But why did you mention Ninja Gaiden and Devil May Cry when they play nothing like Bayonetta at all? Just two pages ago you agreed with me that something that made SEGA so great in the 90s was because the developers made what they wanted to make and not copy the industry, or even themselves
Because Bay, DMC, and Ninja Gaiden plays very much like each other, and to make out otherwise is quite silly,sure there some differences, but they're very much the same games in the same gene . You know like Last Bronx looks and plays a little bit different from VF, but its much the same game inthe same Genre.
Try and name me one other game series by SEGA that plays exactly like Yakuza does
Shenmue Played very much like Yakuza. In combat terms Spikeout plays very much like Yakuza
Where is your argument? You are not even mentioning any of their games
Make a list only for you make fun off and Ridicule?. I make a list by all means , though I wonder what the Point .
I thought both GRAW games were brilliant, using an amazing In-game engine , great single player modes, and some of the best Multi player fun , I ever had on LIVE to date, Speaking of Multi Player there's Vegas, if not the best Co-Op LIVE game I played this Generation , and a Great single player game to boot , even the music score was incredible in that game imo .
I thought Assassin's Creed was truly breath taking and awe inspiring when it 1st came put , it also had a wonderful control scheme, that made so much just to walk, jump and Climb around, I very much enjoyed Prince of Persia (loved it arts style) , Currently very much enjoying Splinter Cell Con, and very much looking forward to the next instalment of GRAW. Also I thought the cell shading graphics in Naruto to be simply breath taking , and it wasn’t a bad game to boot.
Capcom, Well They're no Ubi, but they've created a true Multi purpose, multi task and multi platform engine, now in its 3rd gen is pushing some Incredible visuals in Lost Planet II, making full use of LIVE/PSN . The pervious LP is one of my all time fav games, the sequel improves on it , and ups the scale .
I enjoyed Dead Rising , even with its deeply flawed system , DMC IV was fun if a tad overrated . Street Fighter IV features some of the most breathtakingly Art and graphics I’ve seen in any fighter, never quite seen a visual style like it, and it’s a brilliant re-imagining of the series , and RE 5 a good game, and some of the best visuals I seen to date
I really hope you are joking... Have you seen their games lately?
Since Mizuguchi left SEGA he has made Lumines, Meteos, the first Ninety Nine Nights and Every Extend Extra. Do you know what all of these games have in common? They all fucking suck shit
Lumines was brilliant imo. N N Nights was a good game, hurt horribly but its save system and lack of check points . What have the Sonic Team made since the rest of the UGA game merged with them ?. Maybe Project Rub could be Consider a game UGA would have made in Art terms , but there’s little else.
Best for both Corps,if they joined back up imo.
The same is true with Naka, with such classics as Let's Tap, Let's Catch, 'Ivy the Kiwi?' and that iPhone game you touch a bear really fast so he stands up
At least they're new games, trying something different , and do look very Arty and a little Unique.
Do not get me started on Oshinima, what a fucking sack load of shit his company has produced with Artoon, making crap that is lower quality than even Sonic Team's worst efforts (though I will admit I have a soft spot for Blue Dragon, that is only because I like MistWalker)
Forget Oshinima-san , A far bigger lose to SEGA was losing Yoji Ishii imo, the man who unlike Naka or Oshinima-san should have been boss of Sonic Team. Then there's the loss of the brilliant programmer than was Takuya Matsumotom who did wonders at Sonic Team, never mind the like of the man that shaped the Art of Panzer Dragoon the one and only Manabu Kusunoki.
There huge losses to any corp, and just because its doesn't always work out with their new venture , should never take away or devalue what they did in the past.
I do not know how you can say SEGA is losing itself
I can say what I like, and imo SEGA is losing its self. What have those staff that remained produced in the last 5 years ? To most Sonic 06 and Unleashed was a joke, Nights JID not the best . Monkeyball games that plays and control worst than their Cube Counter parts, and endless sequels to Yakuza, using the same art and the same City, and hardly any improvement in animation, much less scope. Take out the pride of SEGA AM#2 , the brilliant Val (with its stunning engine and art) and Virtual Tennis III, and I haven't been impressed at with SEGA Japan this generation
I think a lot of people felt DMC4 really dropped the ball. I deffinitly did...
Lets not forget Capcom made the biggest mistake of their existance this gen, closing Clover... was a serious mistake that worked out very well for Sega.
I've never been much of a Fan of DMC (bar the 1st) I don't think it dropped the ball, more it was a sequel by number and offered nothing new . I feel the same about Yakuza sequels, at least DMC did use an impressive engine .
I think more a mistake than closing Clover, was closing down Smilebit and UGA. Smilebit were the best team at SEGA other than AM#2 imo (at the time) and UGA just one of the most artistic Teams I can ever remember. Still to this day REZ looks and plays Incredible