I dont make a secret of my appreciation for nintendo as a gamedevelooer. But what im saying is unrelated to that. Its true that a good working environment and great lead can have great influence on products. Platinum with them making what they want and what the mainstream would call niche strikes me as a dev team that isnt very business centric. I mean the game WAS turned down by a lot of publishers. All those publishers who turned down the game most likely did it because the statistics were there. And to think all publishers they went to turned down the game just shows the mentality of these companies nowadays.
Like i said that's another story and its quite different to the story putting out by PG and Nintendo PR.
PG has always worked in their own offices..its hardly like Sega or Nintendo was breathing down their neck..so their work enviroment would really be unchanged...its only when they have to show the game to their publisher's representives is when things happen..
As for Nintendo..yes they are good..but sometimes people show too much love to nintendo to the point they think Sega is like them in every sense of the word but in a more extreme context. They aren't and never will be.
As for BAYONETTA..well going to Nintendo hasn't helped has it...But good on them for trying.