitty small ones from Unleashed or Colors.

It is kind of weird how out of nowhere Sonic Team actually cares about their fans. They are still kind of not there with gameplay design (both classic and modern still look too speed-runny), but at this point the fact that they sort of/kind of know what they are doing is really shocking and heartwarming honestly. Even a lot of the little touches are very cool and unlike Sonic Team that it almost feels like a different studio is doing this altogether.

The menu design direction is ugly and awful, though.
« Last Edit: May 20, 2011, 10:59:00 am by Sega Uranus »

Offline ezodagrom

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Re: Sonic Generations Discussion
« Reply #325 on: May 20, 2011, 10:58:06 am »
SEGA has removed the PC and 3DS from the PDF presentation. Now to hope they removed both platforms because they weren't ready to announce them yet, hope it wasn't just a mistake. :<

Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #326 on: May 20, 2011, 11:06:16 am »
Quote from: "Sega Uranus"
As long as there are adventure fields, I will not really mind the quality of the levels, as long as the majority of them are enjoyable enough and not those shitty small ones from Unleashed or Colors.

It is kind of weird how out of nowhere Sonic Team actually cares about their fans. They are still kind of not there with gameplay design (both classic and modern still look too speed-runny), but at this point the fact that they sort of/kind of know what they are doing is really shocking and heartwarming honestly. Even a lot of the little touches are very cool and unlike Sonic Team that it almost feels like a different studio is doing this altogether.

The menu design direction is ugly and awful, though.
The menu's and all actually pay homages to the japanese box art designs. I think it's a pretty awesome touch.

http://www.sonicscene.net/media/scans/b ... ic1jap.jpg
http://www.sonicscene.net/media/scans/b ... ic2jap.jpg
http://info.sonicretro.org/images/thumb ... ox-jap.jpg
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Offline Radrappy

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Re: Sonic Generations Discussion
« Reply #327 on: May 20, 2011, 11:14:01 am »
I don't have much to add.  It's looking great.  He did die during the demo, which was lame.  But he was only watching what he was doing half the time anyway.
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Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #328 on: May 20, 2011, 11:49:12 am »
Quote from: "CrazyTails"
The menu's and all actually pay homages to the japanese box art designs. I think it's a pretty awesome touch.

http://www.sonicscene.net/media/scans/b ... ic1jap.jpg
http://www.sonicscene.net/media/scans/b ... ic2jap.jpg
http://info.sonicretro.org/images/thumb ... ox-jap.jpg

No they are not. This is different.

It looks like some basic stupid design SEGA America is known for. It is not retro at all. Sonic Team never made menus like this at all so it just sticks out in a bad way.

Regardless of the game itself, the menu direction they had in stuff like Sonic the Hedgehog 4 was incredible. They should have just used that. Similar designs have been used for almost every Sonic game released since Sonic Adventure 2.

Anyways, the fact that the biggest complaint I am can form from everything I have seen is the menus makes me happy honestly. Bad menus/text will obviously not break the game, just remain ugly.
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Offline Trippled

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Re: Sonic Generations Discussion
« Reply #329 on: May 20, 2011, 01:22:21 pm »
Quote from: "Sega Uranus"
Quote from: "CrazyTails"
The menu's and all actually pay homages to the japanese box art designs. I think it's a pretty awesome touch.

http://www.sonicscene.net/media/scans/b ... ic1jap.jpg
http://www.sonicscene.net/media/scans/b ... ic2jap.jpg
http://info.sonicretro.org/images/thumb ... ox-jap.jpg

No they are not. This is different.

It looks like some basic stupid design SEGA America is known for. It is not retro at all. Sonic Team never made menus like this at all so it just sticks out in a bad way.

Regardless of the game itself, the menu direction they had in stuff like Sonic the Hedgehog 4 was incredible. They should have just used that. Similar designs have been used for almost every Sonic game released since Sonic Adventure 2.

Anyways, the fact that the biggest complaint I am can form from everything I have seen is the menus makes me happy honestly. Bad menus/text will obviously not break the game, just remain ugly.

lolwhat, never see someone who is a fan of   generic menus...the Menus of Unleashed,Colors and this are supposed to be more artistic and add flavour to immerse you more into the atmosphere of the game. It's what every other (good) game is doing. And since when does SOA make menus for games what?

Anyway..looks good so far, I just wish they didn't limit the miltiple paths/plattforming to 2d like Colors. They should do stuff like Final Rush/Eggmanland(first segment) for every stage not on occasion.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »