Author Topic: Gunblade and LA MAchineguns announced  (Read 8702 times)

Offline Gagaman

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Re: Gunblade and LA MAchineguns announced
« Reply #15 on: April 29, 2010, 12:19:37 pm »
A House of the dead port by Sonic Team? Really? Oo-er.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Suzuki Yu

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Re: Gunblade and LA MAchineguns announced
« Reply #16 on: April 29, 2010, 12:53:39 pm »
Quote from: "Sega Uranus"
Quote from: "MadeManG74"
Quote from: "Gagaman"
What I said on the youtube vid's comments. It's only understandable for people who are not aware of the games' origins to be think the graphics look poor, presuming these are new games or something. Maybe the trailer should emphasize that these are arcade classics.

Seems a bit odd that Sega passed on putting the first House of the Dead on 2+3 Return due to looking "too dated" when one of these games is even older. *shrugs*

I think that was just a BS excuse from Sega so they didn't have to say 'We couldn't be arsed putting it in'. HOTD 2&3 was just a port of the Xbox HOTD3, which had HOTD2 as a bonus on the disc. By doing those two they could basically just port over the Xbox game with some changes.

That release was by Sonic Team
. What did you expect?

what are you talking about !
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Gunblade and LA MAchineguns announced
« Reply #17 on: April 30, 2010, 09:37:51 pm »
Sonic Team ported The House of the Dead on the Wii far as I know.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Gagaman

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Re: Gunblade and LA MAchineguns announced
« Reply #18 on: May 02, 2010, 03:19:51 pm »
Huh, I'm surprised the ports weren't completely broken then.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline TimmiT

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Re: Gunblade and LA MAchineguns announced
« Reply #19 on: August 28, 2010, 04:20:11 pm »
Soooo this game is out now.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Deefy

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Re: Gunblade and LA MAchineguns announced
« Reply #20 on: August 29, 2010, 03:45:55 pm »
Quote
Hello everyone, I’m Mie Kumagai producer on Gunblade NY/L.A. Machineguns we thought you’d like to know a bit about the history behind these two titles from 1995 that we are now bringing to the Nintendo Wii and a little about what we have also added.
Guunblade NY

In 1995, 3D CG games were in their infancy and design techniques such as polygon representation and texture mapping were relatively primitive compared to today’s standards. The artists designing Gunblade NY worked hard to replicate the skylines of New York City and capture the atmosphere of Times Square, and Fifth Avenue with limited technology available.

Gamers experienced the world’s first gun game where the enemies evade, retreat and chase on their own initiative. Offense and defense against A.I. enemies was a fresh new concept and what the game lacked in style, it made up for with experimental ideas from a Development Team inspired by new possibilities.

Example of unplanned ideas adopted into the game:

Press and hold 1P & 2P trigger at the end screen and see what happens…
The end of Gunblade NY has a lot of fun tricks.
 L.A. Machineguns

 Three years after Gunblade NY and now using one-step advanced technology, SEGA achieved a new arcade board with massively improved graphics. This time the setting of the game was moved to the future for more appealing visuals. The LA photo shoot was bigger than NY, enhancing the realism of the games’ backdrop and adding a sci-fi feel. The missions were also given a more in depth back story.

Next week, Director Motoshi Takabe will be revealing some hidden secrets and advanced techniques that you might not be aware of. We’ll also be looking at the additions to GBNY/LAMG.

Mie Kumagai is the Producer!

From SEGA BLOGS.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEGA STYLE

Offline Aki-at

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Re: Gunblade and LA MAchineguns announced
« Reply #21 on: August 29, 2010, 04:24:55 pm »
Mie is still around! Yay I wondered where she went off to.

In any case, I'm glad her teams been working on the port, hopefully it's a success and SEGA gets to port more games onto console, I'm holding out for the House of the Dead 4 on Move, that would be quite excellent.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

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Re: Gunblade and LA MAchineguns announced
« Reply #22 on: September 13, 2010, 12:46:09 pm »
What a lovely little pack this is. GunBlade NY is one of my fav Gun games of all time, and its still looks and plays like a dream onthe Wii .
Well impressed with LA Machineguns too

I just wish AM#3 would port the Lost World Gun game. That for is the best light gun shooter I have ever played , and still to this day looks and sounds brilliant.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Panzer Dragoon Zwei is
One of the best 3D shooting games available
Presented for your pleasure

Offline Autosaver

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Re: Gunblade and LA MAchineguns announced
« Reply #23 on: September 13, 2010, 03:12:52 pm »
This is the game with the SATBK ads right?

Oh, I wish this game was on Wiiware instead. It would fit so much better as I consider the XBLive,PSN,and Wiiware a good place for arcade games. Especially if the games are ports and don't take too much advantage of the Wii.

INB4 Wiiware limit is too small. :<
Separate them into 2 games for 10 dollars?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Gunblade and LA MAchineguns announced
« Reply #24 on: September 13, 2010, 03:26:36 pm »
WiiWare games sell in the hundreds. That would have completely ruined any chance of profit the games could ever get again.

I hope this sets up the way for even more arcade collections. SEGA has enough hidden gems that are exclusive to the arcade that they could make hundreds more of these packs and still have tons of cool games to show off.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Gunblade and LA MAchineguns announced
« Reply #25 on: September 13, 2010, 08:24:48 pm »
100's? Um, I doubt that.

And are people even going to buy this game at retail?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »