Author Topic: Sega to increase mobile games operations...  (Read 28471 times)

Offline JRcade19

  • *
  • Posts: 550
  • Total Meseta: 6
Re: Sega to increase mobile games operations...
« Reply #30 on: September 21, 2014, 03:36:27 pm »
Square Enix almost never posts profits because they can't even manage a budget.

How 6 million was a failure for a IP revival is bewildering.
---------

Difference is of course Sega can actually still make money in the west, they just need to make that money on consoles. They have distribution agreements for various properties worldwide but it hasn't yet hit them that they might want to try that with regards to localization rather than trying to do it themselves.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sega to increase mobile games operations...
« Reply #31 on: September 21, 2014, 03:38:47 pm »
Sega are makng money in the west...that's the point. They're just not going to  waste a lot of their time making the type of games no one will buy anymore.
I prefer to HAVE a sega than NO sega at all.

Offline JRcade19

  • *
  • Posts: 550
  • Total Meseta: 6
Re: Sega to increase mobile games operations...
« Reply #32 on: September 21, 2014, 03:43:31 pm »
Missed the point again.

Sega has a distribution agreement with AsiaSoft for PSO2 in English speaking Asian countries.
Sega has a distribution agreement with Kock Media for publishing games in the EU.
Sega has a distribution agreement with Feral Interactive for Mac and Linux version, both physical and digital version of those games.
Sega has a distribution agreement with Five Star games for Publishing in Australia.

Yet for some reason they have NEVER seemed to consider adopting a similar strategy for localization.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sega to increase mobile games operations...
« Reply #33 on: September 21, 2014, 04:00:03 pm »
Missed the point again.

Sega has a distribution agreement with AsiaSoft for PSO2 in English speaking Asian countries.
Sega has a distribution agreement with Kock Media for publishing games in the EU.
Sega has a distribution agreement with Feral Interactive for Mac and Linux version, both physical and digital version of those games.
Sega has a distribution agreement with Five Star games for Publishing in Australia.

Yet for some reason they have NEVER seemed to consider adopting a similar strategy for localization.


Not really. A i never MISSED your original point..you just kept changing it everytime you couldn't back up what you were saying.
Second..i wasn't addressing your post. I was continuing something from a previous post i made.

3..you won't find that many people who won't disagree with you. The whole localization debate has gone through the ringer a number of times on to why Sega hasn't been able to get it right...maybe its down to size of the games having to be localized. Anyway many are hoping that ATLUS USA will take over these duties and localize many of Sega's titles that SOA doesn't want to touch.

Offline JRcade19

  • *
  • Posts: 550
  • Total Meseta: 6
Re: Sega to increase mobile games operations...
« Reply #34 on: September 21, 2014, 04:14:22 pm »
A. Return of the straw man.

Second, yes you were. You are just trying to save face.

3. As I pointed out, and I'm sure many have. Sega's localization failures have been due to numerous factors among those being lack of marketing and lack of budgeting. We already KNOW that Sega itself isn't capable of localizing much of anything and this disregards the fact that Bayonetta and Valkyria chronicles both did over 1 million in their lifetimes.

So the solution as has been practiced before is to simply let someone *else* do the translating, printing, distribution ect...but this has never seemingly come up as an option.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sega to increase mobile games operations...
« Reply #35 on: September 21, 2014, 04:56:02 pm »
A. Return of the straw man.

Second, yes you were. You are just trying to save face.

3. As I pointed out, and I'm sure many have. Sega's localization failures have been due to numerous factors among those being lack of marketing and lack of budgeting. We already KNOW that Sega itself isn't capable of localizing much of anything and this disregards the fact that Bayonetta and Valkyria chronicles both did over 1 million in their lifetimes.

So the solution as has been practiced before is to simply let someone *else* do the translating, printing, distribution ect...but this has never seemingly come up as an option.
Yeah the straws where you clearly drew the short straw.
You're not a mind reader man. If i was commenting you i'd have PASTED you're comment. I didn't see you're post before i did mine.So i wouldn't even known what i was supposedly replying to...Geez..kids today...

VC never made a million...not in its initial print run..not that it had to anyway. And the difference now is they own a company with a much better handle in localizing translation duties. So its clearly an option that they are more ready to use.

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sega to increase mobile games operations...
« Reply #36 on: September 21, 2014, 05:30:44 pm »
I dont play games on phones, so this is not good news for me.
Made by SEGA

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sega to increase mobile games operations...
« Reply #37 on: September 23, 2014, 08:07:48 am »
I dont play games on phones, so this is not good news for me.

I do but its difficult to get the japanese titles. I dunno,  i'm more a guy who wants to hold a game in his hands and slot it into a machine and look and admire the packaging it came in rather than just download something intangible...

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sega to increase mobile games operations...
« Reply #38 on: September 23, 2014, 08:36:22 am »
I do but its difficult to get the japanese titles. I dunno,  i'm more a guy who wants to hold a game in his hands and slot it into a machine and look and admire the packaging it came in rather than just download something intangible...

I'm all for digital gaming, but I find that phone games are either so simple they aren't fun for more than 10 minutes on the train or before I fall asleep, or otherwise the controls can't be handled on a touch-screen.
I could get controller peripherals but then I may as well play the game on a PC or console.

That's the main gripe I have is that to get a game to work on a phone it has to be simplified to the point where it loses so much depth because of the restrictions of the platform. Not only that, but nobody wants to pay real money for a phone game so they have to use techniques like Free to Play, Pay to Win or skinner box-like techniques to make profit, which ultimately hurts the game even more.

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Sega to increase mobile games operations...
« Reply #39 on: September 23, 2014, 09:07:35 am »
That's the main problem with mobile games - the physical limitations of the platform itself. Personally I love old school arcade games that are designed for quick bursts of play. But those games have proper controllers. Smudging my fingers around on small, featureless panes of glass has no precision. Not to mention obscuring an already small playfield with one's fingers. The devices are also limited ergonomically - there's a reason controllers evolved from the rectangular 8-bit designs to ones that actually fit the form of human hands.

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sega to increase mobile games operations...
« Reply #40 on: September 23, 2014, 09:16:06 am »
This is why I have a Note 3. Sonic and Crazy Taxi are actually playable!

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Sega to increase mobile games operations...
« Reply #41 on: September 23, 2014, 10:06:53 am »
I've got an Asus Transformer tablet that could be used for mobile games, but instead I got a used iCade cabinet and modded it with better buttons and use them together as a mini MAME cabinet.  ;D

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sega to increase mobile games operations...
« Reply #42 on: September 23, 2014, 01:18:28 pm »
That's the main problem with mobile games - the physical limitations of the platform itself. Personally I love old school arcade games that are designed for quick bursts of play. But those games have proper controllers. Smudging my fingers around on small, featureless panes of glass has no precision. Not to mention obscuring an already small playfield with one's fingers. The devices are also limited ergonomically - there's a reason controllers evolved from the rectangular 8-bit designs to ones that actually fit the form of human hands.
But i think Sharky is trying to say is there isn't a middle ground with Sega. Its one extreme or another. Mobile games is going to be their focus which means gradually and eventually there won't be much or any Sega games for consoles..specifically from SOJ. While i understand why they are going this route that doesn't mean they need to go all the way with it.

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sega to increase mobile games operations...
« Reply #43 on: September 23, 2014, 01:29:56 pm »
I wonder how long the arcade division will last. I want Virtua Fighter dammit! And I don't mean Combo Mania or whatever it was released for phones.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Sega to increase mobile games operations...
« Reply #44 on: September 23, 2014, 01:50:34 pm »
It will last a good while though your general arcade games like fighters are on cheaper boards. But they are still making the attraction style arcade games to get people into the arcades like that sand controller game. That would have cost a lot to make.