As for PANZER,come on that isn't a good example considering the xbox version broke even. They were never going to go with a new version of the title especially when the producers of that game was strongly hinting that any follow up would go the RPG route.
Well some inside just thought it was more do with the system it was on and there . And to be honest the game did really when people think about it - selling 200,000+ copies for a modern day 3D shooter really isn't that bad when people look at it that way .
Btw the reason why most inside SEGA Japan didn't fancy a pitch of a new take on Panzer (it wasn't going to be just another shooter or RPG) had far more to do with Team members feeling the game has had its day and they've done everything they wanted to , rather than sales be the reason .
The other game that you and I are talking about and i dont know much about it but that's hard luck.
Well the old SEGA would have green lighted the game ; So that's why I get annoyed at seeing Nagoshi-san talking of the old SEGA way and what seperates SEGA to the rest , while SEGA dropped a Art game for a sequel to Yakuza 3 (and tbf Binary Domain) when other Teams should at least be allowed to try their concepts out and take the odd risk .They was also a SEGA PC tech demo shown off with the most amazing graphics anyone had seen at the time of the presentation , but that was dropped as it would have been a nightmare to get it running any consoles.
These days I haven't a clue what goes on inside SEGA Japan