Namecalling came after the fact. Get it right. Saving face and backtracking really doesn't do you any justice.Laughable really..
I didn't backtrack at all. I am repeating the same points I've been saying since the beginning.
And yes you couldn't prove me wrong otherwise on your banal attempt to point out the STG being involved when the work was done mostly by Next.
Okay, I admitted to you that an outside developer did "most of the work." Again (and I repeat) that doesn't excuse the poor quality of the game. Sega failed in their efforts to port Bayonetta because they put it in the hands of an incapable developer and didn't fix the problems before releasing it.
Third ACM was a con job from GBX from the very beginning. So blaming Sega for everything like you like to do won't cut it. Keep repeating that fact, anyone knows anything about the production knows that GBX was hardly upfront about the situation.
Gearbox could be as un-upfront as they want. Sega should have been supervising the project carefully. When most companies publish a game, that's what they do. They have staff regularly checking up on the game to make sure all's going well.
You call it a "relaxed attitude." That's no excuse, lol.
"Hey boss, I can't do my job because I have a relaxed attitude today."
See how far that gets you.
(With as much money as Sega had tied up in this project, the last thing they should have had was a "relaxed attitude.")
But heads rolled after that game made release including Hayes who was told his position was no longer tenable.
Wrong again, Mike Hayes was let go in June 2012, long before the release of Colonial Marines (which was February 2013). If anything the final straw for Mike Hayes was probably Binary Domain.