I'm referring to that, if Smilebit followed with another shooter then maybe, The game broke even which was meant to be good enough for the higher ups but apperently the producer of the game was hinting that any followup would follow Azel's type of game and if that was going to be the case then the sales wouldn't justify an RPG which would have cost more money. And that added to all the other early Sega xbox games not doing well seem to kabosh that idea. Of course Smilebit being absorbed into AV didn't help either...
The game was made on time some 16 months (so quite quick) and on Budget and didn't cost as much as most other X-Box games, but far more than what your standard 3D shooter would cost - that was the trouble . I think some members were hoping for sales of over 500,000 so they could be allowed to work on a possible sequel to Saga. Orta's director was one of those people I'm sure of it
Smilebit really loved the XBox (they would since most of the staff were Ex Sega PC) but were let down in sales and in one of their last interviews with a X-Box mag (just after they finished Orta and when the game was getting ready to ship) they confirmed they has 4 more XBox titles in development that sadly were never got to see . I bet one of them was what went on to become Ollie King