So, if 32X had never existed Sega was going to have the financial resources to sell a PS1 class console at $100 cheaper than Saturn was originally intend to launch? It was going to develop a GTE and a R3000 class processor? What does Square and 32X have to do with one company having a approx $30 billion dollar market cap at the time and the other like $3 billion? Could it be Sony provided Square some financial incentive in addition to superior hardware for their new style of presentation?
SEGA Saturn only cost more than the PS for a very short time, very early in SEGA Japan cut the price , when the new motherboards came into to Play and RAM, went down in Price (People forget Sega Saturn was 2nd only to Neo Geo CD for the ammount of system RAM).
By the time of the white Saturn and yet another new Mother Board SEGA was able to slash the cost of the Saturn way below that of the PS in Japan, so much so, I think in 2 days SEGA sold over 70,000 Saturn's (those were the days huh ?) . SEGA had more than enough money not just to develop one console, but 2 . Dural and Blackbelt at the same time , The amount of money that SEGA wasted over the years is tragic. SEGA would have done what its always done, and used off the shelf parts, or deal with the likes of Hitachi to power its Hardware (very much like MS)
Square have everything to do with the death of the Saturn in Japan, and the 32X everything to do with SEGA losing the 32bit Hardware battle .
If was 'just about money in the Bank as key to success.. Microsoft would have crushed everyone with the X-Box , killed the Wii this generation , destroyed the I-Pod with Zune, HD DVD would have killed BluRay and been a complete success, and SEGA would have been crushed to death in 16 bit days by Nintendo. Sony and NCL need not bother, because MS have more money inthe bank than sense.
Like with all products you need Retail and Market support, and money doesn't guarantee that.
Sony being the larger more powerful company with the deeper pockets and world leading consumer electronics brand was Sega's fault?
If that's the case, SEGA would have been crushed right at the start by Nintendo. Please stop the silly talk.
Sega style games largely rooted in arcades gave way to the new more cinematic, presentational, longer, story driven style of Sony games.
SEGA were making less and less Arcade games for its own systems in the Mega Drive days, as people just weren't willing to pay £40 for a simple Arcade ports . That's why SEGA produced or published RPG even for the Master System. BTW Sony PS was a machine that had a number of Arcade ports you know.
It wasn't about Sega not being able to afford DVD,
There was lovely little interview with Hideki Sato before the launch of the DC. When asked why the DC didn't have a DVD drive, he was quite honest. Timing and costs were the 2 major issues why it wasn't included.
There is nothing hardcore about their gameplay.
What makes a game Hardcore, for a start ? . You going to sit there and tell me that the likes of Aladdin , Sonic on the Mega Drive weren't mainstream ?, and that one really needs skill to finish Sonic ? much less World Of Illusion.
Maybe you should play God of war 1 & II and come back and say they don't need any skill to finish them. Play ICO, Shadow of the Colossus and come back and tell me they're mainstream games and SONY jumping on the Bandwagon, and weak in style.
It was MS with Halo and Activision and EA that brought FPS to the mainstream in a significant way, not Sega.
Try it was also the likes of Williams, Acclaim, Dreamworks ECT , Who enjoyed great success with Doom, Alien Trilogy, Medal Of Honour, Turok on 32/64 Bit system , and lets not forget Rare 7 Goldeneye on the N64. Not only did that have a massive impact and truly opened the console world to FPS, it sill remains one of the best selling FPS, with betters sales that the Original HALO.
Lets now all hate GoldenEye :roll:
Yeah, but it's all really irrelevant when you realize that without the massive marketing budgets and world class brands of Sony and Microsoft those efforts didn't amount to anything and had little to no mainstream presence.
No it isn't. You can push a product as much as you want, if no one wants it, its doomed to fail. SEGA used to spent millions and millions have a world class brand in the 16 Bit days , all that was down to money was it ?.
if it was how the hell SEGA beat Nintendo in America I'll never know , how SEGA let Capcom make the Arcade sensation that was Street Fighter II I'll never know (when SEGA is a bigger corp, both inthe home and Arcade).
Why is SEGA having its Butt kicked by Capcom this generation or last generation then > SEGA a far bigger corp , with more staff and resources . Yet came nowhere near Capcom sales for this or last Generation .
Don't tell me its all SONY fault :roll: