Really? I never had issue knowing what to do in Bayonetta and found the game a joy from beginning to end. Can you give me some specific examples about ones you didn't like? Genuinely curious.
Tough to recall everything, but many of the bosses with floating platforms confused the hell out of me. They'd keep their distance, extend something closer to you, but be vague as to what you were supposed to attack (or how you
could attack instead of dodge every 2 seconds) while it spammed projectiles at you. Many of these gave you the ability to leap to other platforms with a context-sensitive button press, but I had trouble noticing it right away and the button press would disappear right after I did. Not sure how I would lose it, but the boss tended to smash the platform before I could get off of it. Then there are also two-second-window button presses that will instantly kill you if you missed them (which I did, every first time they popped up).
I also had trouble with the witch power that lets you walk on walls. Only when they first introduce it do they make a big deal out of it, but the blue shadow alone isn't always obvious to tell you when it's active. I mainly remember the plane-interior level where the electrified water rose up quickly and I spun around trying to figure out what to jump to. Took about 5 minutes to realize the blue shadow was there, considering the entire level was now shaded blue as well. If I actually had control over when the power is active, then I'd more likely remember I could use it.
I initially loved the inclusion of the motorcycle and Space Harrier levels, but hot damn if they didn't stick around 3 minutes too long. Also the final level where you run through a skyscraper fighting remixed versions of all the bosses... ugh, just let me finish the game already.
I'll also point out how terrible the game is at explaining the items, crafting, weapons, weapon slots, and purchasing of upgrades. I'd likely have had a better experience if I knew what to do with those and knew better combos beyond trial and error mashing. I am in no way excellent at this type of game, but I am willing to later replay levels with better weapons, moves, and knowledge of the boss attacks.
I loved everyting minus the cutscenes... holy shit they are painful.
This. Some
are genuinely funny, but I'd estimate 65% of them outstay their welcome.