Wrong Ben. Next worked on BAYONETTA, the group's work on that is minimal because it was AFTER the fact IE when the game was being localised. So yes the game was outsourced....
Regardless of who
worked on Bayonetta, Sega was put in charge of the PS3 port, and the final product was up to their standards enough to ship. So yes. It's their responsibility. Nobody else's. It's Sega's job as publishers to deliver a quality game. If they choose to outsource it, then it's their job to put a developer on the task who is capable of delivering a quality game.
If the developer they hire is not doing so, then it's the publisher's job to step in and fix it. That's their responsibility as publisher.
You act like a publisher has nothing to do with the finished product. The publishers are the ones who approve it. They're the ones who release it, and they're the ones who convince you to buy it.
If you're playing a game, it's because the publishers decided that it was okay to sell to you.
And Sega has always had a history of being hands off in outsourced projects. its a matter of faith. I don't blame Sega for ACM or BAYONETTA PS3 version and really neither should you since its obvious that Gearbox was swindling Sega in that incident.
If Sega isn't keeping a close enough eye on the production of the games they publish...(and I believe it) then yeah dude, that's something that has to be corrected because that's their job as a publisher.
A responsible publisher would have stepped in and fixed Colonial Marines years ago. If Sega was "swindled" it's because they allowed themselves to be. Hell they could have even fired Gearbox years ago if they wanted to and replaced them....they are the ones in control.
I know it sounds harsh, and it's not my intention to be harsh on Sega, but yes, as a publisher
they are responsible for the final product. They sold you a bad game. (If you purchased it.) They knowingly released a bad game.
You can't excuse the publisher because of a bad development process on the part of the developers. As publisher, it's Sega's job to make sure the game being developed is of high quality, and it's their job to fix the issues if it isn't.
Colonial Marines is an example of a lot going wrong from many different angles, this is true. And it's not
all Sega's fault. But again, you can't say that just because it was developed outside of Sega, that Sega bears no responsibility. Sega bears the brunt of the responsibility. They are the ones who put their name on the game and sold it to you. They're the ones who delivered it to market, and who did not notice (or didn't care to fix) its issues during development. And it's their job to do so.
LA Noire is another game in recent memory that was developed from an outside company (Team Bondi) and ran into huge production issues, delays, and went over-budget. What did Rockstar do as publishers? They stepped in, put their own people on it, and got the game finished. That's what you're supposed to do. Team Bondi had no idea what they were doing, their studio was run like a sweatshop, their game was ridiculously behind schedule and over budget, and they needed their publisher to step in and set them right.
If Rockstar was in charge of Colonial Marines, I can assure you that they would not have allowed Gearbox to "swindle" them. A good publisher is well aware of what's going on with their game all throughout its development. They're the ones who sell you the game, and ultimately, they're the ones responsible for its quality.