Well i wasn't living in Japan back then, i'm only talking about the UK market. VF lackability coincides with the fall of Sega's arcade centres and the decline of arcades in this country overall. VF3TB wasn't my fave VF game anyway its boring and the VF4-5 has kinda started to get too tekkenesque with the grittier appearences and all, other than the ridiculous over saturation of the variation boards. I perfer the simple days of VF-VF2 and VFK.
Do you really think that VF5 is gritty? I would have to disagree, it's still got all the bright colours and blue skies and whatnot I think. Look at Jeffry's stage or Vanessa's stage for example, not to mention the fun they have with the customisations.
TA:
Anyway that was then and this is now . SEGA needs to do big things with VF 6 not just in the graphics stakes but in the gameplay dept and maybe even go back to VF3 interactive and multi tier backgrounds
What do you think they need to change in gameplay? I think that they've got a pretty good thing going right now and they shouldn't change it too much. As I said, maybe some changes to the throw and defensive options (talking high level stuff like evade, dash cancel, throw escape combinations) but overall I wouldn't change it. Virtua Fighter's main strength is it's uniquness and it's great fighting system, if they overhaul it too much or water it down too much then the hardcore fans will abandon it and it won't win over casual audiences or other fanbases either.
That's also the same reason I don't want the different level backgrounds to come back, I don't really see much benefit to it to be honest. It just makes it more difficult to play spacing and see if you're attacks will connect or not. And interactive stages? Breakable walls isn't enough?