Okay, so here's my idea for a fucking Sega game:
We all choose our favourite boss/bosses from various Sega games, and try to think of a way to make a game that's essentially a big huge boss rush where you jump from boss to boss fighting them all.
Except, you need to fight them all using your character's gameplay style. So if Kazuma Kiryu was a selectable character, he would have to fight them with fists, random objects and heat moves like in a Yakuza game. So if one of the bosses was, say, The Magician from House of the Dead, Kazuma would need to fight him using BURNING SPIRIT to rush through the fireballs then FEEL THE HEAT and german suplex the Magician through the Curien Mansion window or something.
Alternatively if you used Sonic, you would need to fight The Magician by dodging fireball patterns, then when he swooped low, jump into him! The patterns change each time, sometimes he does a swooping attack that you need to avoid. Repeat 8 times to defeat him and free the cute animal that's inside.
I don't really know where this is going but let's start suggesting ideas and have a big ol' fan wank, like back in the old days.
List the boss, game they are from and where you think they would be placed in a Boss Rush (difficulty related), as well as some general ideas. The main character/s from that game can be used in later posts to imagine a scenario where they need to fight the other bosses suggested.
Let's stick to one boss per post to start!!
Boss: Jeanne
Game: Bayonetta
Placement: Mid to late boss
Notes: Much like her appearance in Bayonetta, this fight would have to take place on a skyscraper or city skyline, lots of environmental destruction and big attacks. Jeanne would use fast combination attacks up close, while using weak but harassing guns at long range.
After a certain amount of damage she'll start throwing missiles and buildings and using Wicked Weave moves against you as well that do massive damage and usually just need to be avoided at any cost.
This is going to be the best topic.