Well if we're solely talking of the Hedgehog engine then by default its the best engine . Looking over than and my talk of Capcom, FromSoftware and Square . I'll just say that Kezan, Yakuza III IV didn't have great engines and I'll say the Hedgehog looked better .
No this isn't a comparison between engines in SEGA, this is engines full stop. The Hedgehog Engine is not demonstrating SEGA's technical skills, simply put.
Well I again I'm not arguing that the Hedgehog engine is the best or even a match for Capcom or Fromsoftware tech . I'm just saying it looks more impressive to me than Yakuza tech, not that either is a great major for Capcom's MT Framework engine and well like I said to me Canvas was the most impressive engine SOJ came up with , just a shame it was only ever used for one PS3 game before being downgraded to the PSP.
No you have banged on how the engine was great and ready to show off next gen shaders and all that, it's not great at all, like the Yakuza engine, it's substandard compared to other rival engines in the market.
And Canvas isn't an impressive engine.
No SEGA only ever confirmed the budget used for the 1st game , unless you can prove otherwise
Can you prove otherwise?
If the budget of Yakuza 1 was $25 million, then naturally the budget of Yakuza 3 should be higher due to the inflated cost of HD games, but a budget of $25 million would mean Yakuza 3 would have to sell over 700,000 units before it can even breakeven.
Well in a EDGE special with the like of EA/Activision/Ubi and Ninja Theory they said the cost of the average next gen game was around $20 to $30 million
EA, Activision and Ubisoft are not the rule, they are an exception. All three are targeting the high end of game developers and with excessive budgets.
C'Mon we can all show off the one example . I mean Lost Planet cost Capcom $30 to $40 million
And a good chunk of that budget was $20 million spent marketing the game. Another example, Uncharted 2, had a budget of $20 million.