Author Topic: SASASR  (Read 171063 times)

Offline Happy Cat

  • *
  • Posts: 3856
  • Total Meseta: 48
Re: SASASR
« Reply #375 on: March 05, 2010, 08:41:22 am »
I posted a topic in the Wii forums at SEGA

"The Hero of the Mario Kart Killer"

Nintendo fans will loooooove it! ^^
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

  • Banned
Re: SASASR
« Reply #376 on: March 05, 2010, 05:19:21 pm »
Got it to today! I started it up and then was promptly stuck in the wall my first race - just like in both the 360 and PS3 demos when I first played them. I have a terrible first impression so far, but really I can only blame myself for falling for this three times in a row.

From what I played, I have several problems. I hate how just slightly grazing a wall makes your drift turn off. No break can also be annoying at times, as I am just used to having it in racing games (I cannot even think of another that does not have it...). And finally every time I got hit by another racer/thing, my car went to a dead stop; no physics of the car bouncing or anything, just a sudden stop. I think that is what most put me off it and it kept happening.

I was really busy this week and had myself overexcited to play this. So it is mostly a kick in the balls. What I had intended to play for hours I have already turn off in less than one.

Going to blame all of this on SOL and Bentley Jones.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

  • *
  • Posts: 367
  • Total Meseta: 0
Re: SASASR
« Reply #377 on: March 05, 2010, 06:58:28 pm »
Quote from: "Waffle"
And finally every time I got hit by another racer/thing, my car went to a dead stop; no physics of the car bouncing or anything, just a sudden stop. I think that is what most put me off it and it kept happening.
Huh? I don't have the game yet, but I've seen enough videos to know this is not the case.

Take a look at this. In this video, the player collides with other racers several times, and still keeps moving:

http://http://www.youtube.com/watch?v=fhFVowhyNAU#t=0m29s

Quote
But they should seriously patch it for making random selections, it seems like such an easy thing to fix.

They should also put in the ability to select a random character and random track! It makes playing the game with other people more fun.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: SASASR
« Reply #378 on: March 05, 2010, 07:01:05 pm »
The canceling your drift boost when you hit the walls is not a mistake, its part of the game. It is like saying "Getting shot gets you killed in Call of Duty, fix it".
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

  • *
  • Posts: 209
  • Total Meseta: 3
  • Chillin' with the Blue Rogues.
    • Upsidedown Fuji
Re: SASASR
« Reply #379 on: March 05, 2010, 07:21:22 pm »
Quote from: "George"
The canceling your drift boost when you hit the walls is not a mistake, its part of the game. It is like saying "Getting shot gets you killed in Call of Duty, fix it".

Pretty much this.

Waffle, you need to watch some youtube videos to see what you're doing wrong. This is not a game issue, but more a driver issue.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

  • Banned
Re: SASASR
« Reply #380 on: March 05, 2010, 09:55:01 pm »
I was judging it by Outrun standards.

It is like dying in Call of Duty because a bullet touches your mustache.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: SASASR
« Reply #381 on: March 06, 2010, 07:07:08 am »
He was only playing as Tails at first, so that was the issue.

I played online with him last night, I never heard so much complaining about such basic shit in my whole life.  :|
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

  • Banned
Re: SASASR
« Reply #382 on: March 06, 2010, 07:28:52 am »
Well I think it is valid to complain after you spend 60 dollars on yet another messed up Sonic/SEGA title. The game just has too many bugs and the characters are all unbalanced. Just because the 'creative masters' over at Nintendo think it is a good idea to add bikes, that does not suddenly mean Sumo/SEGA (whoever had the idea) needs to plagerize it and screw up a bunch of characters with shitty flying vechiiles. I even compared the stats of flying characters to the main ones and they are listed as the same, yet way worse in every way. As for bikes, I tend to win every time I use Shadow (only one I have). Like why even have other characters if Shadow is better in every way? The leaderboards entirely prove what I am saying about this.

Sumo needs to either patch out the bugs and tone down the bikes (and tone up the flying) or the game is too messy to be classified as anything more than 'alright'. I can ignore the stupid choice of IP and so on, but I cannot forgive stupid gameplay/bugs.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: SASASR
« Reply #383 on: March 06, 2010, 07:47:16 am »
I heard Shadow was overpowered, but I never knew it was really that much of an issue.

Truly, I am avoiding this game at all costs now. Honestly that seems so awful... They gave Banjo better speed than Sonic and gave him better boost to balance each of them out but then they screwed up with Shadow? It all sounds like really bad planning.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

  • Banned
Re: SASASR
« Reply #384 on: March 06, 2010, 08:12:10 am »
Well Shadow is the 'ultimate lifeform'. So maybe they should just replace all of the other characters with a various assortment of time-traveled Shadows, Shadow androids, and Shadow clones.

Keep Billy and Banjo in to please this game's fan base, though.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline east of eastside

  • *
  • Posts: 128
  • Total Meseta: 0
Re: SASASR
« Reply #385 on: March 06, 2010, 09:11:12 am »
I like the game from the expectation level I placed on it.  If SASR is going to get periodic sequels then I look forward to how it may evolve in the future.

Sumo.. plz revive Sega Rally.  :cry:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Show Yakuza love and pick up a custom banner here:
http://forums.sega.com/showthread.php?t=313960

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SASASR
« Reply #386 on: March 06, 2010, 09:40:25 am »
Quote from: "Aki-at"
I heard Shadow was overpowered, but I never knew it was really that much of an issue.

Truly, I am avoiding this game at all costs now. Honestly that seems so awful... They gave Banjo better speed than Sonic and gave him better boost to balance each of them out but then they screwed up with Shadow? It all sounds like really bad planning.

HA! Are you seriously avoiding SASAR? If so... HA!

Anyway, I put together a Shenmue SASAR Playlist (fast paced and peppy tunes for racing excitement):

Arm Wrestling
Bar London
Borrowing Naoyuki's Bike
Duck Racing
Final Take Off
Forklift Racing
Gifts
Glyfada
GoGo
Hang-On
Harbor Beats
Joy
Joy's Unused Theme
Magical Sound Shower
Pine Game Arcade
Rush to the Harbor
Scarlatto (performed by Loudness) - A MUST!
Slot House
Space Harrier
The Spot
Theme (arrange i/o)
Theme (fusion ver.)
Tryno Bass No.12
Yokosuka Blues
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: SASASR
« Reply #387 on: March 06, 2010, 03:02:58 pm »
Game is fantastic fun. People 'avoiding' it are just not Sega DNA.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SASASR
« Reply #388 on: March 06, 2010, 03:06:02 pm »
Okay, Ryo racing to the Duck Racing theme made me really happy (in the heart, not in the pants)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: SASASR
« Reply #389 on: March 06, 2010, 04:35:40 pm »
Honestly, I'm still surprised so many people are defending this game so strongly. Aki-at and I still don't see what the fuss is about. Frankly this game seems like a bit of a joke to me.

* The character choices are all incredibly bad
* The tracks are somehow even worse (FOUR Sonic Heroes tracks. Four. What the fuck?)
* The music is a joke (Five sonic Rush songs? Where are the Genesis songs? Not even Chemical Plant?)
* The weapons are the most incredibly dull and unimaginative bullshit I've ever seen. Was someone asleep at the wheel when they made these things?
* It's meant to be a celebration of Sega... so lets make it an imitation of one of Nintendo's most loved franchises. Cool!
* Bentley Jones.

I mean, there is not even a single thing from a Sega Racing game in this game. Crazy Taxi is the closest... thats just sad.

I'm anticipating people to say "oh you're just nit-picking..." but I fail to see how complaining about the litereally every creative decision and the gameplay style of a mascot based racer is 'nit-picking'.

Rather, I feel that most people on this forum are giving this game a bit of a pass because we still have a soft spot for Sonic, or just cling onto the very few good things about this game while trying to ignore the bad.

I understand it's probably a pretty fun game and all, but there's no way anyone can say this doesn't seem either inredibly lazy or just really bizarre with nearly every single choice made for the game. Probably the biggest missed opportunity I've seen in a long while.

I'm honestly dreading the day they announce Sega Superstars fighting, because I have no faith it'll be anything other than rubbish now.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »